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Fitz

Developer
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Everything posted by Fitz

  1. I'm not gonna list all the prices, but they are priced according to their capabilities. The higher end weapons are in the 100's of thousands of $$ All of the items are needed to craft a console. Yes, nothing happens in a vacuum
  2. These weapons are incredibly difficult to attain, and incredibly expensive to buy. By viability we mean how it will work within the servers, so yes, we want to test how it works. If it doesn't work? We'll change them, I'm not afraid to add things to try them out. The % of people who could afford to do this, plus actually play dom is incredibly small. In terms of domination changes, I'm looking at overhauling a lot of how that works, and the features on the server. Things take time.
  3. Hotfix 1: Fixed furniture and jewelry crafting Patched a series of exploits/bugs surrounding the prestige system
  4. This will be fixed soon, sorry for the inconvenience. In the future please make a bug report with any issues. Fixed in HOTFIX 1 -Fitz
  5. Fitz

    Cut Scene

    This seems to have gotten off topic, I have no issue adding something to disable the win screens, or just removing them all together. Will confer with the other devs and hopefully add this to a list of QOL changes we would like to see.
  6. Fitz

    Cut Scene

    Who put this in again?
  7. You can already craft vests, I’ll look at some recipes for csats and granites
  8. Fitz

    Painkillers

    Right now, I don't support adding this, Painkillers already allow you to use red gull, regen stam and run. Which are what painkillers actually enable. If I get shot with a 7.62 in the arm, bleed out, and my friend hits me with a defib and somehow, I come back to life, downing some Percocet isn't going to help my arm grow back. At a certain point there is still a medic faction/APD prestige skills that make reviving better. I'll look into building something out that would have this effect tied to Infamy/Honor/etc., but across the board I think it's too op.
  9. Fitz

    Painkillers

    Right, but hear me out, they already do, so that's what I'm asking is what "revive sickness" are you referring to. I tested it and if you use painkillers, I don't see a difference between having just been revved and not. If there's something else you notice then I'll look at it but, I'm saying I don't see anything.
  10. Fitz

    Painkillers

    What do you think painkillers don't currently do? The only thing they don't do as I see it is passive regen, which makes no sense for the role of a painkiller.
  11. I see what you're saying but I think matching it to the civ time is too fast. We'll take a look at some things and see if there are changes to implement.
  12. I see what you're saying, I presume that the time differential is a result of how payouts work, SRT is instantaneous payout, whereas even to get 10 points still takes 20/40 seconds or whatever it is (I just watch the number tick up). Do you have a specific % adjustment that you think would work better? I'll do some testing myself but curious what you're looking for. As we would make the uncap timer shorter, that would have to be balanced against $$ gained for uncapping, if solo guys can ninja-uncap in 10 seconds then giving every SRT member 20k wouldn't make sense anymore.
  13. As we've said in multiple modalities at this point this is a result of these items being spawned in via two federal events. At this point we do not have any intentions of doing this, however as we move towards the next patch, we will continue to think about how best to balance this. This is part of anything new like this that we try, in no way is jewelry crafting right now, the final form, and this will be revisited amongst the development team.
  14. We appreciate the feedback, we're trying some new ideas in adding some of this content. Obviously, none of this is in final form and things will likely be tweaked in the future.
  15. At a certain point it is asking Arma to do math, which unfortunately is reliant on Arma. Metallurgy is unpredictable.
  16. Yes, we wanted to see how it was used first, infamy will be added in future patches.
  17. Yes, you are essentially emptying your backpack into a giant furnace which is then melting the metals and forming them into a new shape. If there is not enough metal to fill the mold, it is just burned up by the furnace. A full backpack in this example is 80 iron ingots, 80 iron ingots gets melted down into rolled iron, with three ingots required for every roll the 80th ingot gets burned up in the furnace. For copper it is the same thing, an 80 weight backpack filled with copper ingots you melt the 26 ingots into 8 rolled iron, there is no such thing as .88 of a roll, metallurgy is a science, if you want maximum results you need to run the furnaces as optimal efficiency, if you pour extra metals into the refinery it will destroy it.
  18. Personally I dont think that teleportation in the middle of a fight is something we want to mess with, what if theres lag? You get killed inside but you lag and your body tps to across the bridge to get revved safely? In terms of not being stuck I think a tactical ladder is the best bet. Or you could also not fall in
  19. That is event disruption make a report, that section of the wiki was derived directly from the patch notes associated with its inception. Also, if a cop is doing that make an IA, it doesn't take a rocket scientist to see that is not intended to be a mechanic.
  20. If you intimidate voters you’re gay
  21. I mean not a bad idea at all, one issue I foresee is that I feel like the AFD is the Wild West rn. There were feds this past weekend where there were four medics for rebels none for cops, blocking our shots with hunters etc. I feel like there wouldn’t be a way to counter this if for example someone dropped one on the roof of bank, and suddenly there’s unlimited medical supplies and assistance. Obviously this can be adjusted with policy/code but food for thought.
  22. First offense bounty hunter with 10 hours, a po7 and carryall? Fuck yeah perm that guy
  23. I like this one a lot. Take the mobile hq and make it a little bit more defensible, “APD has setup a mobile command post to investigate a robbery, they will be especially vulnerable while they unload the stolen loot”
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