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Farom

APD Officer
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  1. Rod liked a post in a topic by Farom in Police Convoy   
    I don't know at all programing, so I don't know if it is possible to implement that kind  of thing BUT:
    I was at an event in the past where we have to defend a transportation point "A to B " it was cool to see cops actually in this and watch how civs tried to stop us. 
    What about a thing that the cops can active when they are 10? They have to transport and escort a vehicle full of dirty money with a tracker seeing buy all rebels 
    Maximum 1  every server restart 
    You can spawn it being corporal or +. 
  2. Silver-Spy liked a post in a topic by Farom in Police Convoy   
    I don't know at all programing, so I don't know if it is possible to implement that kind  of thing BUT:
    I was at an event in the past where we have to defend a transportation point "A to B " it was cool to see cops actually in this and watch how civs tried to stop us. 
    What about a thing that the cops can active when they are 10? They have to transport and escort a vehicle full of dirty money with a tracker seeing buy all rebels 
    Maximum 1  every server restart 
    You can spawn it being corporal or +. 
  3. Farom liked a post in a topic by Philv2.0 in Next Patch?   
    I see why they are working on identity, but at the rate it's being worked on it's going to be another 5 years. I would not make the mistake of forgetting about the original product and leaving us all in the past. @Gnashes @Paratus @bamf @Motown
  4. Farom liked a post in a topic by Dredge in Police Convoy   
    I try to run this exact event on all the servers for APD at least once a month. If you see me on and want to run it, let me know. But be warned, I will make sure the rebels get some good gear
  5. OMG-A-FISH liked a post in a topic by Farom in Police Convoy   
    Of course Captain or LTs maybe ..
    I putt corporal more like a  "exemple"
    Nice to but a think at least we need whitelisted people having the ability to spawn events.
  6. OMG-A-FISH liked a post in a topic by Farom in Police Convoy   
    I don't know at all programing, so I don't know if it is possible to implement that kind  of thing BUT:
    I was at an event in the past where we have to defend a transportation point "A to B " it was cool to see cops actually in this and watch how civs tried to stop us. 
    What about a thing that the cops can active when they are 10? They have to transport and escort a vehicle full of dirty money with a tracker seeing buy all rebels 
    Maximum 1  every server restart 
    You can spawn it being corporal or +. 
  7. Farom liked a post in a topic by HotWings in Police Convoy   
    I would be ok with Captains or LTs being able to host the event like that.  Not so keen on the idea of corporals or Sgts doing it doing it tho.
  8. Farom liked a post in a topic by Bean in Police Convoy   
    I'm not a programmer either, but I can see this being made if enough work and dedication is put into it. The concept could be similar to drug runner, except the vehicle comes loaded with the contraband. Instead of police being notified of the activity, all civilians would be notified of the activity. Seems like a cool concept.
  9. Farom liked a post in a topic by Sheriff Rick Grimes in Question about RP   
    I've gotten the most pardons out of constables, ones who don't really seem to give a fuck or are just chill and trying to have fun.  Some LT's are good but way too many of them have too big of egos and if you killed them they are going to make sure you end up in jail because you hurt their feelings.  Sergeants are hit or miss, it depends how much of a hard ass they are being while trying to get that LT rank.
  10. Rock Hardick liked a post in a topic by Farom in Casino?   
    +1 we need new things to ligth up the action in there !!
  11. Farom liked a post in a topic by Cobra in Casino?   
    If I may, allow me to beef up your idea. Let's make a physical casino where gangs could make LEGAL money IF AND ONLY IF they control all cartels. If no gang controls the casino then the money goes to the casino vault for any players to win a jackpot OR if rebels would want to raid the vault. This style would force more CQB indoor fighting between gangs or APD vs gangs. 

    (((An alternative is the uncontrolled casino money goes to the Bank of Altis or Fed for a bigger pay out.)))

    Casino Perks: 
    Dirty Money could be processed if controlled by gang in a non KOS zone. Rival gangs could attempt a "heist" to raid the casino vault. Can pull vehicles / helicopters if controlling casino.  Participants at the casino can win a variety of items like rare Y items as well as cash. Slot machines work as ATMs that can ping fugitive for the APD (slots machines have cams).  Garage for civs to use. Have bar for players to RP and goof off in. 
      It's a lil rushed, but it's what came off the top of my head within 2 minutes. But think of this way, in history the most powerful gangs were able to live "somewhat" legit lives as casino owners. Anyone who tried to screw them over "took drive around town" never to be seen again. I believe this play-style would allow gangs to play a more passive play style and would allow them to RP more with civs and cops. Nothing says great RP than crooked cops under the payroll of mafia style casino owners.

    Use  Anthony Spilotro and Bugsey Siegel, AL Capone, etc. as a reference. 

    Real Life Mafia Casinos in the USA: 
    Tropincana Hotel/Casino
    Flamingo Hotel
    Riviera Casino
    Desert Inn Casino
    Circus Circus Casino
  12. Farom liked a post in a topic by VinnyMac in Whitelisted Medics   
    Cop/Civ
    $800 payout removed on revive.
    Blood bags and splints have a heavy increase in cost and weight.
    Defibrillators have an increased weight and now only have a single use.
    Any unconscious player outside 3km of the nearest medic can be "resuscitated" without a defibrillator. (Recovery time doubled, removal of weapon )
     
                         Medics (whitelisted)
               Vehicles & Equipment
             Carrier Light Vest    P07 Downing       EMS Hatchback EMS Hellcat EMS Hunter         Pay Distribution
             (Split amongst online medics)
    $5,000 on revive $3,700 on heal (37$ per 1 health) $2,000 per splint  
     
     
  13. me ig liked a post in a topic by Farom in wtb s2 Athira house   
    I know one house in Athira ... but it smells fishy .
     
  14. Farom liked a post in a topic by OMG-A-FISH in wtb s2 Athira house   
  15. OMG-A-FISH liked a post in a topic by Farom in wtb s2 Athira house   
    I know one house in Athira ... but it smells fishy .
     
  16. Lincoln Williams liked a post in a topic by Farom in Whitelisted Medics   
    Jesus relax dude go drink a tea !
  17. Farom liked a post in a topic by Legit in Whitelisted Medics   
    No, stop guys, you saw what they did with the prison... We all have to act like we don't want whitelisted medics. 
  18. Farom liked a post in a topic by Beifang Ming in Whitelisted Medics   
    1+
  19. Farom liked a post in a topic by Pwnsome in When you confront an Admin   
    also never steal his car and brag to him about it.
  20. Farom liked a post in a topic by OMG-A-FISH in Just your typical server 2 bank robbery   
    P2 is Chill AF Especially the Cops in it @Natsu @Farom
  21. Farom liked a post in a topic by Fatpills17 in Just your typical server 2 bank robbery   
    http://plays.tv/video/58f98728207e6376e4/p2-banks @Maxime @White @Ken @Kush @Natsu @Farom @Airborne
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