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About SuspectDrake

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Torch liked a post in a topic: Farmersville [Kavala Trolls] - Recruitment
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Farmersville [Kavala Trolls] - Recruitment
SuspectDrake replied to Farmer Steve's topic in Gang Recruitment
In-game name: Baby Shark/ Typhoon ENjoyer Age: 24 Hours in Arma 3: 3.8K on main 2k on old account Wealth[Money]: 3.9 MIL 2 mil sitting in houses Previous Gangs: WLGS,Hyper, Swift, Redemption, and so on Why we should accept you: Great knowledge of Kav, loving killing cops, great money maker Member who can vouch for you : Niki, Torch -
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TheRealKiwi started following SuspectDrake
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De-whitelist medics, or Whitelist everyone
SuspectDrake replied to ImFaded's topic in Altis Life Discussion
do you know how many times i have been on for an entire restart and not got to revive one person? either due to the fact they respawn before i get there they dont request or there buddy revs them when im 200 meters away, there is always gonna be a down time for everything there have been multiple restarts in a row i have been on medic and not seen a single cop i want you to go take a look at requirements for becoming and staying an emr thanks -
De-whitelist medics, or Whitelist everyone
SuspectDrake replied to ImFaded's topic in Altis Life Discussion
its not because im paramedic plus, i just know that the problems it can cause outway the 5 people that may be new to the server and first thing they do is hop on medic, you really sitting here telling me you want a dragons member who cant speak English to hop on medic while his group is 10 deep then pocket medic them making them even more untouchable or would you like a cop to hop over to medic so they can have even more of a buff? NGL i would not be mad if i got .50 by an EMR but you want to retain players? when they see a different faction or someone that is supposed to help them shooting people and causing havok? yah im a new player on the server just spawn into kavala and the first thing i see is a medic running people over or that has a gun but ohh he initiated so its not rdm -
John Oasis liked a post in a topic: De-whitelist medics, or Whitelist everyone
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zdeat liked a post in a topic: De-whitelist medics, or Whitelist everyone
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De-whitelist medics, or Whitelist everyone
SuspectDrake replied to ImFaded's topic in Altis Life Discussion
You could always take the 30 seconds to apply and do a 5 min interview to get it and keep it so trolls dont get free stuff bc believe me unwhitelisted or auto whitelisted medics would cause more harm to cops and civs then it would to the medic faction there is always medic higher ups on and always easily accessible -
SuspectDrake liked a post in a topic: 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!
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thats not only a problem for turfs its a problem for all red zones, the only way i could see to fix this is to completely disable houses in turfs at all like no locking doors or opening inv thats where we could add more reasons to cap turfs or make the feds give more then just money or something along those lines thats why im leaving this as just a foot in the door of an older player that would like to see new stuff
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Boomerman liked a post in a topic: New or Rotating Turfs/use more of the land below pyrgos/Use more of top left map
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Application Format: SteamID:76561198190939487Hours on Arma: 3200
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GravL liked a post in a topic: New or Rotating Turfs/use more of the land below pyrgos/Use more of top left map
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I was thinking maybe we can change the incentives to the turfs add some new reasons to go cap it i have noticed they either get afk caped or 1 life capped bc its not worth throwing money at, also make them rotate so people cant just know when and where they will pop. add like 5 possible locations for them to spawn every restart and they move randomly kinda like cartels. I have noticed that there is a bunch of open space below pyrgos that is not being use and i have played for years never really had a reason to go down there or own houses down there, would be nice if maybe a cartel location could spawn there or something along those lines. same with top left of map not really used very open would be a fun new fight location for rebels and cops alike. i dont know how this would work or how viable it would be but a Cop initiated event where the roles are reversed from fed events. where the cops are starting and defending it from rebels and its up to the rebels to team up against the cops (different gangs or groups) like maybe a rebel command post. where if the cops succeed the cooldown on fed events increases or prices of illegal guns goes up and the price of drugs sells goes down. just a kinda starter idea for some new events or ideas to get the fighting back where it use to be. Would love input or maybe so ideas to these current suggestions
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bro cry more can show my side never even started to get out lol
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crazy how your gang was driving by on airfield already initiated
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2x 3 Craters 50 meters from kavala drug dealer
SuspectDrake replied to Harper_'s topic in Real Estate
have you sold and what are going offers currently? -
2 1 crates 1 in abdera and 1 in dp5
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1 crate above abdera/ 1 crate in dp5 both for sale
SuspectDrake replied to SuspectDrake's topic in Real Estate
bump -
im selling 1 crate in dp5 and a 1 crate right above abdera let me know if you want to buy https://steamcommunity.com/sharedfiles/filedetails/?id=2140144642
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i have a 1 crate right out side of abdera and i have a 1 crate in dp5 both looking to sell
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Msg me if you need barley i am selling Bulk and can refill in one day or less depending on amount