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Samperino

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Everything posted by Samperino

  1. I like the idea of rotating things. This goes to federal events, cartels, drug locations, etc. Just adds something different without adding something different to the server.
  2. Hey dude, nobody is mocking you. My comment is sparked from players sitting on piles and piles of money and they're not doing anything with it, that's all. Server's not "dying" because you received a comment on one of your suggestion posts. I get lots of actual mockery comments on my suggestion posts. One thing I have a hard time wrapping my mind around is that people complain that there's nothing to do. Why not take time and farm a boat load of money to unlock all the pay n spray skins? That being said, I do like your suggestion. It would be cool to have maybe a section in Asylum's Wiki to preview all the skins available in pay n spray. That's a job for the wiki guys though.
  3. Just farm money and unlock them all 😀
  4. Added to potential rewards: extra house/shed slots
  5. Not sure, I can't remember. Not the point, though. That's just a list of potential rewards that can be added to the system. Just to add on as well, you can add more to the money prestige system as time goes on. The initial round of prestige levels doesn't have to be a lot. E.G. first patch the system is added it could have 15 prestige levels. Next patch might add 5 more.
  6. The Money Prestige System (MPS) is a system that should allow players to spend their money in a simple, yet effective way to progress their account in a potentially endless way. Video games in general have used this system as a way to always have a goal available to players to progress their account even though they may have maxed everything else out. Asylum's main driver is making money. The system should not be an end-game, but should be a concurrent reward system to assist players in their day-to-day play style. The Problem to Solve Currently, it seems like we have ways to make money, but not enough meaningful ways to spend it. We can buy vehicles and weapons to fight, but they can easily get lost. We can purchase skins via the paint shop, and they're great, but what if you're just not into those skins? The Solution The MPS is intended to be a simple, accessible, rewarding, and expandable progression system on Asylum, allowing players to permanently progress their account with the main currency on the server, money. The Rewards The good thing about an MPS is that the rewards can be very wide ranging. These can range from skins (weapons?), to discounts, titles, and emotes. Potential future rewards could potentially include new weapon unlocks, vehicle unlocks, a new town spawn only for the most prestigious. The sky is the limit. What it Looks Like Below is an example of what the MPS could look like in terms of rewards and cost (to be balanced at a later time). The Money Prestige System Prestige Level Cost Reward 1 $100,000 0.5% global discount 2 $150,000 Pink Sports Hatchback Skin 3 $200,000 "the Wealthy" title Implementation To increase your prestige, all you need to do is go to any ATM and there will be a button to access the prestige system. The system will be simple and easy to understand. table, th, td { border: 1px solid black; border-collapse: collapse; } Looking for Ideas I need to know if you guys like this idea, and if so what kind of rewards would you want to see for a Money Prestige System? Current Reward Ideas Vehicle skins Weapon skins Global money discounts Increased honour/infamy/prestige gains Weapon unlocks Vehicle unlocks A new town spawn Extra house/shed slots
  7. Samperino

    group limit

    You're smoking crack, cocaine, and meth
  8. They do, it's called a .50 cal >_> and an RPG
  9. Sorry, I'm confused on what you're asking 😛
  10. Two ideas separate ideas here regarding this topic. First idea Police checkpoint gates and police HQ doors should be locked for civilians and medics. HQ checkpoint gates - Must be unlocked with either lockpicks or bolt cutters HQ doors - Can be unlocked with lockpicks or bolt cutters, or; - Just add a scroll option to allow any civilian to "crack code" on doors, requiring no tools, but takes a period of time to unlock the door for everyone for a duration of time Second idea Only add this functionality to APD HQ Lockdown. When APD HQ lockdown is triggered by the APD, all of the above is active until the lockdown is over. Once the lockdown is over, all gates and doors are unlocked.
  11. Air HQ needs its own ATC tower
  12. Samperino

    spike strips

    This was denied already.
  13. Make it so that the default page is sorted by distance and not alphabetically so that we don't have to click the right arrow button every time we need to mark an all clear.
  14. Staggering the release of federal events by rotating them instead of adding them all at once would increase the longevity of the content giving you developers more time in the background to actual develop. If you release them all at once, gangs will do them a lot for a couple days then get burnt out from it. This way, they always have the bank/federal reserve to do, but also have the tertiary federal event to do.
  15. Add a 50% increase button to the charge list for Sergeant+ so that when we authorize a 50% increase it affects the bounty.
  16. @Austin M@Djmon@Jr4life24
  17. To add on to my suggestion, have Bank of Altis, Federal Reserve, and Prison be active all the time because they're the OG staples of federal events. Add back the rest of the federal events, but have only one of those active at a time. Just rotate the 4th federal event out every 1-5 days or something.
  18. I only tried to make a good suggestion
  19. Bring back the Pyrgos APD HQ dome
  20. Add back all the federal events but rotate them every few days either randomly or on a rotation. Have 2 or 3 active (able to be robbed) at a time.
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