Jump to content

Protocol

Member
  • Posts

    918
  • Joined

  • Last visited

Posts posted by Protocol

  1. On 3/11/2022 at 6:00 PM, Patato said:

    I think that's a wildly unfair representation of what happened to the civ council. You had a program created by Devs to give a direct line of communication between civs and Devs. (whether they were successful or not is up for debate) Devs were then promptly removed from the equation and it was turned into the community council by an SA. Leaving our position within the council confused. (Are we supposed to lead the discussion? Is it up to us to hold a meeting to get you guys to start making suggestions? Are we just there to say "No thats impossible?" 

    My idea for the civ council was to give them their own private section of the forums where they could put down fully hatched idea's. Other civ council members could provide feedback and vote on a poll, Admins/Devs could raise concerns or inform you if something was not possible or out of the scope of Asylum development. After a week the idea gets put into discord to be voted on by the community (Assuming it passes the poll on the private forum). At which time a fully approved fully hatched idea is presented to the community to be voted on. That way no false expectations are set.

    Currently you guys put an idea in a private discord channel i have to scroll thru which has no vote. It gives me no idea what the community wants and i'm not going to cherry pick ideas out of a channel to implement. No discussion happens you guys just say something then drop it for someone else to deal with. No one organized a meeting or follows up on Idea's.


    So, out of the 26 Suggested Items i see ON THE ACTUAL COMMUNITY COUNCIL WHERE THINGS GET VOTED ON

    9 Fails
    8 Passes + Done in game right now
    1 Pass then modified (Cop ratio) + Done
    1 Suggestion with 0 detail "Small to Medium scale updates for central parts of cities like the Kavala update" Kavala Update was player made, My eden skills are pretty trash but ive done some light things like moving clinc/skinning some NPCs
    1 Item that is frit smoke related which I don't recall was done or not as lots of changes have occurred with smokes and i can't keep up.


    Which leave 6 Items remaining
    2 Came after our most recent patch. (Feb 3)
    fe95bcdae41d8ef42bfe68274d5b8573.png

    The top one of which i did a bit of work on which was included in a hot fix. Still not completed as its time intensive and after fixing cop/medic/every donor item/hats/backpacks/vests. I just haven't had the energy to tackle the mess of clothing that exists
    1 Suggestion from Henry which passed that he hasn't completed.

    Which leaves just three suggestions that passed which have remained undone.

    1. Gang fortress once a week - Honestly no idea where Gang fortress is even handled and i just havnt had time to go on a exploration mission
    2. Civ triggered admin events (not actually suggested by civ council this was from vortex) - This one im heavily against as the lag gun game creates is extremely noticeable on a full server.
    3. Add to grease monkey talent 2. (2 Faks to vehicle. Tbh i just forgot about this one and ill probably get on it tonight) Done


    Imo i feel we have done a very good job. Especially considering we could easily run up against issues where you guys have an idea but then I have some data or tool telling me it would be a bad idea. And you would just have to accept me at my word that i know what I'm doing.  

    And this was all completed on top of doing regular dev duties. 

    Edit: Grease Monkey thing done for next patch/hotfix

    never forget the aircraft carrier loadout option. 🙂

×
×
  • Create New...