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Vulpes Inculta

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Posts posted by Vulpes Inculta

  1. If you are going to actually wipe it needs to be a complete wipe and said so from the start. No point in using this wipes data, also cops need to have talent point min based on rank for new wipe so we don't have people spamming feds first day for easy money. Maybe give constable+ 5 talent points to start.

    Trioxide likes this
  2. Just remove all house money making and purification then make everything double processable again. Doubles the time in the red zone for more profit = more chances people are going to rob you. Make Reggie process into high potency and then process again into golden wax. Make meth process into blue meth at the meth lab but double the time. Make pills process into sheets at lsd but double the time. If you want people to be in red zones this is the way. Purification is dead and adds another area to just spread people thin and away from the main drug areas. When you force everyone to go back into redzones and stay there way longer shit will get alot more interesting.

  3. 1 hour ago, 王 rando 王 said:

    His point was it would be restricted to kavala when in fact it wouldn’t, you could just make buds at purification, or if you wanted to stay alittle longer make it into wax, that’s up to whoever there’s. and increasing the prices of drugs isn’t gonna deflate the economy in the slightest. Back in the day drug prices were no where near where they are now.

    This isn't about deflating the economy it was about bringing people into red zones instead of passive income, which is what my point was about. We have 2 useless ass drugs only useful for crafting and thats all really. The economy is fine, which is why they have been buffing prices since last patch instead of nurfing like they had been. We need money making spots worth the risk, not changing the entire system to force people to run garbage they don't want to run.

  4. 11 minutes ago, 王 rando 王 said:

    last time I checked purification factory is by athira

    and how is it noob friendly when it requires you to have a house lmao

    Most people who do house weed don't even bother with purification tbh. This another reason why I say buffing other drugs would be better cause people really only getting 750 from it most of the time and if other drugs paid more I'd rather run them than wait 10 restarts

  5. Answer to this is to buff other drugs... If it was actually worth doing something other than passive no one would even bother with it. We need drugs like Coke meth and herion buffed so people are more interested in them. Right now why would you run herion and risk losing it all for pocket change lmao. Now if herion and coke  was say close to golden wax price then people would do it over having to wait 10 years for the plants to dry then go to purification then sell vs just going and getting the other drugs processed and sold in 1 restart instead of 10.

  6. 1 minute ago, Patato said:

    Most players are extremely risk adverse. Highly unlikely they will give up safe house weed for high risk high camped field money

    I usually see most people go for whatever gets them the most money. Most people been trending towards doing meth as of lately, most houses at the fungi den and spirit distillery been getting posted like crazy these last few weeks in favor of people moving to doing meth. I can't speak as to weed cause I honestly never bother with it.

  7. 3 minutes ago, Patato said:

    I maintain double process is dumb. Every single person was double processing. Its not like anyone would leave having processed once (unless they were a noob who didnt know better)
    Better off just removing Heisen/brick/g-wax. Double the price of Heroin/cocaine/met. Double their process time. Turn purifcation into a vehicle factory. 
    Bludgen house weed & LSD further with my cane

    Actually that's not a bad idea. I  agree with all but the last line. If you did buff all those at that point no need to nurf house weed Scotch or lsd cause it would be much more beneficial to do the actual other drugs at that point since it's instant money vs having to wait

  8. 6 minutes ago, Patato said:

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    Arma 3 is at year low currently.
    Historically March and April are the high point of Arma 3 year after year followed by a sharp decline. Except for 2021 for some reason? I assume lockdowns played a large part as 2020 saw a 20% loss.
    May/June are always a weak time. A well placed patch that coincides with school letting out usually see's a bump in population.

    So how about instead of a price buff you removed all house money making and remove purification. Then make everything double processesable at their respective locations? This makes people spend longer in each red zone and completely removes passive income and solves everyone's complaints of never seeing people at drugs fields and such anymore.

  9. 2 minutes ago, Patato said:

    Half the bonus's from Quests didn't actually work.....
    We are also coming into an expected player slump as people can touch grass and work towards the end of the school year.

    The ones I used did :( and we should be getting more people on during summer than less since most people are out of school/college though right?

  10. 15 minutes ago, Patato said:


    More money is made now than what could even be dreamed of pre 2020. In 2021 i took a break from Asylum and other people made changes that resulted in our economy doubling in size. That means in 9 months more money was made than the previous 6 years. The price of an MK-1 still remains the exact same price as what it was in 2019. Which is when i reduced its price after Bada/Clint took over.

    When i came back and pulled the data on our economy it was clear to me we were headed straight into a mountain and many players were sounding the alarm on the forums. So we tapped the brakes on income.
    3/20/2022 was the last time you sold an item which was LSD sheets.
    3/9/2022 you made 1mil in a single session selling LSD sheets. 

    Economy is in a much healthier place now and i dont expect to see anymore overall nerfs. Its my personal opinion that we should move away from passive money making as we should seek to create meaningful interactions between players.

    I hope to see the price of gathered drugs go up and house based income go down. (And the prices of explosives go down)
     

    I did also have more time to play at that time but you also have to think how long it took to even make enough sheets to sell that much. it's a long process that can take over a week to process all of your sheets and that's logging in for every restart. Which let's be honest who has time to be home 24/7 to hit restarts. Coke and herion are basically useless other than crafting. All selling prices were reduced drastically since the last patch since all the quests were removed and the reduction of selling prices to top it off. Since the reduction the server pop has declined over 25% on average since the last 30 days. It's making it harder and harder for new players to get a start catching up to people who have 10s of millions. I'm not suggesting nothing drastic but the way it was pre April patch was fine  if you include the bonuses from the quests you could get. In total it was almost another 10% reduction in some sell values from the last patch if you include the removal of the quests. 

    As far as balance goes I honestly think going for more money sinks is the best solution. Should take a big poll of what players would spend most of their money on if added and take top suggestions to implement and drain some people out of hoarding all their cash.

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