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Posts
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Everything posted by Fitz
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We've got 11 rounds on this, we are not going to re-open S2 for domination, when S1 pop fell in the spring so did S2, were not a domination server. Suggesting taking people off of S1 is going to help S1, is frankly absurd. Thanks for your suggestion
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We have reviewed the proposal by the captains and have added this to the roadmap
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Smokes are still a wip, but ideally we’re close
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Edited the post, we can adjust as necessary, especially for the mental this was based off the old map
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Obviously only been a few days, but we've been receiving a lot of requests about the return of the Mental Asylum and Jewelry Emporium robberies, we have returned with slightly edited versions of these events, with more coming down the pipe. As always feedback and requests are welcome and what we work off of. We still have a ton of stuff in the works and looking to get those out as we complete each feature. Mental Asylum Robbery The mental asylum has returned to the Kore area! Currently 7 cops required. Place Demo Charge on front gate missile, be careful there is barely enough time to run away! Event will start once it goes off. Prime thermite on front door, after 5 mins it will blow! Plug the trojan USB into the 5 mainframe computers and wait for 10 minutes while your virus disables the network The tomb will then be located on the map for looting Drive over and input the code to escape with the loot Jewelry Emporium Currently 4 cops required To start the event you go to the emporium and place a diamond tip drill on the door to the Emporium After 5 minutes you then enter the emporium and use crowbars to break into the crates and gather the trophies You then load the trophies in the crane After 10 minutes and the trophies are collected you use a plasma cutter to crack the safe to get the last bag of jewels! After the loot is loaded in the crane a Qilin Minigun will spawn in for you to drive away with. (Seling) You can sell the loot at any Ownable Gas Station to launder your jewels. @Iuke is finishing up a new Jewelry map, see a sneak-peek below, and along with @zdeat are working on updated features to augment the current mental asylum. Ideally these new maps will be implemented by weeks end. Enjoy the current ones and provide feedback on design so we can update as we go.
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A few more tweaks and bug stuff this week, some bigger features are in the works but we're not going to hold stuff back in favor of big patches anymore. Will try and get a community meeting in the works to discuss what's going on as well. My Discord is always open. We are currently looking for Support Members to assist our community and new players, if you are interested in helping out Asylum, look-out for a post from our Senior Admin team with the relevant information. Added: Process Truck now gives infamy for processing illegal items Mobile HQs now give markers Changed: Prison has been reverted to previous design The Indian Casino Northwest of Sofia has re-opened for illegal gambling 5 cops online required Place a demo-charge on the laptop at the front door to breach the compound -> 5 Minutes Once inside you will have 10 minutes to hack the terminals with a Trojan Virus USB on the three actively used casino tables Once all the terminals have been infected they will take 10 minutes to disable the security Once successful the money will spawn in the subterranean vault. .45 caliber and below weapons only, APD spawn with Vermins on SWAT and during the event APD will be able to buy one free gun within 5 minutes of the event being secured to offset the first weapon they had to buy Payout is scalable to number of cops online SRT SRT raid timers 25 Mins -> 20 Mins SRT cooldown applied when raids are successful 30 mins -> 0 mins If a rebel gang successfully defends against an SRT Cartel raid, they will be rewarded with instant ownership of the cartel Fixed: Tractors now work at all the cotton/tobacco fields Cop UC talents now properly give access to the mohawk Process truck now process cotton at all the processors Fixed helicopter spawns at national HQ Fixed a bug with Dom NPCS on reconnect Fixed the markers properly using the new APD HQs Hopefully fixed repairing of certain houses Fixed an issue with cancelling impounds Fixed scientific notation on SRT base. A few backend anti-cheat fixes
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Sure we can revert on the prison in the coming weeks
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Having a wongs at Syrta would be an economic disaster, there would be arguably no risk for running scotch, not at this point
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This would be incredibly irritating, therefore likely not
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5 seconds is a long time, in IRL if a cop takes 5 seconds to put cuffs on you youre gonna get tackled by someone else who knows how to do their job.
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A more robust tutorial mode was announced in the roadmap and is in progress
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A few QOL changes and bug fixes this week. Added: When buying a loadout with a Y inventory you will now be prompted to overwrite the inventory and equip the whole loadout You can always cancel and keep your current Y Fixed: Tobacco is now spawning at all fields again Cotton is spawning at all fields APD undercover prestige talents now properly give access to vehicles (Orcas, HMMTs, etc.) Cocaine gives proper stamina buffs again Fixed IEDs duplicating every time you disable them Remote engine-kill switches now disables the engines for all players on the server Players are now notified that the bomb ranges are RDM zones SRT officers are no longer unable to rejoin domination SRT if they are kicked from the game Fixed an exploit with vehicle impounding (Dirty little exploiters) Fixed cops always having the option to disable bomb squad Removed the RPG-42 from the evidence drops such that people don't get banned anymore SRT gates now properly lock when the initial security is disabled Fixed hardpoint on domination acting like it should SRT convoy truck is now the same as the civ convoy Gas stations now properly take demo charges when activating Removed: Drug and Arms peninsula zones are now disabled for domination, new zones will be added courtesy of @Tom in the next update to increase diversity.
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We are trying a series of things to increase cop population in measured ways. There are arguably 3 portions to the server, civs, rebels, and cops. When the cops are all fighting the rebels at feds, there's no one to counter the civs, and a large portion of the cops get tired and log. -> No cops to fight rebels, rebels get off etc. My two approached to correct this have been Sherriff and SRT. Neither of which counting towards feds, and both providing different benefits. For guys who want to fight on cop let them fight as SRT, pull rebels towards cartels with more balanced benefits for them, invigorate that part of the map and reduce fed spam. Therefore, regular cops who don't want to fight get to patrol and interact with the civs. For guys who just want to RP they can play as Sheriff, and only interact with the civs, the other cops are free to interact with anyone as they see fit. Frankly it's too early to see which approach is going to be the best, I have heard a lot of good feedback surrounding SRT, but again its been only a few days, same with the Sherrif. Civs and rebels both need to be able to interact with the APD whilst all parties are having fun. The cop to civ ratio is arguably antiquated at this point due to this new approach, there are things that we can change to allow this functionality to change regarding the allocation of cops around the map and we will continue to evaluate how different things shake out.
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I’ll check on this and if not I will take care of it tomorrow night for Wednesday.
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Hotfix #1 Fixed vehicle garages at SRT Fort removed debugging from gas stations gas stations can no longer be owned by medics/cops Fixed SRT not disabling properly to allow for new entrants Fixed process truck not properly detecting the new cotton gins Fixed SRT addon shops SRT base now counts as a fed event
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I don't disagree with you, that post is not the place for criticism. Ken nor Austin needs to get shit on because people are unhappy with me
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Congratulations to @Austin M and @Ken for their promotions to Senior Admin. Give them a few days to get their feet wet before blowing up their DMs. They join Akula and Darkknight as community staff leads in overseeing the staff team, and managing the server & community. These are well deserved, and we are excited to see what they can do to help improve the server as we move into 2025.
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unbanning me would be the first step in the right direction for asylum
Fitz replied to Project0417's topic in Denied
Have you tried not getting banned in the first place? alas this is not the ban appeal section. As away make an appeal and we will look -
Will discuss
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We did a lot of this in September we will continue to reevaluate as we continue
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Thanks chat gpt, we’re not gonna do this
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We’ve thought about a cartel event based on KOTH, we will continue to think through an idea. You have a decent base