Bersabee Posted February 11, 2016 Report Share Posted February 11, 2016 (edited) Although this idea has already been suggested, I believe it’s a great idea so I decided to make a full though out plan to implement this. Thanks for @Canna for the suggestion. How would this work? As a contract killer, you pick bounties of your choice on the contract killing list. The reason for so is that it will encourage more people going for the highest one (which actually happens in real life). You are limited to 2 contracts at the time and cannot take the same contracts on your own gang members. To place your contract, you access your phone and create a contract under [CONTRAT] (new phone icon). You place a certain bounty on a certain player. Once this is done, the amount offered is automatically taken out of your account. You would not be able to place a contract on yourself. When a bounty is placed on you, you will receive a pop up message (like a text). You will also receive one when a person accepts the contract. The contract shall be limited to 10 players maximum. When there are 10 players who have the contract, it shall be taken off the list. The bounty placed on someone needs to be over 5k. Multiple bounties can be placed on someone’s head. Once eliminated, the contract will be terminated. It is similar to bounty hunters. Your contracts will be located in the bottom right corner. There will also be a message there if someone has a contract on you. You can track your bounty via scroll wheel every 5 minutes. Also, when beside him his nametag will appear as purple (or different colour, it just needs to be different that gang war). What would we need to implement? It will only be accessible by rebels. Many talents will need to be implemented: ability to accept contracts, informants, Assassin specific weapons… Assassin only gear: - Clothing : Suit and tie (governor clothes but different colour if possible) - Weapons : 4-Five Pistol - Accessories: 9mm Suppressor and 45. Cal Suppressor - Items : Poison (You have the ability to silently kill and possibly not get a bounty) Poison will kill through time and slow down the player affected (1 minute to kill) Edited February 11, 2016 by Brew Professor Pericles and Big Bird like this Link to comment
Haych Posted February 11, 2016 Report Share Posted February 11, 2016 Seems like a cool idea but what about initiation? "Hi i'm assassin, hands up or i'm going to inject you with poison" And lets be honest, the poison will be abused so hard. Ghost0fDawn likes this Link to comment
Quenton Posted February 11, 2016 Report Share Posted February 11, 2016 that picture made me lol would this be like a gang war type thing? where you can KOS? Would be pretty cool but 10 people holy fuck, hide you kids hide yo wife +1 DreamC likes this Link to comment
HotWings Posted February 11, 2016 Report Share Posted February 11, 2016 This entire mechanic would be abused way to much. While a light RP sever this particular job suggests its not required at all. Link to comment
Bersabee Posted February 11, 2016 Author Report Share Posted February 11, 2016 4 minutes ago, Haych said: Seems like a cool idea but what about initiation? "Hi i'm assassin, hands up or i'm going to inject you with poison" And lets be honest, the poison will be abused so hard. Yeah I forgot to add that. Initiation works like gang wars Link to comment
Haych Posted February 11, 2016 Report Share Posted February 11, 2016 Just now, Brew said: Yeah I forgot to add that. Initiation works like gang wars Issue is, one side will know that he can RDM, whereas the victim wouldn't until the assassin gets close enough to see the red tags. I like the idea, but increasing random killings is the last thing we want. If there was a way to incorporate it while increasing roleplay, then that'll be interesting. Link to comment
HotWings Posted February 11, 2016 Report Share Posted February 11, 2016 Just now, Haych said: Issue is, one side will know that he can RDM, whereas the victim wouldn't until the assassin gets close enough to see the red tags. I like the idea, but increasing random killings is the last thing we want. If there was a way to incorporate it while increasing roleplay, then that'll be interesting. Gang wars are two groups who agreed that killing each other is not RDM. A contract killing is a person killing someone who does not agree to be killed on site.... Link to comment
Bersabee Posted February 11, 2016 Author Report Share Posted February 11, 2016 Just now, HotWings said: Gang wars are two groups who agreed that killing each other is not RDM. A contract killing is a person killing someone who does not agree to be killed on site.... Hmm true. We would need to find a way around this. Link to comment
Haych Posted February 11, 2016 Report Share Posted February 11, 2016 1 minute ago, HotWings said: Gang wars are two groups who agreed that killing each other is not RDM. A contract killing is a person killing someone who does not agree to be killed on site.... I meant as in RDM rules not applying, my bad on the wording. Link to comment
Cifunds Posted February 11, 2016 Report Share Posted February 11, 2016 HITMAN? HITMAN received a mission to kill someone but in the same time the victim received a notification that he has a bounty on his head. Link to comment
Bersabee Posted February 11, 2016 Author Report Share Posted February 11, 2016 (edited) 1 minute ago, Cifunds said: HITMAN? HITMAN received a mission to kill someone but in the same time the victim received a notification that he has a bounty on his head. Well it would diminish the side chat spamming saying RDM RDM RDM after they randomly get killed It's just a suggestion. Offer up ideas how to work around this Edited February 11, 2016 by Brew Link to comment
HotWings Posted February 11, 2016 Report Share Posted February 11, 2016 1 minute ago, Cifunds said: HITMAN? HITMAN received a mission to kill someone but in the same time the victim received a notification that he has a bounty on his head. Then that opens it up for the victim shot shoot anyone near them with a gun no? Can his friends shoot the hitman? or anyone that looks threatening with a gun? I mean the idea seems fun I just dont know how you implement something like this without RDM possibilities. Bersabee likes this Link to comment
Deathslug Posted February 11, 2016 Report Share Posted February 11, 2016 Any intelligent target with a high bounty won't just be standing around a main town unless he is with his homies so initiation shouldn't matter. If you can get to him in a discrete location and if you happen to get a shot you should just be able to take it. Link to comment
Deathslug Posted February 11, 2016 Report Share Posted February 11, 2016 Any intelligent target with a high bounty won't just be standing around a main town unless he is with his homies so initiation shouldn't matter. If you can get to him in a discrete location and if you happen to get a shot you should just be able to take it no initiation required. Link to comment
Bersabee Posted February 11, 2016 Author Report Share Posted February 11, 2016 6 minutes ago, HotWings said: Then that opens it up for the victim shot shoot anyone near them with a gun no? Can his friends shoot the hitman? or anyone that looks threatening with a gun? I mean the idea seems fun I just dont know how you implement something like this without RDM possibilities. 6 minutes ago, OLL13 said: Awesome idea, been suggested before and the same problem arises, the whole initiation barrier We need to find a way around the end possibilities Link to comment
DreamC Posted February 11, 2016 Report Share Posted February 11, 2016 I wouldn't mind if bounty hunters got half a bounty price paid for lethaling someone and a ticket for $2500 like gang war. The only problem would really be an auto pardon system. I would prefer this over assassins tho Link to comment
Asim Posted February 11, 2016 Report Share Posted February 11, 2016 Getting cancer sounds more fun than hunting after someone... Link to comment
Cifunds Posted February 11, 2016 Report Share Posted February 11, 2016 3 minutes ago, DreamC said: 20 minutes ago, HotWings said: Then that opens it up for the victim shot shoot anyone near them with a gun no? Can his friends shoot the hitman? or anyone that looks threatening with a gun? I mean the idea seems fun I just dont know how you implement something like this without RDM possibilities. I wouldn't mind if bounty hunters got half a bounty price paid for lethaling someone and a ticket for $2500 like gang war. The only problem would really be an auto pardon system. I would prefer this over assassins tho Hmmm how about HITMAN gets a badge but different than BH When they accept a hit?(cant be hidden) so the victim can see by tilde? Bersabee likes this Link to comment
Swifty Posted February 11, 2016 Report Share Posted February 11, 2016 Maybe make it so "Poison" only works on your contracts (would prevent it from being abused), also the person that's being hunted should probably get a notification with the names of the people that are after him. The person being hunted could also get some notification when the "Hunter" is close and they should also have different colored names so they stand out. But other than great idea +1 Bersabee and Cifunds like this Link to comment
Distinct Posted February 11, 2016 Report Share Posted February 11, 2016 This would be way overly abused and in war your probably fighting with big guns that handgun with suppressor isn't going to do much and no one is going to touch it. Well maybe kavala.... Link to comment
Trilligy Posted February 11, 2016 Report Share Posted February 11, 2016 43 minutes ago, Swifty said: Maybe make it so "Poison" only works on your contracts (would prevent it from being abused), also the person that's being hunted should probably get a notification with the names of the people that are after him. The person being hunted could also get some notification when the "Hunter" is close and they should also have different colored names so they stand out. But other than great idea +1 Doesn't really cure the RDM part of it because unless the person being hunted can accept the being hunted part then it doesn't really change the RDM part of it because it still is a random death. This has come up over and over again and runs into the same problem in which there is no way to get around RDM so the chances that this ever gets put in is extremely small. However this doesn't prevent someone from paying for someone to be kidnapped and brought to them which has been done multiple times on the server. Link to comment
Swifty Posted February 11, 2016 Report Share Posted February 11, 2016 35 minutes ago, Trilligy said: Doesn't really cure the RDM part of it because unless the person being hunted can accept the being hunted part then it doesn't really change the RDM part of it because it still is a random death. This has come up over and over again and runs into the same problem in which there is no way to get around RDM so the chances that this ever gets put in is extremely small. However this doesn't prevent someone from paying for someone to be kidnapped and brought to them which has been done multiple times on the server. Hmm, the "RDM" part, how about a reward for both sides, for example hunter takes contract, person that is going to be hunted accepts the "hunted" part, the hunter has (x) amount of time to kill/capture, if failed to do so the person being hunted gets a % of money from what their bounty is, so 100k bounty 5% (Can be higher) would be 5k etc... If 3 people are hunting and the person being hunted manages to get away, they would get 15% of that bounty so 15k. You could even implement a new "Bounty" system, so we have one for the current crimes and a new one for player placed bounties. This way people would want to accept being "Hunted" because they have a chance to get something from it. PS. It could be abused by people with multiple accounts e.g Account 2 places a 1 million bounty on Account 1, Account 3 takes contracts both 1&3 accept and just wait out the time - duping money, but I'm sure you could figure out some rules regarding that, you do have magical powers after all. Bersabee likes this Link to comment
Beef... Posted February 12, 2016 Report Share Posted February 12, 2016 Not a bad idea +1 Link to comment
Professor Pericles Posted February 14, 2016 Report Share Posted February 14, 2016 (edited) Guys, make it time-based. If somebody offers to put a hit on you, allow the target to accept or decline, after giving them the name of their hitman. If they accept and last "X" amount of time, they receive the bounty reward versus the hitman Edited February 14, 2016 by Professor Pericles Link to comment
The Boss Posted February 15, 2016 Report Share Posted February 15, 2016 14 hours ago, Professor Pericles said: Guys, make it time-based. If somebody offers to put a hit on you, allow the target to accept or decline, after giving them the name of their hitman. If they accept and last "X" amount of time, they receive the bounty reward versus the hitman Lock yourself in a house. EZ win. Link to comment
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