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About Kernikov

Level 7 donor
APD Corporal
  • Rank
    Kavala Ranger

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  1. What prestige talent lets you use the MK1?
  2. EMS Paramedic uniform reverts to the original red paramedic uniform if you die and are revived, and occasionally on redeploy. EMS Y inventory is lost on death and occasionally on redeploy. EMS Phone "fix skin" button does not work for EMS paramedic uniform. EMS (content request) cannot purchase any of the advanced NVGs (either a crate or donor reward), or earmuffs. EMS (content request) consider allowing more crate/donor rewards to be usable. APD "alerted to drug dealer transactions" talent does not have a max range, you can get Sofia drug dealer pings from Pyrgos or Kavala. APD black RCO isn't purchasable (I heard about the broken hamr_optic with Contact, just reporting it again I guess). APD black RCO is a different price than the khaki RCO. APD UC officers cannot purchase new UC vehicles. APD UC officers cannot feign gathering or use drugs. APD (content request) UC officers are reported in the info log when impounding vehicles even with badge hidden. APD speed radar isn't functional ( xd dead content). FED area to be considered "inside and still engaging in a robbery" extends past the fed. walls, extending hide and seek robberies LOCKUP electric fence remains offline after the robbery ends and status switches to elevated security, if an officer attempts activate the power at the generator they receive a "You must be a civilian error". Civilians may roam the compound with impunity afterwards. LOCKUP dome is destructible, even when God mode-ed LOCKUP charge is *only* $15,000 LOCKUP forces officers to wait 5 minutes to end the robbery, officers are also locked into a 2+ (?) minute animation to restore power. During this time anyone could walk up and plant the demo charge. (content request) Concurrent federal events permitted is too high, I'd recommend it be re-examined. In-game info on the map screen *probably* needs to be updated, I recall some of it being out of date but it's 4 am and I don't have any examples
  3. No, definitely not. I don't need competition for the server slots.
  4. ITT: Idiots who think 1 rebel is equal to 1 cop
  5. +1 SWAT roleplay I think this is an oxymoron. Weapon selection is looking like Cpl+ goodies. Sgts get GLs already, I could see an argument for 3GL smokes or ... Weapon selection should be SWAT and APD rank dependent, e.g. marksman rifles at Cpl+ and GLs for Sgt. SWAT should use western style, doesn't make sense for everyone to rock an AK-12. If the TOs want to do weapon specific qualifications, let them develop training for it. Usage should be authorized by an on duty LT+ only, a magic button at HQs or similar.
  6. This post is from a career cop perspective. The electric fence hack is too fast for police to redeploy and react to. If this is intentional design, for the police to be arriving as the rebels need to re-position, it still doesn't work because no one is actually in an animation or outside of a vehicle to physically stop. The terrain in the area favors defenders with excellent bushes for ambushes and roaches, meaning the cops arriving in sports hatchbacks are food for the rebels on site already on location. The reinforcement time (respawn, re-gear and return) is probably the longest and least intuitive for cops. The closest HQ is Highway Patrol, which doesn't have access to an aircraft garage. The most direct route is south down the highway until you have a straight-shot in and can floor it. It's the lowest priority 'incident', and arguably the fastest to lose. If the first cops on scene don't stall the rebels by immediately shooting the tires or people out of an Ifrit (xd), rebels can plant and cruise out 2km away to the closest rebel, which in an active pursuit is an uphill battle, literally. Personally, I wouldn't bring a Hunter or Orca in and have it tossed into the rebel loot pot when I have to respond to the bank/prison/fed that just started. Failing that, there's more than enough time to to destroy or steal it while I'm spending 4 minutes regearing the driving back. This is ignoring the shed, which is a sick meme. The ability to just cruise up and bank your loot is hilarious. The elevated security period is the effectively the shortest. The timer starting when the vault is cracked means that any fight over the HEMTT, be it spiked gates or the cops managing to down or kill anyone, cuts into the elevated period meaning that there's no rest or cooldown period between events. Any other thoughts? I've heard some gripes and didn't see a general feedback thread for any discussion for it.
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