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Posts
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Everything posted by Fitz
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Yes
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Dude I sit here and listen to everything that people say, what in your opinion is ignoring the community by deciding to move past a previous ownership decision in favor of what the community wants? All of the things I’m adding are from suggestions that got good feedback or came from the poll on what people wanted to add. I don’t need anyone’s sympathy I need your ideas, because when 50 people scream at me a day to turn it off and the other 50 just tell me I’m ignoring the community, I look back at the poll and what we got out of the meeting and I’m still told I’m ignoring people. If you have ideas can you put them somewhere people can see so they can provide feedback?
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After talking it through further with some folks I decided to roll this back in its entirety, prestige should not have been added back and I would rather make a luxury shop then waste time on an entire new system. When I patch later this week I’ll have some further updates on the above
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No- nothing about the actual gameplay of the server. I made a messaging error by trying to implement a roleplay reason for the map becoming more centrally located See my above message
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Good Evening Asylum Community, A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server. We talked through some ideas and then pushed out a community poll to get feedback on them. After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community. @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community. The poll data was inconclusive, with the neutral and negative portions outweighing the positive. After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly. While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis. Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years. This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles. Features to be expected: Service based economy missions (Assasination, vehicle delivery, crate pickup) Beefed up optional tutorial system with a green zone and increased visibility to the server. Personal Distress beacons Karaoke Boat drug running missions Gang house drug shipments Admin warning system Prestige store with access to elite weapons, attachments, vehicles, and items. Border patrol outposts City Hall raids Reworked Casino,Mental Asylum, Jewelry Emporium maps Revitalized urban areas and new spawn points Smokes More random events including infection containment, and scavenging Streamlined map and interactions Fixing of all known bugs as of release These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April. As we work through this transparency will be key, and leaks will consistently be posted in our discord. **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs. Best, Fitz
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My initial thoughts were to allow players to only make crank -> not meth due to the increased risk of the smokestack, crank would then have a price buff to bring it more in-line
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** Poll will close on Friday morning 12:00am EST** Poll has been locked thank you for your feedback
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Good Morning Asylum! It was great to hear from so many of you last night regarding the community, and where we go from here. Find below a Google form with a few questions regarding what was discussed- please take some time to review this and provide feedback. My goal is to have this data aggregated by Th/F of this week and have an update for the community after that.
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Community meeting in discord, 2/23 @ 7:30PM EST- https://discord.gg/pyHvtY7d?event=1339582794652979220
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Look, A lot of times when I jump into a post it gets derailed, I opted not to respond initially in hopes of getting some good feedback on what people think and what their biggest complaints are. As I will speak about later this week at the community meeting- we have dropped the ball. We underestimated the issues the community was facing and failed to address them, not out of malice or lack of interest, we failed to move with the community as it moved, as has been the case for frankly years. Any goodwill we had as a team has been blown, by a lack of leadership, a rushed and poorly executed wipe and follow through, and again a re-vamp and failed follow through. We consistently have promised and failed to deliver, so what's next? All we can do at this point is accept responsibility and try and move forwards, how we do that, when we do that, is dependent on us, the staff team, and the community working together to try and gain traction and move ahead. Full transparency we had a full staff meeting this past weekend to discuss how best to move forwards and discuss ways that the ownership team can keep-up with the promises we have made, and what the community is asking for, and needs.
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The plan at the moment is to make it such that prestige is used for things: it should have never been a void for money. Extra house storage and upgrades, vehicles weapons etc.
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We've got 11 rounds on this, we are not going to re-open S2 for domination, when S1 pop fell in the spring so did S2, were not a domination server. Suggesting taking people off of S1 is going to help S1, is frankly absurd. Thanks for your suggestion
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We have reviewed the proposal by the captains and have added this to the roadmap
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Smokes are still a wip, but ideally we’re close
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Edited the post, we can adjust as necessary, especially for the mental this was based off the old map
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Obviously only been a few days, but we've been receiving a lot of requests about the return of the Mental Asylum and Jewelry Emporium robberies, we have returned with slightly edited versions of these events, with more coming down the pipe. As always feedback and requests are welcome and what we work off of. We still have a ton of stuff in the works and looking to get those out as we complete each feature. Mental Asylum Robbery The mental asylum has returned to the Kore area! Currently 7 cops required. Place Demo Charge on front gate missile, be careful there is barely enough time to run away! Event will start once it goes off. Prime thermite on front door, after 5 mins it will blow! Plug the trojan USB into the 5 mainframe computers and wait for 10 minutes while your virus disables the network The tomb will then be located on the map for looting Drive over and input the code to escape with the loot Jewelry Emporium Currently 4 cops required To start the event you go to the emporium and place a diamond tip drill on the door to the Emporium After 5 minutes you then enter the emporium and use crowbars to break into the crates and gather the trophies You then load the trophies in the crane After 10 minutes and the trophies are collected you use a plasma cutter to crack the safe to get the last bag of jewels! After the loot is loaded in the crane a Qilin Minigun will spawn in for you to drive away with. (Seling) You can sell the loot at any Ownable Gas Station to launder your jewels. @Iuke is finishing up a new Jewelry map, see a sneak-peek below, and along with @zdeat are working on updated features to augment the current mental asylum. Ideally these new maps will be implemented by weeks end. Enjoy the current ones and provide feedback on design so we can update as we go.
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A few more tweaks and bug stuff this week, some bigger features are in the works but we're not going to hold stuff back in favor of big patches anymore. Will try and get a community meeting in the works to discuss what's going on as well. My Discord is always open. We are currently looking for Support Members to assist our community and new players, if you are interested in helping out Asylum, look-out for a post from our Senior Admin team with the relevant information. Added: Process Truck now gives infamy for processing illegal items Mobile HQs now give markers Changed: Prison has been reverted to previous design The Indian Casino Northwest of Sofia has re-opened for illegal gambling 5 cops online required Place a demo-charge on the laptop at the front door to breach the compound -> 5 Minutes Once inside you will have 10 minutes to hack the terminals with a Trojan Virus USB on the three actively used casino tables Once all the terminals have been infected they will take 10 minutes to disable the security Once successful the money will spawn in the subterranean vault. .45 caliber and below weapons only, APD spawn with Vermins on SWAT and during the event APD will be able to buy one free gun within 5 minutes of the event being secured to offset the first weapon they had to buy Payout is scalable to number of cops online SRT SRT raid timers 25 Mins -> 20 Mins SRT cooldown applied when raids are successful 30 mins -> 0 mins If a rebel gang successfully defends against an SRT Cartel raid, they will be rewarded with instant ownership of the cartel Fixed: Tractors now work at all the cotton/tobacco fields Cop UC talents now properly give access to the mohawk Process truck now process cotton at all the processors Fixed helicopter spawns at national HQ Fixed a bug with Dom NPCS on reconnect Fixed the markers properly using the new APD HQs Hopefully fixed repairing of certain houses Fixed an issue with cancelling impounds Fixed scientific notation on SRT base. A few backend anti-cheat fixes
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Sure we can revert on the prison in the coming weeks
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Having a wongs at Syrta would be an economic disaster, there would be arguably no risk for running scotch, not at this point
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This would be incredibly irritating, therefore likely not
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5 seconds is a long time, in IRL if a cop takes 5 seconds to put cuffs on you youre gonna get tackled by someone else who knows how to do their job.
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A more robust tutorial mode was announced in the roadmap and is in progress