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Posts
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Everything posted by Trioxide
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A utility bill would be reasonable if it only applied to houses with passive money upgrades.
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nah, takes too long It takes me like a minute. It depends on what pc and internet you have. There's no reason players shouldn't be able to. It would just be convenient in so many ways.
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Why? It's basically the same concept as moonshine, but you do it in your actual house. Using the stove could automatically unlock all house doors for five minutes to balance it.
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As they are, oysters are very much neglected. No one wants to take a boat all the way out there just to make a mediocre amount of money. Bring back Oyster Field at the location it was before, with a minor redesign of the layout. Instead of "Oyster Field", it should be called "Wong's Oyster Farm." This will press the theme of oyster poaching, and make oysters being illegal make more sense. Instead of an Oyster Processing location, players will choose to either sell their oysters raw, OR cook them inside their house with a new housing upgrade called "Stove". Processing oysters inside a house will NOT be a passive procedure. Players will have a scroll option and progress bar to cook the oysters they have in their backpack just like they did at the original Oyster Processing. The process of cooking the oysters should take a long time, relative to other drug processing times. The "Stove" housing upgrade can cost 40k or so, and could also be used to cook other kinds of meat, like was previously suggested. While players process, their house should emit smoke. This gives more freedom to players about how they want to run oysters, without giving them too much of an advantage. They can use a house near Wong's Oyster Farm, or they can use a house near Wong's Food and Liquor. They can make trips back and forth, filling up their house to process all at once, or they can do singular, complete runs in a truck. They can even skip processing altogether. This will bring more attention and activity to Arms Island and the area around Therisa. Houses there will become very valuable, because they are not just useful for storing oysters, but are required for processing them. It's an area that already gets a good amount of traffick (especially if the new cartel locations are implemented), so this will help reduce how spread-out the playerbase is. Raw oysters should sell for $350 each, and cooked oysters should sell for $750 each (Approximately). Because of the profitability, oyster poaching will be very competative. Here are some pictures of the new, lower-profile layout:
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At the respawn screen, not the death screen. this is to prevent people from having to alt+f4 when their game bugs, like it sometimes does in domination. Sometimes the respawn options just disappear and are gone, and the only way to fix it is to alt+f4 and come back in. If you could just softlog from there, it would be way easier. Also, what if someone just wants log off the server (or switch to a different faction) without closing the game and without having to spawn back in?
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I specifically stated that the opposition to towers WAS something that I understood, you asshole. What I don’t understand is the preference of appearance. Also, I don’t see the problem with anyone designing caps. They are just ideas. They only get put in the game if they are voted on and people like them. We aren’t “letting shit tier players design caps.” We are letting them pitch ideas.
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I'm not stupid, I just don't understand why you guys prefer the look of this design over mine. I get that some people don't like the tower, even though it's broken. Without it in the picture, it seems weird to me that the top one is preferable.
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We fight them tho...?
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chinese players asking the devs to fix lag is fucking gold
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you can't do a whole-map battle royale event with loot scattered across the map on the main server
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ok, why?
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What's a half-decent gang? Individually, I already am used as a kd boost. The other people in my gang, however, are quite good.
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we often win dom, soooo....
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why?
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What if the large barracks buildings around the map could owned as houses by players? They would have 5000 virtual storage, 1500 physical storage, and would cost like $800,000 on the market. Here is a map of all barracks buildings on Altis: Here are some pictures of the buildings around the map: A suggestion was already made that the building in the last image in Kavala should be an apartment complex, and each room should be rentable by players. Since that suggestion was approved, this building could be omitted from the list of ownable barracks buildings and used for that purpose.
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After Domination on certain days (only Saturdays and Sundays, for example), it would be cool if there was a large-scale battle royale event, using the same map choices as Dom (it would have a separate map vote). This battle royale would actually require players to jump out of a plane (Blackfish probably), parachute down, and search for guns, gear, and vehicles that spawn around the map. There could be two rounds: a solo round, and a round with teams of up to 4. Winner gets $$$. To all the nay-sayers, this doesn't affect you. You don't have to play it, just saying. If enough people would be interested in playing, then it would be a good addition. Even many of those who currently are not interested would still play if it was implemented. If you vote no, please care to explain why you think it shouldn't exist, not why you wouldn't be interested in playing.
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230 is not that high lol. Make it 300.
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No, I made a lot of changes making it easier to push. I turned the tower into a broken tower, which cannot be used nearly to the same effectiveness as a non-broken tower (and will be replaced with a cargo HQ anyway, so no tower at all). I made lots of holes in the walls surrounding it (big difference for pushing, you can run right in on all sides), and I added in more cover in the form of rocks and wrecked vehicles. It is NOT too hard to push, especially considering you can cap from behind the sandbags on the far side of the cap, which you can get to without fear of getting shot from the main compound. so not just as bad???
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I said the tower could be removed. That was the first thing I said in the text you quoted. So have all the components of my wongs aside from the tower, which, as I said, could be replaced with a command center building. Also, those ruined Livonia houses look awful on Altis, especially when placed down in a random place on the map where it doesn't even make sense for a house to be. It's just the top of a hill. There are no roads going to it. It doesn't make sense for a settlement to be there. It just doesn't fit. Physically, it works fine. Like you said, they work well for fighting. However, there are other, equally good options, that don't look stupid.
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The tower could be replaced with a cargo HQ (command center) The flag, itself, isn't important in the fight, just being in the area around it. Pushing is actually pretty easy, and flanking is not that hard. The hill allows for very wide flanks to be effective. To push, all you have to do is slam the sandbags and rocks on the far side of the flag. You can cap from there. The rocks behind and in front of the sandbags are helpful for pushing, and so are the vehicle wrecks I put down. The holes in the sides of the compound itself make it easy to get inside and attack once you slam the wall. I don't think pushing this objective is that hard. If the tower was removed and replaced with a different building, would it be a good cap?
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By "discount" do you mean abandoned and decaying? Because that's definitely the look I was going for... not sure how that's a bad thing. What about the fight would be cancer? what? who decides what a cartel "should" look like? why can't one look like an abandoned military outpost?
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What’s wrong with the top one?
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Yeah, seriously how do you prefer the bottom one over the top one? The top one looks great, bottom is ugly af. Would you prefer it if the broken tower was replaced with a command center?
