
TaylorSwift
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ah yes the "youre too dumb to understand my arguments" but dont explain how im wrong at all defense. and before you say you did you didnt your explanations either missed the point entirely or were vague and did not answer the question fully. you have much to learn padawan.
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it was a joke, i thought you knew me better than that. im leaving my analysis because i care about the community and because i like to work on things like this. speaking of braincells i lost so many reading this comp - you missed the point entirely. if a party wishes to weaponize a report and they simply say they dont agree with the comp offer they can just report anyway unless there is a guideline of what is fair that forces them to accept comp. so your suggestion would change nothing. if you do put guidelines now youre potentially just creating more problems. if you try to prevent rdming and just comping with a continuous clause you need to define continuous its not as simple as "literally more than once." for example if player A rdms player B a definition of "literally more than once" would mean that if that player A rdms player B again at any point from then until the end of time they can skip the comp process and go straight to weaponizing their report. if you say once a week is permissible then you can rdm player B once a week and if there were comp guidelines just comp them. if you want to say well that player is clearly just abusing the system you now need to prove that which means player B needs to save recordings for at least a week to prove this happened a week ago too as there would be no record of it since they came to a verbal agreement. this also raises the question if a player A rdms player B and then later that day rdms player C is that continuous behavior? is player C required to accept comp or can they just go straight to reports? again is it reasonable to make an honest mistake once a week or a defined time, or can any player now just go straight to reports on player A for a compable infraction for the rest of time now that hes had his one honest mistake? if youve been banned before for rdm can a player cite that as evidence of continuous behavior and skip the comp process to weaponize their report or is there a reasonable amount of time after having rdm'd that it can once again be considered an honest mistake? rolling barricades - again missing the point entirely. the point was people could start desync ramming trying to pit people and desync ramming is against the rules. now if you allow pitting you have to carefully inspect a video to judge if the pit was the result of a desync ram or a legit pit. it can be very difficult to tell sometimes as even a slight bit of desync can cause a flip and players certainly could try to abuse that. might just be simpler to not allow it. you did not answer my question regarding hemtts being flipped by other vehicles as you can often flip a hemtt quite easily with smaller vehicles without damaging either party and that could be considered OP. vdm significant time - same explanation for defining continuous as in comp except this one doesnt involve comp when its just you being hit by a car so the relevant section is significant time. so this raises the question does being limped by a vdm and forced to walk for several minutes to purchase heals if you didnt have any and possibly much longer if you are in the middle of nowhere with a kit you dont want to lose count as significant time? you will need to define this under your new rules. surely this would increase the amount of new players vdming crowds of people in kavala claiming it was an honest mistake even just once and there is a lot of new players to give that freebie too. would this be a good thing for the server? you might end up with a crowd of people wondering why that guy isnt banned and this server is so shit instead of just banning that guy and appeasing the players following the rules. vdm self defense - when i said ifrit related pvp i did not mean ramming a players ifrit. i meant when an ifrit is involved in a gun fight. for example you drive up on a player at a cartel and they start trying to shoot you out (you could not shoot them but you dont really want to let them sit there and keep watching you when they can pop out at any second and start shooting and you might need to watch different angles) now you can start trying to hit them which in my mind seems like it could be too OP. from what i remember once an ifrit is on you is really not that easy actually to avoid them trying to hit you if you dont have the proper environment to fully escape they just back up a little and then drive right at you. you dont move that fast, and they are pretty wide so that makes up for them not making very sharp turns and theyve got a good chance to hit you. and once they do youre pretty much dead so a really low skill OP tactic. even if you do manage to avoid them if you dont have the proper environment to fully escape they can just keep trying to run you down while you spend all your time and stamina evading until youre out of stamina and an easy target unless youve got some redgull. when previously if you start shooting at them theyd just need to back off to avoid getting shot out or leave the safety of the ifrit to fight back. again i havent played in 6 months and never used ifrits much so like i said im unsure about this part. downing rdm - same explanation for defining continuous and significant time as above
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thats it? no answer to any of these questions?
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i cant lie rando, these are dogwater i havent played in about 6 months so i may be out of touch but here are my first impressions comp - how do you decide what is fair? what if player A gets rdmd by player B and player A wants comp for gear + cost of their time lost and deems that fair but player B only thinks its fair to comp for gear? If you rule fair comp is cost of gear can you now just rdm people and comp them? if you dont how do you judge what player A's time is worth? what about nakeds whos comp would be 0? Is it a "not to be done continuously" thing? if so define continuous. rolling barricades - ive seen servers with at your own risk clauses for this it could work however if i remember correctly desync ramming can be used to take out cars without killing passengers and is quite OP because your car flips all over the place with you helplessly inside while your attacker is unaffected and can easily get out and shoot you out how do you rule what desync was intentional and unintentional? can you now ram hemtts with quads or other vehicles to flip them? vdm significant time - define continuously once an hour? once a day? once a week? im sure players are going to want to know how much so they can use their free vdm as much as possible. can you now vdm a crowd of people just standing around chilling? if the player is injured and must limp around (is this still a thing?) until they can heal themselves does this count as significant loss of time? also where you just glitch out and are stuck on the floor? vdm self defense - not sure how this would impact ifrit related pvp and if it would be too OP but i think hitting people with your car if they are shooting at you sounds okay i wonder if police would adpot that too. downing rdm - define continuous and as downing also produces limping and glitching does that count as loss of significant time.
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Kawaii liked a post in a topic: A list of suggestions from Taylor Goldberg
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@OB1When I started I was selling mats every day. Then my mats didn't sell for a month at $125-140 per. Then I lowered the price to $115 per and a days farm didn't sell for a week. On top of that people still wanted to undercut me at $115 per and everyone nagged me to go lower and at $115 its almost not worth it for me. So I started doing other things but maybe I'll try to dedicate one day to putting some mats up because I've been getting a few messages about it as it seems the undercutters weren't very reliable sellers. @KawaiiThanks @DoombaCool though it seems they approved a significantly worse version of the idea in my opinion. Needing to stay in your car the whole time is a really big nerf. If you could stay outside your car within the drug processor radius like normal you would at least have some chance to defend yourself. Again this wouldn't decrease the risk of processing except I suppose for the few seconds you are not in the trunk menu watching your surroundings? Debatably this increases risk because as many including myself have noted if you die up to an entire trunks worth of progress is reset. Also when sitting in a car processing and trouble comes you have the option to either drive off and lose your progress or get out and fight and lose your progress. If you could process from outside the vehicle within the normal processing radius you would be incentivized to stay and fight to keep your progress. Also considering your movement restrictions you are most likely at a disadvantage. This increases the likelihood of a fight rather than a chase which could potentially end in a drown vehicle and therefore a more beneficial outcome for robbers. Not to mention processors like meth lab where it's difficult or even possible to get a vehicle close to the processor or scroll wheel them from inside the vehicle. Though this could have solutions with both methods. Yes Apex Predator lets you do this and that would be awkward for bounty hunters who worked toward that ability given stripping for everyone was added. Though Patato suggested (perhaps jokingly) gear could be stripped for the cost of the gear which wouldn't make Apex Predator strictly worse and I think that's a great idea.
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@Chris PeacockWhat did I do to you? @DonaldThanks
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Donald liked a post in a topic: A list of suggestions from Taylor Goldberg
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John goldberg. liked a post in a topic: A list of suggestions from Taylor Goldberg
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@王 rando 王 Thanks for acknowledging you think some of these suggestions are at least okay and not just saying they're all dogwater. Though I don't agree with most of your analysis such as doing gas stations every ten minutes because they take 10 minutes to do then there is a 10 minute cooldown. @zdeatGood point. Though you can already do that under that current system, maybe my suggestion would seem misleading or easier facilitate scamming. However I don't think that's necessarily enough of a reason to not implement it. Also, what do you mean by disable streamer mode? My Arma stream friendly UI is disabled, I can't find a setting in the phone, and I assume you don't mean discord as I also do not have that running. @PatatoI'm not sure if you were serious but I think that's a great idea gear being lootable for a cost equal to that of the gear. It would save you the time of going to rebel and still be very fun. It might even cause people to spend more money than they normally would and be a good money sink too. Youd even have a better chance at getting a rare gun.
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BlackShot liked a post in a topic: A list of suggestions from Taylor Goldberg
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王 Ari Petrou 王 liked a post in a topic: A list of suggestions from Taylor Goldberg
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Yeah and one is a suggestion, adding an option to disable bot spam. I cannot imagine anyone who actually read the post would call that a terrible idea. I mean that's pretty far to say it's terrible. Maybe not realistic, but terrible? Maybe give a little explanation rather than just say it's a terrible idea? Just seems like they only read the part about making gear lootable or are just trolling me.
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You're all trolling me if you don't think there is a single good suggestion here. Fix sidechat shutting off bug? Add an option to disable help bot spam? Did you even read my post?
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Add a que for the duel arena to main cities like laser tag I think this is a good idea that might see more use if it was in main cities. Not sure why the que was put at the salt flat. Allow wire transfers through the phone like cash app This would be a nice tool for comping players or just paying for services on the go. Add an option to disable help bot spam Add an option in phone settings to disable bot spam when saying key words like admin, help, etc. Add a que for gun game like laser tag People seem to really like gun game so make it something you can que into in town/on phone like laser tag. It could have an entrance fee which then becomes the prize money. It could also have a cooldown. Give tempests or another vehicle or all vehicles the ability to process all of the trunk at once standing outside of it (takes the same amount of time) It would take the same amount of time just all in one process. This would only save time of swapping inventories and would be a nice quality of life change. This could also lead to interesting situations because if you die processing it will be reset. Add the ability to list house keys for sale Add an option to sell house keys on the house menu. It would be nice for perm keys to display as for sale when inspecting a house and could be very profitable. Buff gas station to 20k I think gas stations are a great idea but right now 10k for 10 mins is really bad and not worth it. At 20k we might see more action come from them. Add tactical vest to clothing store for all players I don't see any reason why this would be an issue. I could be wrong. Change Asylum Exchange relisting to allow price change and stop virtual items counting toward your physical item limit Not sure if these are intended or a bug. Fix sidechat shutting off randomly Sidechat will sometimes just shut off on its own over and over and its very annoying. Fix tilda Not sure if this is broken or a skill issue but it would be nice for it to work consistently. Fix drop option in vehicle It doesn't seem to allow you to drop items out of the vehicle inventory even though there is an option for it. Show when a house owner was last active on the house menu Not sure if this would cause issues but I know it would be nice if you were looking to try to buy a certain valuable house and might help fight house hoggers. And give people a reason to drive around in the world and check houses. Make some of the unused jobs more profitable but require expensive equipment Make jobs like oil or salt more profitable but require very expensive equipment like market items such as the pickaxe but high cost or special expensive vehicles or vehicle mods. Add purchasable persistent spawn clothing (not armor) Can buy clothing choice you always spawn in for a large amount of money. Add ATMs at some legal job sell points Some legal jobs could have an ATM at the sell point. For example an ATM at the jewelry store or commodities trader just to take some of the risk off and give a bit of a bonus to the less profitable legal jobs. I think this also makes sense from an RP perspective. Asylum trading card game This could be as simple as collectable cards featuring notable players. Or maybe a playable game on the website/discord. Maybe with some sort of benefits for collecting/winning games. Add a tutorial NPC We need an in-depth tutorial NPC/large sign that is hard to miss right in plain sight in main cities explaining all the basics of the game. Most players do not want to use the Wiki that is not fun for most and breaks immersion. They are much more likely to read things on an NPC in my opinion. NPC possibly also has starter quest like objectives. This may seem like a little thing but I think this is actually a huge problem. I see players all the time with no idea what to do and they get bored and leave or just wander aimlessly. Maybe they didn't even see the message about the Wiki on the starting screen and don't even know it exists. But they probably won't miss the NPC and large sign. Make gear lootable (except police gear) This is obviously controversial. I have heard many arguments against it but I think they are weak and this mechanic would be so much fun. After a player has fully died (5 min rev timer up/executed) the gear drops and will despawn eventually like briefcases. These are the arguments I've heard against it. 1 Because then people will RDM you for your gear but RDMers already kill people for no gain and you lose your gear anyway. And if an RDMer takes it you even have a chance of getting it back. 2 It would be bad for the economy. I don't think it would come close to touching the amount of money put into the economy by drug runs which is millions on millions. My understanding is 10 kills is a relatively high number of kills for a single cartel fighter on fully kitted players a restart. Which at an average of 30k a kit (this number obviously could vary a lot) would be a 300k value assuming they collected and brought all these kits back to a house/exchange. Thats not that much money and honestly seems balanced for 4 hours and like a fair reward to cartel fighters as I believe the cartels themselves aren't that profitable. And I think this is a relatively extreme example so the real numbers would be lower across all players usually. 3 Performance, but I think having items drop and despawn like briefcases might solve this though I'm not sure. 4 It's a money sink. I just don't think people would be saving that much money from this and plenty of people are still going to be buying kits. I might be missing the real arguments against it because I'm not sure why this decision was made. Maybe just try it out for a week or two?
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王 Ari Petrou 王 started following TaylorSwift
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Please add back the cap to money. This enables large gangs to snowball out of control, eventually giving one an unstoppable advantage much like a monopoly and no other gang will be able to grow to a point where they can compete because they will have been cut off from making money all together by the unmatched man power and utility bought with the money of the dominate gang. The drop in prestige is not high enough to balance that