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Armored Truck DP Missions


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I'm posting this on behalf of @Kromgruk, from server 3 (also Tanoa) who mentioned a good idea earlier.

His idea was simple. Allow people to pick up DP missions to transport "money" from ATM's to a drop location. It'd be high risk and fun to play, may even keep rebels busy from time to time.

To throw in on the idea, I'd suggest it having to be multiple ATM stops per route and there is little to no monetary risk to the person risking themselves. The driver wouldn't be paid until the money is delivered, and what drops when the driver(s) are killed must still be taken to a rebel to trade for usable money. I dunno, make them bank bonds, until the rebels convert it to money.

A timer is triggered when a job is starting where the person has a designated amount of time to complete a mission, where when the timer runs out, all the gear and transport vehicle despawn and the person is teleported back to the start spot.

The important part would be making it a task to stop the vehicle, and also balanced in terms of payout. 

Just a cool idea that started to get kicked around while processing on Tanoa.

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Not multiple stops because that means, because he hasn't stopped when the rebels initiated they can just kill him when he gets out, it needs to be robbable aswell. Just the single stop means that the rebels would have to shoot the tires out before he gets their.

This armoured vehicle would have to only be accessible for the driver, or it might become to high risk if it gets chopped all the time.

Ghost0fDawn likes this
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33 minutes ago, Reco said:

Not multiple stops because that means, because he hasn't stopped when the rebels initiated they can just kill him when he gets out, it needs to be robbable aswell. Just the single stop means that the rebels would have to shoot the tires out before he gets their.

This armoured vehicle would have to only be accessible for the driver, or it might become to high risk if it gets chopped all the time.

+1 

Ghost0fDawn likes this
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The added risk of having to get out of the vehicle physically would make the entire thing worth it. But we're literally talking about hopping out of a vehicle scoll and click on ATM then get back in and leave. It's not like you would need to sit there through a loading bar. With a vehicle placed properly, even with someone approaching, there's a high chance of escaping. The vehicles location wouldn't be disclosed and they would be as frequent as regular DP missions and the destination would be random. No one attacking would have knowledge of their route and would have to act fast when the truck quickly approaches a stop. Any successful camping would need some above-average coordination. A LARGE chunk of these would go by unnoticed, unless they are spotted randomly in route. Which, in all honesty, is no more risky than driving a HEMMT basically anywhere outside of town. The driver dies, the vehicle and gear despawn and the rest is up to the rebels to complete their mission.

There's no risk to the drivers, only reward after fighting off whoever is chasing them. It doesn't cost anything and the loadout is temporary, so there's no concern of losing it. If a group of rebels are successful enough to actually get the bonds, they still have to make it back to the rebel outpost, where, if APD treats it as something closer to a post Fed pursuit, being notified by the "Armed Transport Dept." it would get the APD active in a small side event and give even more of a fight for the rebels.

If an armed vehicle is attacked, cops are called and the driver and passenger defend it until authorities arrive. Which wouldn't be all that hard is something like a Hunter. Allowing drivers to stall a bit, until officers arrive wouldn't be too far-fetched. Even cooler when the driver(s) can get out and engage the targets alongside the officers, to defend their shipment. The officers help sweep the hostiles and give the vehicle a repair and let it go on its way. No escorts.

Make it a Bank Robbery charge.

Just sayin.

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Like it but needs work. Like instead how khaliq said the job starter has to use his own money to start it but gets a bonus payout. Then reduce the rebel-sell price of the parcel to match what what originally spent by the job starter. This would void friends/gangs from abusing the job as they could only complete the DP run for more money, but non-affiliates can still take the goods and profit. Overall I like the Idea, and think it would be cool if it did this with a GPS map marker that updates every 30 seconds and notified players of an armored delivery taking place (to the similarity cops get for PB/Bank). It could be a very good "High stakes" legal job that involves action we are currently lacking.

Edited by Ghost0fDawn
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