Joe (StealthProxy)
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Posts
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Posts posted by Joe (StealthProxy)
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The POP from the secondary explosion at 4:23 has me dead... LOL!
#IWalked500Miles
xlOutsiderlx and JaxxonMurphy like this -
Welcome to the Asylum community!
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Tanoa was my absolute favorite. Too bad it was removed.
I wish it'd come back.
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How's the real estate business?
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Just now, bamf said:
Any feedback now that the patch is on all the servers?
Waiting for S4 to hit >80 players so we can see how the server reacts (desync, mass kicks, etc.).
Boby likes this -
Just now, Samperino said:
Reading your post history, are you the new "developer?" Much confuse.
He's the owner of Swiftnode, Asylum's host.
Samperino likes this -
Just now, Linden said:
Likely because server #1 and #4 are the ones always getting DDoSed. Doing testing on those while someone keeps trying to take it down would result in confusion. (Kicks wouldn't be related to the performance patch, some people not able to connect while the volumetric protection is active, etc.)
But then someone could just DDoS server #3 instead...
Aren't strong filters put in on those two aforementioned servers to prevent those attacks?
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Just now, iiZappy said:
Nice update, cant join anymore.. gg wp
You need to restart your Arma client after an update.
Kettles likes this -
I've heard great things about you but never got to actually play with you.
Thanks for all you've done for the APD.
Have a good one. o7
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17 hours ago, The Ivan said:
he can't kill shit
Do Cadet kills during trainings count?
Maaqs likes this -
Sliick....
Boby likes this -
He's gone...
Boby likes this -
They're doing a lot of things on the back end to try to alleviate the issue. I've been contacting Asylum's host as well as Bamf over Discord, and it is clear they're doing their best.
We have to appreciate their efforts. At first I thought they did not care at all, but the issue most likely bothers them more than us.
As much as we would like the issue to be gone, hopefully we all can realize it is not as easy. For example, some communities had to rewrite their entire mission file to fix the issue.
The problem is indeed annoying and harmful to the community in the long run, but we just need to hold on to the rest of the hope we have.
Mitch (IFRIT) likes this -
That voice killed me... LOL
Chowski. likes this -
Just now, Action_Jaxon said:
Ahhh this is how sever 4 keeps crashin... oh wait no its not
It's because of you, Jaxon.
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This is gold! Quality stuff.
Action_Jaxon likes this -
Welcome to the Asylum community!
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I wish you all a Happy New Year and great experiences to come in 2018.
Thank you all for the great memories in 2017!
Jonesy, Former Slave, Wolfbane and 5 others like this -
Welcome to the Asylum community!
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Just now, Witz said:
> every 60 seconds the script goes over every cartel and checks if there is anyone inside, checks for each player if it has the right gun, etc > checks if the player is in a gang > check if there are other gangs > move cap % or do nothing if other gang is present, all this in only 100 lines of code
It doesn't matter how many lines of code there are. It matters how efficient the code is. As pointed out by a developer someone was talking about in another thread, the cartel script is absolutely horrific. We need trial and error to at least see what helps lessen the lag. If nothing is tried, then nothing will get done.
JaxxonMurphy likes this
Rise Gang Recruitment S4 *DISBANDED*
in Gang Recruitment
Posted
Good luck!