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Sparrow.

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Posts posted by Sparrow.

  1. On 8/3/2019 at 2:43 PM, Azeh said:

    You don't think we want it out as much as you do? I haven't played regulary in about 6 months or more, mainly because of server lag. While I have no idea how much money the servers are generating, Clint/Jesse need donations in order to pay the server costs - and I would assume the past few months haven't looked too great.
    However, we can't release it without certain necessities. Last week it looked like we'd have it ready for Wednesday. Some things took longer than expected, plus we came across some rough issues that required fixing, pushing back other necessary work.

    Friday morning when we went to bed, our to-do list (things that are a requirement) basically looked like this:
    - Player textures (config is done, code part isn't)
    - Clean-up script (about halfway finished)
    - House selling
    - Gang talents (they're there but don't sync/save. Should be fairly quick though).
    Currently the list is still the same because I try to leave most stuff that is to some degree serverside/network dependant to Jesse and his time has been occupied since Friday. 

    With Jesse's work schedule we can't release on a weekend incase something major goes wrong (not type features not working, but database stuff and such).
    We had some admins hop on for a couple of hours last night to test a few things and near the end, client fps was substantially decreased (like 30-50 fps in Pyrgos HQ, depending on people's PC specs). I'm not entirely sure what the cause of it is, but I changed a couple of things afterwards. I have my doubts that it's fixed but we'll see later today. Goes without saying that it's crucial to fix before launch.

    This right here is amazing for everyone to know just how close V2 is to launching. 

    Thank you for sharing this! Much appreciated. 

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