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Cobra

APD Officer
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Everything posted by Cobra

  1. Girly-man probably plays with standard controls instead of AFM.
  2. @Maxime knows how to fly?!
  3. True, but effective tac-coms, common sense, and locking down points of entry can deter most attempts. Often times I see 8 officers stacked in one spot not paying attention to a parachute vest falling right in front of them. I remember having to process folks from Synergy, Bad Blood, Regiment, Dark Horse, and other tough gangs. You were lucky to get the suspects to the HQ, so you needed to have a decent battle buddy or at least a plan that you could get across to a handful of cops to help out. These days the APD would rather play like a bounty hunter than a cop.
  4. I'm all for removing insta-pardon and insta-payout from lethals. However, I already know that an alarming amount of APD personnel are not going to process criminals correctly after downing them. I can see why, since some players can be pretty toxic to process without a higher up there to mitigate the process. As was already mentioned, it's a more of community issue than a game mechanic issue. On a side note, I see a lot of half-assed tactics being employed when lethal force is used compared to a downing approach. Cops end doing a zerg rush or a sniper elite spin-off just to score a kill.
  5. To clarify, if I move a gang HQ everything aside from crate items transfers correct? Meaning that the gang perks will not be wiped when I transfer HQs. @Gnashes
  6. No use of rotorlib, not amused, fiery death was well deserved for you heathen bastards. #pitchcontrolsaveslives
  7. Thank you folks for your for business and golden opportunities. Out of curiosity, are there any particular resources you'd like to see more often on the Asylum Exchange? At the moment I'm selling mostly Rubber / Oil / Barely / Narcotics. I don't want to neglect other avenues of trade, but it seems as though no one wants anything else. Thoughts?
  8. Don't buckle to these penny-pinchers, $200 is more than fair since you have to account for the hazard and process of gather the drugs. It's not like Barely where you can casually gather it with little to no risk.
  9. If you need Oil/Rubber you should check out my shop Cobra's Commodities (My sig link). Last time I checked I had about 1000+ Processed Oil and 500 Rubber on the Asylum Exchange, very convenient for you to pick up whenever. Also, I'm still willing to buy your New Make Scotch.
  10. I'm paying more for the convenience and time saved, either way I'll still make profit. Plus, these days I've been bringing in some steady revenue. Might as well invest in a potential asset in commercial trade.
  11. If you're willing to sell your New Make Scotch for $300, then I'll happily buy from you. So long as the process is as speedy as I hope it sounds.
  12. I use to like this a lot, but the problem is that group cap as you said. There are no heavy caliber gangs like Bad Blood, (OG) Drunk Squad, Synergy, Regiment, (OG) FSA, Dark Horse Military, Brotherhood, etc. One of those reasons being you don't have 20 to 30 dedicated members that could be stretched across the map. 15 is do-able, but once the APD learns a community drug run is in play that 7 cop crew turns into a 25+ APD Trigger Happy Knee Pad Festival. To the average gang, this is steep gamble that encourages players to either lone wolf or run very small groups to make stable profit. That is one of our source problems in Asylum imo. The game makes it seem like you get better profit going lone wolf compared to big group activities. The Dynamic Market prevents us from getting the max payout from activities like drug runs. Same concept applies to Cartels, except most people do it to either pick a fight or to avoid paying a cartel tax on their product. The auto-generate really isn't a big deal since only 2 out of the 4 cartels generate big money. Even then, I don't see many big drug runs that would indicate the cartel is generating a whole lot of cash. Just some lone drug runners trying to make a dime.
  13. "Bomb" Voyage Server 2, miss ya never.
  14. *Meanwhile in the TS Chat* You blew it rookies, rule of thumb, always be ready to blast Scott's face. Seriously though, he gave ya a golden opportunity to be a super star cop....and ya blew it....
  15. @BioHazard Still interested in buying it? Still listed.
  16. Sounds good, I'll list it once I get on.
  17. Server: 1 House, Garage, Industrial Shed: Hosue House Size(40k/70k/150k/220k): 150k Location (Town/DP#): 111 , 227 exactly Asking Price: 150k minimum Description: Close to the former Tonos Bay Meth Lab and 2.3K away from distillery. House offers a huge source of Barley and Salt Water, great invesment for any scotch runner. Quiet place to store guns from Rebel Outpost as well. Pictures/Video Walk-through:https://steamuserimages-a.akamaihd.net/ugc/931556336284038926/B9FBAAFBF5AA5C562A959B76DD704A4CF0F30885/
  18. I've been away this past week, but what were these "helmets we should not have?" I'm assuming that our Skate Helmets and Loot Box helmets are not affected by this correct? @Mitch (IFRIT) @bamf @Gnashes
  19. How many types of wood are there? So far I've only found Pine and Hardwood. Is there anything else on this spectrum? @Gnashes @bamf
  20. A fair point, but I don't see many 16 year old Norsk or Sami speaking players on Asylum. I do see many 16 year old English, Chinese, Spanish and Portuguese speaking players. A majority of which that lack patience let alone the ability to fully enunciate complete sentences. All I'm saying is that we barely have adults on the police force that can keep their cool when someone says "Fuck you pig, you're a just a rent-a-cop autist." You truly believe a high-schooler is simply going to turn the other cheek? If so, send them my way, I'll mentor the hell outta them. Otherwise, I'd like to avoid having to sit through a briefing talking about "the recent surge of quadruple points being given among the new officers."
  21. Just a fun fact, Arma 3 ESRB rating is Mature 17+. Meaning its intended audience should be older teens/adults. Now we all know that no one ever follows that crap, but I always felt it was a good place holder for the APD. Are we lowering this age requirement as a quick band-aid fix to increase server pop? I'm just a concerned since a one year difference can make a world of difference. I say that as a high school teacher lol. As for the bounty hunter rule, seems fine to me. Everyone here knows there's only three kinds of people who bounty hunt near cops which are Kavala Trolls, Rebels who want cop gear and bored people trying to make "big money".
  22. This, the Arma Physics Gods gave you a golden opportunity to play this off like a boss. Yet you the shit bed and then proceeded to roll on said bed. Still, a mildly entertaining vid. 6/10 would skrrt skrrt again.
  23. So leave it as a tangled mess that's functional rather than attempt it and create more problems. Makes sense since the original creator of AE kinda left it as is. Well shit, as much as I hate not being able to sell vehicles AE work well enough for my means. Pity it can't be utlized to it's fullest extent.
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