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Medi

APD Officer
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Everything posted by Medi

  1. Medi

    Change log 8.1.6

    APD Prowlers now have lights?! This is clearly APD bias by the devs. Plz nerf.
  2. Senseless in that they prove your point wrong but I'll humor you and point out something else. Quantity doesn't equal quality. Quit complaining.
  3. Indefinite pronouns don't explain your position. So the prowlers that only CPL and higher can pull that have no real advantages and require us to be sirening you for 5 whole seconds before we can even make use of the one benefit of that vehicle? Mind you that it is slower than most commonly used vehicles such as Hatchbacks and SUVs. Undercover LTs applies to such a small margin that it's not even applicable. Despite the fact that this benefits one of the smallest populations within the APD they are undercover and thus weaponry isn't even their greatest strength. Then again, we haven't even seen confirmed notes on what that weaponry is little less what they actually do or benefit. Construction isn't much better given that proper placement by the rebels, who have all the time in the world prior to starting the bank to set up, can negate it rather easily. Additionally, unreachables who are downed tend to, as we have seen with 99% of the banks, have a buddy who covers them and prevents them from being restrained. This brings up the point that rebels get to choose most of their major conflicts and decide how they want to fight it. The APD has to react to a lot of given scenarios. I am not going to say that we aren't the aggressors sometimes but there's a lot more room for Rebels do to so than the APD. As far as "Buffs" to the APD we haven't really gotten anything meaningful or game breaking. Some of our recent fixes were literally allowing us to enter as Gunners without having to unlock the vehicle, giving one of the smallest populations of the APD more weaponry to blend in with the other rebels who are wielding 7.62s, and raising the price of hummingbirds. How is that a buff?
  4. More armed vehicles and ability to move your gang houses. There's two. When you break it down there are pros and cons to both sides but it's not really that black and white. For as much as people think that the APD is getting "Buffed" 1. We aren't benefited by you being on Death Row, that's a civilian Governor being benefited so kinda ironic for rebels to complain about that. 2. The APD has the ability to keep coming back in various scenarios and they have a free, semi-okay loadout. 3. The APD has a LOT of rules to follow where rebels really just have to keep in line with the Server Rules. 4. Like someone said earlier: the APD isn't a gang where people are selected because everyone else wants that person around. There is a lot of bad chemistry at play that is loosely held together by regulations. 5. The APD updates have been: Higher price for Hummingbirds, Ability to get in a Gunner Seat as Cop... Tell me how we're getting ultra buffed again? We can't even put people in jail without being accused of being a robo-cop but the moment you fail to say something that's apart of the "script" then rebels are out for blood and reporting that officer to IA in hopes of getting them in trouble / removed.
  5. I dont mind going over some basic and advanced flying. Stuff like the "Castle Defense" manuver are kinda useless on asylum but I can teach you them regardless. Other than that, I use rudder pedals w/ mouse and keyboard. Message me if you want.
  6. Medi

    Change log 8.1.4

    It was gone to begin with?
  7. Medi

    Change log 8.1.4

    Stop breaking the law then?
  8. I wish we'd use this instead of the one that's south of Highway Patrol on the MSR. It's annoying to have to completely get off the MSR to remain legal when this would be an amazing alternative.
  9. Medi

    Change log 8.1.3

    What's up with the server 1 lag? It's been bad since the update.
  10. http://my.gaming-asylum.com/
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