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Pay Developers


GravL

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with exclusively hobby coders, we progress much more slowly. i suggest paying devs per project, so that they have real incentive and focus on it much more, since they’d be getting paid. 

look at oly, they pay, and everything added is well thought out and works great. from QoL updates to completely new content, it’s all well thought out and integrates nicely with what’s currently on the server.

no disrespect to the current devs at all, they are doing an amazing job, but they could be doing a lot better, doing things that the majority of the server wants, instead of adding stuff that they’d enjoy doing. for example, processing from a vehicle. i’d imagine that’s not hard to code, but hasn’t been done because most, if not all, devs don’t play civ and make money like that, so it doesn’t interest them. why waste their time on something they won’t use, and also not get rewarded for adding?

 

edit: just realized that processing from a vehicle is already in the works but still, can’t deny that giving devs more incentive will equate to better content. 

Edited by GravL
Crossfade, shawn, Alex. and 2 others like this
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At the end of the day, we develop for Asylum because we care for the community and want to make sure it continues to thrive.  We only have so many hours every month to work on stuff for asylum, so things take a back seat to what we think would work best to increase the experience for the community.  If you have a suggestion feel free to make it so we can see different ideas on what should be added.  Relative to other servers our dev team is tiny, having 13 people working one update compared to 3-4 makes a huge difference.  This isn't really a development suggestion, everyone is doing their part to enhance the asylum community. 

GravL, Fried Rice and Patato like this
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