Jump to content

Protocol

Member
  • Posts

    914
  • Joined

  • Last visited

Posts posted by Protocol

  1. I put this together in about 2 hrs and I'm pretty pleased with the results. This is an "edit" of arma's main campaign which I recreated in the editor. unless you've played the campaign you are probably going to have little idea of the locations shown in the video and what not. 

    enjoy 🙂

  2. 53 minutes ago, .Nathan said:

    okay sorry forgot they get a helmet that only protects against 9m and it is only used during federal events where rebels have 6.5 and above 99% of the time.

     

    Yes but that is just the vest not one article of clothing that has a bigger buff, I get what your saying but he is trying to say civs should get access to the special purpose suit because cops have better gear or something. The special purpose suit is more armored the pilot covs and wouldnt fit into the server.

    I understand it's more armored but it is the same armor value as a lvl 3 chest rig meaning it is the same value of armor that already exists on the server. it isn't some huge buff that you think it is. The TTK is literally the exact same. Unless you are shooting only for someone's limbs no one wearing the uniform is going to be tanking. Even then it only takes 3 mk shots to the legs to kill someone with the suit on.

  3. 36 minutes ago, .Nathan said:

    Any gear that cops or medics get are not a bigger buff then any other items that civs have. I looked them up briefly but there is a difference in the armor values which is why its only available on dom right now.

    Cops have access to lvl 2 crew helmets for swat  when civs can only get a lvl 1 helmet ;).

  4. 5 hours ago, .Nathan said:

    Im pretty sure this has more armor then pilot coveralls and granits 

    The uniform is lvl 3 meaning the chest and arms and legs are all lvl 3. The chest region is the same as wearing a lvl 3 rig and the arms and legs are the only thing that gets an upgrade. With all the unique clothing items Cops and medics get i'd feel it would be interesting rebels get something unique to them aswell. The uniform is also on dom.

  5. https://armedassault.fandom.com/wiki/Special_Purpose_Suit

    It's the same as granite's / CSAT's in which it provides full body protection except it's lvl 3 armor. 

    You still die to 2 chest shots from an MK as the chest is only lvl 3 armor. Stacking a level 1 vest on top of CSAT's / Granite's is what allows you to tank 2 mk shots as the total armor on your chest is level 3 due to the Uniform being lvl 2 and the lvl 1 rig you wear obviously = 3. the only "better" parts of the uniform are the limbs which are level 3 protection instead of 2 as with normal CSAT's / Granites. 

    Ebola likes this
  6. cop cars are 100% harder to lockpick. I think you can purchase an upgrade on vehicles to make them harder to lockpick but I haven't checked myself so not 100% sure. 

    That said it should not take me 13 out of 15 of my lockpicks to open a car, that's rather absurd imo.

  7. On 6/9/2023 at 7:31 AM, Steve said:

    Don't forget that for years Asylum didn't have RPG's at all, and armor across the board was much tougher against 7.62 (or anything weaker than 7.62) in that time period. In reality the RPG's a mere addon to the ways you are able to kill someone. However, I agree that the ifrit meta is dogshit and the game was better when gangs pushed with 2-3 ifrits strategically.

    Requiem days

×
×
  • Create New...