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Lincoln Williams

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  1. they can make it so you can't fly it... just saying
  2. although I do agree on some of the above posts points...i have to waiver still away from medics having guns. too easy to pay off a medic to down someone who shot someone to revive and have it turned around. i still think medics should be exempt from being robbed or stolen from. killed if not following someone's orders yes... do not revive... boom you revive and that's all you hear. we are here to help you not give you a extra punching bag to abuse. I left major city yesterday and was immediately robbed and shot for no reason other than I didn't have a med bag to give the guy. I was flying over to help someone who had gotten into a car wreck and my helo was shot at even though I carry [Medic] tags in my name.... what was the point? I was at 200m above ground at full speed not overt a red zone. this is why I think we need to alter how medics are treated if they are white listed. we are advantageous to cops and rebels and the people just trying to survive.
  3. in reality it's two different positions... and should be treated as such. it needs to be it's own division with its own rules and leadership. pd has their thing... let medics have ours. now I'm not saying cops shouldn't be allowed to be medics... just apply like everyone else. the biggest thing a medic branch like this brings is roleplay. you don't have a gun... you don't have cuffs... you can't run drugs. all you have are words with a occasional heal/revive. keep this in mind while you're battling against it... roleplay used to matter and I know it's more relaxed now... but this could be a opportunity to bring a big part of it back.
  4. well then medics should be auto white listed for cops
  5. my biggest concern with just throwing it together is the depth. if there's nothing to work for... what's the point. I think 7 would be too much but then you aren't expecting a lot of players so those that stick with it would appreciate it more. there are some of us (myself if you haven't noticed) who would go full career pending the incentives were there.
  6. still think the best option would be getting rid of civ defibs but that's obviously not a crowd favorite. in a roleplay scenario not everyone can be trained to use them... otherwise back to my original point with them... if everyone has them... what's the point of medics. or a reduced like you said would be good with either expensive refills or overly expensive defibs
  7. obviously more slots would need to be alotted. and people will choose career medics.... if you build it.... they will come
  8. if it's implemented it would be a position.... that's like saying what if there were no cops online. you can't rob fed unless there is a certain amount of cops so pass that onto medics. less feds maybe but more organizing other then just "we're bored lets go rob it"
  9. I will always revert to rp in any example and this is a perfect one. kidnap the medic take his phone and tell him if he doesn't keep people alive you will kill him and his family... boom role played.
  10. or kidnap a medic for fed and force him to revive
  11. yeah it's not hard to fix small things like that. but the bigger picture is too have white list medics. the minor things will be worked out if this goes thru
  12. uncalled for really. it's a given... you abuse something there's consequences.. no one was questioning that either. thanks for the caps... it highlighted what I needed from you. lack of understanding and patience.
  13. everything can be abused... that's not being questioned.
  14. currently from what I see... Medics don't want to leave because of the very recent conversation about being robbed. so there's deff a problem there. kudos to the good points though
  15. the devs could even code in the clothes thing just as easily as the vehicles... if a civ puts the clothes on the skin goes away automatically.
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