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G.O.A.T

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  1. G.O.A.T liked a post in a topic by SafeMode in Weekly Events   
    My Statement 
    Ive been a part of this community for some time and I thought I would bring to you guys a pretty good suggestion that may breathe some new life into the rebel community. Also before I get into what I will be talking about im asking you guys to please critique my idea its just a baseline for what im thinking not a final product 
    Weekly Rebel Events
    I think personally for me right now and probably for many others rebel life is getting pretty stale and we need more things to do.The reason I think its getting boring is because alot of the competitive edge has been taken away from rebel life most gangs consist with ethier skilled rebels or not skilled rebels and this deters new players from comeing and fighting I think if you add some kind of weekly event system this might make more people want to fight run drugs or just fuck about in Kav   
    Weekly Events ideas
    what gang/player can run the most drugs?  prize 100k   what gang/player can get the most kills? prize ifrit    what gang/player can do the most successful fed/bank/prisons? prize orca    what gang/player can have the highest bounty? prize 200k (if gang it would be a combined bounty)   what gang/player can cap the most cartels? prize 2 ifrits  what gang/player can cap the most turfs?   prize 100k These prizes would be spread throughout your gang depending on the event  Lastly  I know this will take some development to put in place but I have 100% faith that Bamf and Gnashes would be able to find a way to do it. Maybe we can see it in 8.0.4 
  2. G.O.A.T liked a post in a topic by Xehons in Reporting players   
    Am I the only one who doesn't report anyone  because it's a waste of time and I don't really care lol 
  3. G.O.A.T liked a post in a topic by conthegodoffire in Rebel Talent system???   
    I don't think it adding a rebel system or "Dishonor" system of sorts is the way to fix it. To be honest I think we need a new bank, with less fuck you spots like the top of bank, unreachable, and first. Set it up more like a smaller fed. make the pay out a bit better, do this with fed as well. For the time being doing a bank or feb with a group barely pays for all of your loadouts, let alone money to do shit with. maybe even a new money heist all together, some big and requires a large team to pull off, make it hard as fuck but worth it. Plus this give us cops some more fun too.
  4. G.O.A.T liked a post in a topic by massi (IFRIT) in The worst pain a gamer can feel   
    shit game imo, don't see why people like it so much
    I'd rather play siege
  5. G.O.A.T liked a post in a topic by LoxxyBabey in Kavala (Myrina) and Other Towns   
    Here are the real life counterparts to the Arma 3 places  Dunno if this has been done before but it's interesting.
    Real Life Kavala (Myrina)

    https://www.google.co.uk/maps/@39.8736737,25.0658134,3a,75y,358.82h,95.8t/data=!3m8!1e1!3m6!1sAF1QipPh7MVgktD0fhfoe81ssqjsNbty7wEe4mcSQVtA!2e10!3e11!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipPh7MVgktD0fhfoe81ssqjsNbty7wEe4mcSQVtA%3Dw203-h100-k-no-pi-0-ya130.75313-ro-0-fo100!7i5600!8i2800
     
    Bank Of Altis [Fanaraki]


    https://www.google.co.uk/maps/place/Georgia/@39.8509184,25.2381279,1495m/data=!3m1!1e3!4m5!3m4!1s0x40440cd7e64f626b:0x4f907964122d4ac2!8m2!3d42.315407!4d43.356892
     
    Salt Flats [Alikí]

    https://www.google.co.uk/maps/place/Georgia/@39.9464907,25.3736828,3843m/data=!3m1!1e3!4m5!3m4!1s0x40440cd7e64f626b:0x4f907964122d4ac2!8m2!3d42.315407!4d43.356892
     
    South Stratis
    https://www.google.co.uk/maps/place/Georgia/@39.4654501,24.985838,488m/data=!3m1!1e3!4m5!3m4!1s0x40440cd7e64f626b:0x4f907964122d4ac2!8m2!3d42.315407!4d43.356892
     
    Altis and Stratis [Limnos & Ag. Efstratios]

    https://www.google.co.uk/maps/@39.8684173,24.9245001,129816m/data=!3m1!1e3
    Malden [Lefkada]

    https://www.google.co.uk/maps/place/Lefkada/@38.7206435,20.5063124,68007m/data=!3m1!1e3!4m5!3m4!1s0x135db414da08c147:0x949e9819e6f840c6!8m2!3d38.7066464!4d20.64073
  6. G.O.A.T liked a post in a topic by • B A R K I N • in This is why you don't take Orcas into Kavala   
    THIS WAS MY POINT OF VIEW
  7. G.O.A.T liked a post in a topic by James Anderson in Pistol Banging 101 Part 2   
    Good Job, you killed me while I was blood bagging, the other officer while he was just standing still, and the other officer who has no clue what is going on and only just turned around to see you.
    easy to kill people not shooting back @Google™ 
     
  8. G.O.A.T liked a post in a topic by cosenza in Hello   
    Hey guys I'm a new player to Altis Life Asylum. I'm black ingame and my ingame username is the same as my forum username. Hope to have fun with you all
  9. G.O.A.T liked a post in a topic by Mitch (IFRIT) in STRIFE is killing Life   
    What's killing life is the insane amount of people who report every little thing. Not only player reports, but the apd as well. Get killed? Must be rdm because you didn't get the drop. Land a orca on the msr infront of a approaching car? Must be vdm. Guy said kys in side chat, directed at someone else? Must of offended you and amounts to harassment. Guy logs out after 15 mins of being downed and restrained? Must be combat logging.. 
     
    Grow the fuck up.
  10. G.O.A.T liked a post in a topic by Mike Stmria in Altis Life Quote Book   
    *Steam msg sent to a FSA member*
    "guys If you ever need a Pilot call me or hop into my TS. 35 Hummingbirds, 19 lost in the name of the APD. Over 300 hours flying little birds" - @Pilot Josh
    @Abd Al Matin
  11. G.O.A.T liked a post in a topic by Google™ in Took some time and made a big Police Checkpoint   
    @killer11 @Edd @plete883 @Shawnty @skimancole @Samperino @Morgan Lacerda @Fidel Castro @rockchuck
  12. G.O.A.T liked a post in a topic by Vhantom in Kavala Square Redesign   
    Here are some mild changes to our current Kavala square that could give it a breath of fresh air and make it feel more open.

    Different fence type and different street lights. Those street lights emit a white light versus the yellow that the current lights emit. Looks better IMO.

    Vehicle garage is relocated to the side of the square to open it up some on the North side.

    Road barriers have been pushed back to allow parking while shopping. A small gap was added between the new pipe fencing and the new stone wall to allow for better access for foot traffic.

    Got rid of the industrial shed and replaced with some nice shade for when you want to play some ball with the boys. Karaoke is now outside with its own stage(#BringBackAllStar).
  13. G.O.A.T liked a post in a topic by Reformed Rake in Brand New Build   
    I reused my headset and im kind of bugged about that little hanging wire though
  14. G.O.A.T liked a post in a topic by MR. COW in Kitui leader for Fish salty af   
    @GUNZ 

  15. G.O.A.T liked a post in a topic by MR. COW in Kitui leader for Fish salty af   
    Lul
    http://plays.tv/video/59862c2c1a8518fefd/hemmt-heist
    Here is my pov
  16. G.O.A.T liked a post in a topic by hamsham12 in New Money Making Method   
    Tbh wouldn't be that bad of an idea, however cops aren't really allowed to come to the island, so it'd be a bit odd. But I do think some more shit should be added down there.
  17. G.O.A.T liked a post in a topic by bamf in Change log 8.0.0   
    It's been quite some time since we have changed things up on the Asylum, but I feel that now is the time to do so.  I remember when I started playing here that my favorite thing to do was to run around with friends and cause mayhem by robbing everyone in sight.  At it's core, this is a cops and robbers game.  With that being said, I give you Asylum 8.0.  
    The map felt stale to me, so the 8 chain will include lots of map changes going forward.  First off, the major illegal areas (heroin, cocaine, and meth) will all rotate going forward.  While the original positions are still included, there are alternate locations for all of these activities.  That means gathering and processing can and will happen in different locations at random on each restart (kind of like cartels).  Each drug has two spots for now, and gathering and processing locations have been chosen to have similar round trip times to what they are currently.  This means that all three of drug locations could end up on the west or east side of Altis in a given server restart.  I hope you'll enjoy the new locations, and I also hope you'll enjoy a chance to rob people again as they try the new spots out.  
    Another thing that I have always felt we were lacking was the ability to manufacture drugs in other remote locations of the map, so we are introducing the mobile meth (crank) lab.  Crank is a new illegal item added into the game that is manufactured via an RV that is purchasable at Rick's RV shop in Sofia, as well as both chop shops.  Crank is made of all the same ingredients as meth, but is not quite as potent - and therefore not worth quite as much.  Take your ingredients and RV to a remote location, and do your best Walter and Jessie impression.  Be aware though that processing crank has risks - your RV will send smoke into the air, and the smoke means that you can be killed by the rival drug lords on the island.  The RV has a slightly larger trunk than a box truck, so while RVs can certainly be used to manufacture crank - it doesn't necessarily mean that the vehicle is being used for illegal activities.  Make sure to thank @Phantom Viper for doing the skin for the new RV!
    The Altis government finally got funding to build a second bridge to the island near Pyrgos, and with that they have decided to move the prison back to that island.  There is new construction on the island, but the method for breaking people out of the prison remains unchanged.  Hack the power, lock pick the doors, hack the computer, and open up those gates.  @TheCrestedPenguin did the new prison design - make sure to thank him for his efforts to get the prison back where the community wanted it.  (Note: Prison guards now spawn across the street and not behind you)
    Are you a good helicopter pilot?  Do you like sling loading large vehicles?  If so, then say hello to an old friend - the Taru.  If you want to fly the Taru though, you will need Rotorlib (with Stress Damage) enabled.  If you don't have what it takes, don't sit in the pilot or co-pilot seat of a Taru.  
    APD officers, are you tired of the light system you have on your cars?  If so, you'll be happy to know that the APD has upgraded it's light system substantially.  Thank Lt. @Destrah for helping the government find the funding to get new lights!   (Note: press Tab while driving to bring up the new light controls)
    Other additions etc: 
    The Asylum Exchange has been brought back.  Since this doesn't seem to be the cause of the BE kicks, and the game server is now 64-bit - we will give this another shot.   Bounties will be persistent going forward.  Bounty hunters will have the ability to drop a bounty every 5 minutes. Spike strips can now be instantly deployed via the hotkey. The scroll wheel option has been disabled as a result. Additionally, spike strips can be thrown from a vehicle, which will result in the spike strip being placed behind your vehicle. Multi-color Smokes/Chemlights in cop shops Fixed redburger talent Binocs now properly show UC names Added a boat shop and garage to DP10 Various bug and exploit fixes One final thing, Anthony Kiedis is a big fan of Kavala
    Hotfix 1:
    Starting up the lab on an RV will now allow you to process and access trunks and crates without having to soft log etc. Chem lights should be available for both cops and civs now Hotfix 1a:
    Fixed a few exploits related to crank Crank can no longer be cooked inside industrial sheds Hotfix 2:
    Exploit fixes related to crank production SWAT spawn points changed for new prison location Destrah made a few additional tweaks to cop lights Hotfix 3:
    Weed should now spawn and be able to be gathered again (oops) Fixed additional exploits in the crank system Hotfix 4:
    Additional crank exploit fixes The crank lab now persists through restarts as a crank lab (and not a box truck)  
    Hotfix 5:
    The Strife server has been brought back online.   Server driven events will fire on the Altis islands drafting you to war in Strife on Tanoa.  Go play Strife for 15 minutes or more, and you will receive $20,000 in bonus pay. Level 4 donors may now purchase and wear the Wetsuit [CSAT].  
  18. G.O.A.T liked a post in a topic by ItsLego in Cop loud speakers   
    Seems me and a few other officers would like to see loud speakers implemented. I really don't know if you could add that or not I would assume so but I'm not a Dev. I feel like it would be cool for rp if we have the loud speakers or even mega phones. @bamf @Gnashes  Just a thought just figured I'd throw the idea out there.
  19. G.O.A.T liked a post in a topic by Marzoh in Mon17tage   
  20. G.O.A.T liked a post in a topic by Ed. in Standard Operating Procedures   
    Standard Operating Procedures (SOP)
     
     
     

    Purpose
    To establish a standard that all officers should abide by while on duty.

    Standard Guidelines
    As an Officer with APD you will be expected to follow the Department's Standard Operating Procedures while on duty. All Officers are expected to be courteous and professional at all times while on duty. While on duty you are expected to role-play and follow all server rules at all times. Breaking server rules or role-play may result in disciplinary action up and including possible termination from the Asylum Police Department.

    Use of Force
    The use of restraints (hand-cuffs) is justified when:
    A civilian(s) is a threat to themselves, other officers or civilians. A suspect(s) is on the wanted list and needs to be ticketed/searched. You witness a suspect commit a crime. Civilian(s) are interfering with police investigations(Give verbal warning first). The use of less-than-lethal force (rubber bullet) is justified when:
    An individual is evading police on foot. An individual is evading police in a vehicle and ignoring verbal commands. An individual is open carrying an illegal firearm. The use of deadly force is justified when:
    Ordered by the highest ranking officer at the scene that is Sergeant or higher. If only Corporals or Constables are on scene, then they must seek permission to go lethal from the highest ranking SGT+ who is on the server. If no SGT+ is on the server, then the Constables and Corporals on scene must take a unanimous vote to go lethal To kill the gunner of a .50 cal offroad, armed Jeep, and armed Quilin. To kill gunners that are on the benches of a Hummingbird Helicopter or in the back of an Offroad/Prowler/Quilin if the gunners are actively firing on officers. To kill a suspect that is in an unreachable location. Locked houses are not deemed as unreachable. Role-playing
    As a member of the APD, you are expected to set an example to others on the server. You should role-play all situations to the best of your ability. Small details during a role-play can produce great results and make the game/server interesting. For example, if you pull someone over for speeding you could possibly notify them that their tail light is out or that their tires look like they need air. The sky's the limit when it comes to role-play.

    Character
    You are to remain in character at all times when you are playing as an officer of the APD. This requires discipline at times, and if you cannot comply with department policies, or there is just that one person constantly getting on your nerves, it may be time to take a break.
    When acting as an APD Officer, you must adhere to characteristics that are becoming of an Officer. This list could be changed at any time, as it can easily be quite extensive.
    You MUST role-play EVERYTHING. Be respectful towards civilians and other officers no matter what rank. Do not use profanity to harass civilians. Do not have sexual intercourse role-play while on the job. Do not lie, cheat or steal.  
    Crowd Control/Interference with police investigation
    Often times when you are questioning suspect on suspected or known crime, you will have other civilians attempt to annoy, distract, or in other words, remove you from your duties. It is acceptable to restrain nearby civilians who are impeding you from performing your duties. The best solution would be to conduct your interview/investigation in a less populated area, sometimes this is not possible, if that is the case you can use the procedure below for crowd control.
    Procedure
    Notify the individual(s) that they are interfering with police work, and may be restrained if they do not immediately leave the area. After a verbal warning and adequate time you may restrain anyone impeding your police work. If multiple suspects are restrained and you are alone, it will likely be necessary to call in backup, as civs will often attempt to escort each other away from the cops. Continue with your questioning of the original suspect and warn/ticket/jail accordingly. Speak with additional detained suspects about their interference with police operations. It is your choice to warn or ticket them for interfering with police business. Additional Notes
    Always keep in mind that as a member of the APD, you represent the Asylum Server. When playing as a civilian or a police officer, you should always strive to set a good example to all players. As a white listed player you are held to a higher standard than others and are expected to know and obey the server rules, if you are found violating the rules of the server you can expect to receive more harsh punishment.
    Any questions should be directed to any APD staff.
    Regards,
    Asylum Police Department Staff
     
     
  21. G.O.A.T liked a post in a topic by Ed. in Suspect Detainment and Questioning   
    Introduction
    This guide will provide the Asylum Police Department (APD) with basic policies on proper police procedure. Please direct any questions to Sergeants and above.

    Basic Police Conduct
    Always keep weapon lowered when there is no threat. (Hit L-CTRL twice) Always be respectful to civilians and other officers. Always follow server rules and police procedures. Always stay in character.

    Probable Cause
    Probable cause is the reason for an officer to take action. (The standard by which an constable or agent of the law has the grounds to obtain a warrant for, or as an exception to the warrant requirements for, making an arrest or conducting a personal or property search, etc. when criminal charges are being considered.)

    What is Probable Cause?
    Probable cause is:
    Seeing a person or vehicle in an Illegal Area. Seeing a suspect that is on the wanted list with a bounty of $2,500 or more. Grand Theft and Attempted Auto Theft charges A civilian carrying an illegal firearm or driving an illegal vehicle. Suspect evading arrest. Witnessing a civilian self-incriminate (admission to possessing contraband, committing a crime, etc.). Seeing an RV emitting smoke. Seeing a person purposely off-road and attempt to drive around manned APD checkpoints (doing a 180° turn to avoid a checkpoint is not probable cause). Someone currently in the process of committing Grand Theft or has committed Grand Theft but has no charges. Any individual found inside the Federal Reserve. Off-roading (you are only granted probable cause if they do not give a role play reason as to why they are off-roading). A civilian who enters a police headquarters of their own free will. Anyone driving or with keys to the Bank Delivery Mission Camo Hunter Probable cause is not:
    You see a truck on a highway, it is NOT probable cause. You see a vehicle NEAR an illegal area, it is NOT probable cause. You are told someone is doing something illegal by a civilian, this is NOT probable cause. Seeing an RV NOT emitting Smoke Knowing that a civilian has committed crimes in the past.  
    Witness Types
    Direct Witness
    If you personally witness a crime, then you are allowed by law to restrain the individual(s) and charge them accordingly, be it with a verbal warning, ticket, or jail time.

    Eye Witness
    If a civilian provides intel of a crime, it is often very difficult to determine the legitimacy of such claim. Therefore, gather as much evidence as possible, and move forward. (IE: 911 Call comes in about a Red SUV traveling well over speed limits on the highway near the airport. If you see such a vehicle with said description, it is enough to pull them over and question the subject (this does not give you probable cause to search).

    Relayed Witness
    A relayed witness is simply another officer giving you his first hand information on a crime and/or suspect. Proceed with Direct Witness Procedure at this point.
     

    Grey Area
    Unfortunately, this comes with the game, and must be treated with legit role-play.
    For example, you see a vehicle on a road to/from an illegal area, it is not means for probable cause. HOWEVER, you may pull them over, and question them. You may ask to search them or the vehicle, if they give their consent, you may search their vehicle. If they refuse, you are not allowed to search. If you do NOT have probable cause, you need the civilians consent before you can search. If you are ever unsure as to whether or not you have probable cause, ask a senior officer. If one is unavailable and you cannot get a definitive answer, assume you don’t have probable cause to search. It’s better for one criminal to get away, than for officers to overstep their bounds and violate the rights of the citizens of Altis.

    Wanted List/Confronting Criminals
    One of your primary duties as a police officer will involve handling civilians on the Wanted List. There are several important points to remember when approaching a civilian who is wanted.

    As a Police Officer your primary weapon is your VOICE, you always speak first and use your weapon second. ALWAYS announce yourself as a police officer when confronting a suspect. (ie “Altis Police, can I speak with you?” If possible, try to identify you suspect by name, as to get their attention. Always speak with a suspect before restraining, never run up behind a suspect and restrain them without first making contact with them.
    If a suspect flees, you are allowed to use non-lethal force to stop them. If a suspect requests to speak with a superior officer, you must respect their request and get in contact with a senior officer (SGT or above). If one is not available you may proceed with your duties.

    Searching
    You are allowed to search a civilian if one of the following criteria is met: you have probable cause or you are given consent by the civilian in question.
    If you do not have probable cause, you may ask an individual if you can search their person and/or vehicle. If the individual gives you consent, you are free to search them and their vehicle. Obviously if they have something illegal on them, they may not consent. Even though you may suspect they have illegal substances, without their consent you cannot search them.
    If you have probable cause, you may search and individual and/or their vehicle without their consent. Just always be sure to follow proper police procedure and always ensure that you have probable cause before searching. If you are ever unsure, ASK a superior!

    Ticketing
    The Asylum Police Department has a ticket first, jail second policy. Meaning, you should always attempt to give the suspect a ticket for their crimes. Civilians have the right to skip the ticket process and go immediately to jail. Below are a few procedures you should follow when giving tickets.

    You will find that many civilians may decline the first ticket you give and request to be sent to jail, only to change their mind at a later point. While it is acceptable to give them another chance to pay the ticket; do not give a civilian more than three chances to pay a ticket. If they refuse the third attempt to pay the ticket, take them to jail. At this point they are only stalling and wasting your time. Always issue a single ticket for all charges and check wanted list. (IE. You see a civilian shoot and kill another player. After restraining them you issue them a $5,000 ticket for manslaughter.
    They pay the ticket, as you are about to unrestrain them you realize they are on the wanted list for multiple other charges. You CANNOT keep them detained and re-ticket them. It is YOUR responsibility to check the charges BEFORE issuing the ticket.)

    Arresting
    After refusal to pay a ticket, you may take a suspect to jail. This is done at the nearest Police HQ. When you arrive at the Police HQ, inform them why they are being sent to jail. Keep in mind, if they request a supervisor at this point, you still must comply and request a senior officer. However, the senior officer does not need to comply if they are busy or too far away. At this point you may send them to jail and collect the bounty.
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