The Orphan Posted January 30, 2016 Report Share Posted January 30, 2016 I posted this on the old forums but thought I would re-post. So with the arma update the only reason we carry backpacks around is for tool kits. Now we all know backpacks add a lot a sway so my idea is to have a talent just like the parachute talent for helis, but instead it fills your cars with 5 tool kits when the vehicle spawns. Maybe put this as a separate talent or just integrate it into the parachute talent. Would love to hear some feed back from the community! Link to comment
Axe Posted January 30, 2016 Report Share Posted January 30, 2016 22 minutes ago, The Orphan said: I posted this on the old forums but thought I would re-post. So with the arma update the only reason we carry backpacks around is for tool kits. Now we all know backpacks add a lot a sway so my idea is to have a talent just like the parachute talent for helis, but instead it fills your cars with 5 tool kits when the vehicle spawns. Maybe put this as a separate talent or just integrate it into the parachute talent. Would love to hear some feed back from the community! Backpacks add almost no weight. They only add weight when retards fill them up with 20 mags and try to run around. 10 mags for run and gun, 20 for PB//Bank spraying Link to comment
OwenSeven Posted January 30, 2016 Report Share Posted January 30, 2016 Wouldnt matter because a toolkit wont function unless its on your person which would require a backpack anyways, but +1 fuck backpacks Link to comment
Crossfade Posted January 30, 2016 Report Share Posted January 30, 2016 24 minutes ago, OwenSeven said: Wouldnt matter because a toolkit wont function unless its on your person which would require a backpack anyways, but +1 fuck backpacks the script could add the smallest backpack that a toolkit will fit in so you just pull the bag out, get a toolkit and use, or could just have a backpack with you at all times just dont have 30000 items in it. Link to comment
Trilligy Posted January 30, 2016 Report Share Posted January 30, 2016 Honestly we just put the tool kits in the car so when we get into fights they don't add the weight. Link to comment
Reformed epTic Posted January 30, 2016 Report Share Posted January 30, 2016 23 minutes ago, Trilligy said: Honestly we just put the tool kits in the car so when we get into fights they don't add the weight. Do you do that while repairing? Link to comment
Google™ Posted January 30, 2016 Report Share Posted January 30, 2016 11 minutes ago, epTic said: Do you do that while repairing? Lol Link to comment
Murmurs Posted January 30, 2016 Report Share Posted January 30, 2016 What about adding a new item: Vehicle repair you buy it for something similar to defib price, so 1k and put it on vehicle of choice, like nitro. Once added, that vehicle repairs at Toolkit speeds until stored or destroyed. This removes the constant need of toolkits on people, but if you plan on stealing cars etc, there is still a use for carrying toolkits. Make the vehicle repair heavy like a gold bar and not able to be stored in vehicle inventories. This keeps from just running around with this item instead of toolkits. The Orphan likes this Link to comment
The Orphan Posted January 31, 2016 Author Report Share Posted January 31, 2016 On 1/30/2016 at 11:24 AM, Murmurs said: What about adding a new item: Vehicle repair you buy it for something similar to defib price, so 1k and put it on vehicle of choice, like nitro. Once added, that vehicle repairs at Toolkit speeds until stored or destroyed. This removes the constant need of toolkits on people, but if you plan on stealing cars etc, there is still a use for carrying toolkits. Make the vehicle repair heavy like a gold bar and not able to be stored in vehicle inventories. This keeps from just running around with this item instead of toolkits. This might be a a good idea. I like the sound of it. Only thing I don't like is the price. A car is about 400$ to pull out and a tool kit is i think like 50$. Maybe have the price of the vehicle repair be like 400$. I think the price of a defib would be a bit to high but the idea behind the vehicle repair is a great idea. If it were the price of a defib maybe make the item a Y inventory item but have it act also like a defib. So you aren't limited to using it on just one car. Link to comment
Haych Posted January 31, 2016 Report Share Posted January 31, 2016 On 30/01/2016 at 4:12 AM, Axe said: Backpacks add almost no weight. They only add weight when retards fill them up with 20 mags and try to run around. 10 mags for run and gun, 20 for PB//Bank spraying The backpacks in the rebel store add enough weight to impact you on a couple seconds of fatigue sway. The Assault packs on the other hand weigh hardly anything, and you can hold tool-kits in them. #BringAssaultPacksToRebelStores Link to comment
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