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Sekai Mubiru

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  1. Quenton liked a post in a topic by Sekai Mubiru in 500k Asylum Challenge Voting   
    hi this is Juiice, Xehons gave me 100k for a vote. +1 for Xehons
  2. Google™ liked a post in a topic by Sekai Mubiru in 500k Asylum Challenge Voting   
    hi this is Juiice, Xehons gave me 100k for a vote. +1 for Xehons
  3. Demon! liked a post in a topic by Sekai Mubiru in FULL SEND RECRUITMENT   
    IGN Juiice
    Hours on Arma 2k
    money (screenshot) 
    have you been banned before? Yeah 1 week for racism a while ago
    why do you want to join? I see you guys popping off at cartels and i think you cartel masters could help me out
    do you have knowledge of cartels? A little, im a little bit of a roleplaying gamer first but im willing to learn
  4. Sekai Mubiru liked a post in a topic by cbakes in Community Poll   
    The average asylum player is not going to be able to drop and kill a prowler full of cops. I’m also certain you would not be able to either so I’m not sure why you are using that to make a point
  5. Sekai Mubiru liked a post in a topic by cbakes in Thanks for the Hunter, Nino.   
    Use me as a dislike button 
  6. Sekai Mubiru liked a post in a topic by cbakes in Change Log 8.2.4   
  7. Sekai Mubiru liked a post in a topic by cbakes in SuperSkidTage   
    bump
  8. Sekai Mubiru liked a post in a topic by cbakes in Arms Island Rebel   
    Could be a new possible spot for a arms island rebel credit to @TheCrestedPenguin for the design 




     
     
     
     
  9. Sekai Mubiru liked a post in a topic by cbakes in New Support Staff   
    Gratz boys well deserved @Nino Brown @Azeh @Leroy Jenkins
  10. Sekai Mubiru liked a post in a topic by cbakes in Asylum Announcement   
  11. Sekai Mubiru liked a post in a topic by Tyrese in anyone know fix for shadowplay   
    last time you were talking shit on the forums didn't @Connor McGregor steal some of ur accounts? asking for a friend
  12. Sekai Mubiru liked a post in a topic by Tyrese in only cadets   
    here you go
     
     
  13. Sekai Mubiru liked a post in a topic by Tyrese in Game content?   
    @Gravity 
  14. Sekai Mubiru liked a post in a topic by Tyrese in Gang wars   
    ur the 1 with titties..
  15. Sekai Mubiru liked a post in a topic by Tyrese in Asylum Announcement   
    After all the league carries i gave him.. smh
  16. Sekai Mubiru liked a post in a topic by Tyrese in Asylum Announcement   
    I am just wondering how exactly is that a felony? I mean @Roice should know.
  17. Sekai Mubiru liked a post in a topic by Tyrese in Cheater tag   
    Same cheat @Right and @Brett were using 
  18. Sekai Mubiru liked a post in a topic by Tyrese in Prime in the first few hours they got banned   
    That is Prime connor u monkey
  19. Sekai Mubiru liked a post in a topic by Brendon Smith in Strife Topic   
    Please respect this post and refrain from uneducated comments this is a serious discussion 
    Strife Topic.
     
    Strife was a unique experience during the short time it was out. If we were ever to see strife come back we all know that it wouldn't be what it was before, They wouldn't have the large paychecks or the broken Mines. The Combat in Strife would still fundamentally be the same but it will be lackluster to what we are all used to for balancing. This isn't another one of those one lined posts about how we want Strife back rather it is a collection of what we the community think strife can be if it is ever dragged out again into the light.
    I have spent the past little while having conversations with community members who still want Strife to return, And we have all decided to have a educated conversation on what we would like to see and what they could fix if they did decide to bring it back. The following will contain suggestions and recommendations as to things that could be done differently in Strife 2.0 we will try to touch on every aspect and the reasons for the response along with the things it might effect.

     
    Aircraft
     
    We all knew this one was coming. Jets were very overpowered and enjoyed by many. Jets had their counters such as other jets and anti air, But were very frustrating for infantry to deal with since they were untouchable by infantry unless they had a hard counter such as a Anti air launching platform. My suggestion to make it a more plausible counter. Make anti air vehicles cheaper and implement MANPADS such as Titan anti air launchers. This would bring down the number of jets or make it harder for a pilot to do a task such as landing or strafe runs since they are vulnerable executing such actions. FIghter jets, The new fighter jets that were added were very hard to fight for AA compared to CAS jets like the wipeout (A-10) Since they could fly fast and maneuver on a dime. To counter these you most of the time needed another fighter. Sometimes this wasn't a practical solution to the problem. This could be fixed with the removal of Fighter jets such as the Shrika and Blackwasp ignoring the gryphon since this doesn't require the DLC to fly making it available to the population
     
    Helicopters. Helicopters are something everyone knows how to fly in arma 3 they are great starters to aviation in the game and fun to use. However it was decided that Advanced flight model would be required to fly these aircraft limiting the effectiveness of some of them and the fact that this required more attention to fly compared to the non advanced flight model flying everyone was used to. This in turn brought down the use of these aircraft severely. I and others have felt this was unnecessary and impacted gameplay more than it should have. They are fairly simple to counter due to the low speeds that they would travel at and can be shot down by infantry and anti-air fairly easily.
     
    UAV’s Were buggy as all hell and would go rogue on occasion locking the person who bought it out and with no hope of getting it back. This in addition with the fact they were not able to be re-armed was a issue and mainly a waste of money in most people's eyes. This could be fixed with a little bit of attention. Suggestion Allow Rearming of UAV’s and allow the targeting pod to use its own infrared laser to lock on to targets without the need of a third party to paint targets



     
    Vehicles and Statics
     
    MBT’s, MBT (Main Battle Tanks) Such as the Varsuk or Slammer Up were a little too expensive due to the amount of counters available and the fact they were slow, They would easily be blown to bits by jets, Anti Tank Personal, Mines & Tanks to name a few With the new tanks added in the Tanks DLC along with the Composite armor option on tanks I think that they could come standard with Composite Armor when purchased to increase the survivability and at the same time have a 32% Price Decrease to make armor more available to people.
     
    IFV’s And APC’s were very common on Strife due to the affordability and speed offered by these vehicles along with the large selection of weapons onboard they packed a punch. Once again a suggestion would be to add the new Composite Armor to the vehicles to increase survivability and reduce price to align with other Vehicles of this category
     
    Artillery Tanks Were not seen and this could change with the reintegration of the targeting computer for these larger vehicles along with a price increase to balance out spam. And this price would be well compensated for access to the targeting computer.
     
    Anti Air Tanks. These Were very good for countering aircraft and offered a fighting chance for infantry with these up. They were absurdly expensive for something that weak and would be one shot by almost anything. Suggestion Bring the price down.

     
    Static Turrets such as mortars and Anti Aircraft statics were broken since they were implemented. Allowing a player to go wherever they wanted pitch camp and rain down hell. However great for fun that would be short lived when they had to re-arm this required a re-arm vehicle that would allow infinite reloads  allowing these things to be spammed. The mortar was balanced somewhat with the removal of artillery computers but was still a very capable weapon with time and calculations (rewarding players who took the time to learn it) This was a very good thing to prevent spam. My suggestion, limit placement of Statics to within 200 meters of a Cap (must be owned by team). That way people can continue to use what they love and also aren't next to impossible to find and stop.


     
    Paychecks were a very good thing for Strife and Life it offered a way to make money fast to fuel fights and activities across servers from Altis to Strife but in the end were abused. Instead the paychecks should be removed completely and rewards buffed drastically to encourage active participation in the server. Suggested Increase in rewards 300%
     
    Combat was the main driving factor in Strife it was designed around it and Combat in strife was vast and never dull the amount of factors to a situations were immense and ultimately provided a lot of the fun
     
    Population was great the server was always populated unfortunately this was artificial due to the realization of Paycheck afking, But Before that was widespread knowledge the population was a testament to the popularity of the game-mode and sheer fun people were having.
     
    Landmines. Landmines were broken and spammed and ultimately ended up killing a lot of the fun due to the abuse that could be done with it, The capture points would be filled to the brim with mines teammates would trigger these causing you to gain money and in the end just ruined a lot of the fun due to not being able to capture points without losing a toe or 6. They should not return in Strife 2.0 if it is ever re-visited
    If a Dev did reach out to me I would happily help in any efforts to bring back strife any way I could.

     
  20. Sekai Mubiru liked a post in a topic by Manolo in Young Yu | Legit?   
    This dude went super saiyan on us!
    Enjoy!
    https://www.twitch.tv/videos/285172226
  21. cHIP oTLE liked a post in a topic by Sekai Mubiru in Cops get an upgrade   
    ftfy
  22. Sekai Mubiru liked a post in a topic by Tyler in Speedboat Minigun   
    Tbh that would be hilarious... those poor kids excavating out in the bay would get shit on by it so bad.
  23. Sekai Mubiru liked a post in a topic by 王 rando 王 in Speedboat Minigun   
    With the recent additions of the Armed Quillin and Jeep I think we should have the Speedboat Minigun (Without the explosive ammo). Like its a 6.5mm minigun so not too op. I mean it also has like a explosive shooting thing which is like too much but like just dont add in ammo for that in and we're gucci. just think about it, kavala hq right there in the water, i roll up in a motorboat and JUST SPRAAAYY!!!!! itll be beautiful, pls add. make it like 100k and i'd still buy it.
  24. Sekai Mubiru liked a post in a topic by Kille in Montage #3   
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