Torch999
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Posts
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Reputation Activity
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Vixen liked a post in a topic by Torch999 in Exposed Gaming | Server 2 Recruitment | Open
Application format:
In game name: Phantelios
Teamspeak name: Torch
Timezone: US EST (UTC -5)
Age: 18
Arma 3 hours (screenshot): The link auto embedded so huge image warning
What members can vouch for you: [EXG] Moshu
Why should we accept you into Exposed?: Don't be discoraged by my 200 hour count. Most of it is spent in pvp, and i have no problem cartel fighting if need be.
Im mainly looking for a gang I can run with on the daily (drugs, crafting, robbing, etc.) and I have plenty of gear to make a useful ally.
Most active time for you(weekdays, nights, weekends, etc.): Around 7am to 9am. Sometimes in the afternoon, and then there's some days where I don't get on due to irl things (Which is also why I don't have at least 500 hours by now)
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Torch999 liked a post in a topic by Xehons in recent updates
hey atleast they aren't nerfing everything again
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Torch999 liked a post in a topic by Budbringer in How long should cartel captures be locked?
Casino Cartel.
Gang in ownership of said cartel will reap all the money players lose gambling, but also lose all the money the players are winning
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Torch999 liked a post in a topic by Ronald in Aleec Spazeed, the man Asylum needs but doesnt deserve.
Pity liked.
Pity like please
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Torch999 liked a post in a topic by Bag Of Funyuns in Lower the cost of loadouts and vehicles
Add more ways to make money.
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Torch999 liked a post in a topic by TRYHARD in Lower the cost of loadouts and vehicles
25k-30k a loadout is just too much for cartel fighting. One of the biggest reasons A new gang wont fight is the cost of losing. Losing means you and your 4 friends lose 30k each in gear, a 120k ifrit, and for a smaller gang it is not sustainable to take losses like that often. I remember being in a starter gang for like 2 months and I can count with my fingers on one hand the amount of times we pulled an ifrit to take a cartel against even the worst gangs on the server. Orcas are just as bad.
Possible solutions
Remove taxation from rebel outpost and turfs Lower the cost of guns, rebel vehicles, and helis by about 10% Lower the "On demand" cost of everything listed above
Random Idea
Since vehicles like .50 cals and ifrits are illegal, why not give an option at chop shop to make it yours for a small fee? Instead of chopping ifrits people would be "recycling" them.
It seems the devs are opening up to ideas to help the server so comment below with some of your ideas.
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BioHazard liked a post in a topic by Torch999 in • Space Turtles • | [S3] | Recruitment [CLOSED]
Please Follow the format below when applying.
In-game name: Phantelios
Age: 18 Years Old
Time spent on Asylum: 191 hours http://i.imgur.com/aQMEBkQ.png
Previous admin action: No bans or admin encounters
Why do you want to join us: Looking for a good gag that can do cartels and supply runs with.
I've been solo since I first came to Asylum. Its about time to find a group.
About you : I don't have time to get on here much, which is why my hours are so low.