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DiversityCSGO

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Everything posted by DiversityCSGO

  1. -1 on the increase of houses. My team only joined about a week or two again. We played like WAY back when Atlis life was new, but not for long. We then came back to the server only a week or two ago to actually play. Tbh most of the houses we wanted were already sold. So if anything the house amount should be decreased instead of increased. The only way I would +1 this suggestion is if we take the current cap (5, but 6 with an exploit as @Sp0on just stated) and we reduce it and then you redeem the missing default cap through titles as you suggested... So for example maybe for the 3 titles, you mentioned you get 1 house per title for a total of 3 houses VIA titles. Leaving us with a default cap of 2 (3) and a total cap of 5 (6). I do like the idea of adding something more for titles, currently, my team can make money very fast now and efficiently. So we have just been stocking up on stuff instead of wasting the money in prestige just to get it taxed if we want it out. AKA before we hit 1m we just buy up some choppers/rockets/ifrits/hunters/etc and then we typically will go out and have fun and possibly lose one or two and build up a cash stack on and off while we get to just play around instead of focus on making $
  2. That probably just related to how Arma built the tower object. To my understanding of how servers are built very rarely does anyone make a custom object, and the tower you described is probably one of the Arma built objects. So it really was just Arma's code that is bugged. Who would of guessed
  3. In another post, we were talking about jail time not saving and this is what he had to say about the 2nd update btw -- not a key thing in this one but definitely a key factor for the next update: Also from a quick look at the diff Azeh posted it looks like mainly code cleanup (a lot of bad formatting being fixed). Edit 1: It also looks like he added timers for a few things to give it some time to load which is mainly where we are probably seeing better FPS instead of loading things all at once. Edit 2: Also I saw a few things change from execVM to spawn functions. I'm unsure of this but I would think execVM would take up more memory compared to spawn... So another client memory possible fix which would add more FPS. Edit 3 (final edit): It looks like the last difference I can really find is, he renamed/moved some files (cleaning up the code base) for example: Chair/sitdown.sqf → core/functions/fn_sitDown.sqf He moved Chair/sitdown.sqf script to the core/functions directory (easier to find the core functions) and then once in the functions directory I am guessing there is something in SQF or something they made to load functions globally or he included the directory somewhere so he could call the sit down script as a function instead of an execVM call. This has to do with my 2nd edit of him changing execVM's to spawn functions, He more than likely has to move that script to the functions directory so he can call it with spawn instead of execVM and calling a function is faster and less RAM then opening/parsing a script (AKA optimization) Explanation of execVM vs Spawn functions: The reason is I believe execVM probably does what it says executes a Virtual Machine, and if anyone knows anything about VM's they eat RAM hence it slows down the server if too much RAM is used. Most of you have probably built a PC before and probably don't care too much about RAM but its a big thing for hosting. There is always a bunch of stuff going on in a temporary situation where you only need to store it temporarily and move on. For example, your player in the game is not static (not the same all the time) its dynamic (that means it changes). This is one way RAM can be used but typically in my line of work we could be going through a calculation where you are trying to count something up so first you do 100 + 100 = 200 -- well you have to store 200 somewhere so you store it in a variable named $number, well $number has to be held in RAM because sooner or later the script exits and that $number variable needs to be destroyed from RAM because its no longer relevant, by using execVM you use that RAM by using the VM, by using spawn you call a function already included in the file you have open which will still use RAM when executing the function but WAY less. The only file I did not code review was the mission.sqm and that's mainly cause that thing must be huge and doesn't want to load... But that's my break down from an outside developers point of view at least, I tried to simplify it as simple as possible for you guys. PS. I don't do any programming in SQF or know much about the language or who @Poseidon is but he's doing a good job and definitely knows what he is doing you can tell just by the quality of the diff Azeh provided (Thanks btw for that Azeh).
  4. We like to call what your intentions are in that pseudo code, a dirty hack. Probably don't care but surrounding things in [ ] makes an array in most languages so placing an if statement inside an array isn't a good idea, you will typically see if statements doing something like if (cocaine_pit == exist) { cocaine_pit = vertical; } And you don't check if cocaine_pit = exist you check == or ===, doing = exist would set the variable cocaine_pit to exist while the others checks if cocaine_pit is exist. As for "then" you sometimes see this in python and other languages that have "simple" code but majority languages use { } as shown above whatever is placed within the { } is basically the then if the if statement is not true then whatever is in that if statement is not executed. Like I said, probably don't care but maybe someone does
  5. You made a fair point, but notice I wasn't suggesting a 25x as Clint stated at first. I was questioning something like a 4x (DMS as blocker suggested). At first, it was a question of equipment but just thinking of a response to your last comment, your right it's not about the equipment. However, we are removing an entire class of military strategy (long range shots/snipers). By removing that strategy you also remove the ability to play that aspect in life. A good example of that is a previous comment that I stated before is "I have a sniper on you don't move" (not that you cant do this already, but its available for more of the players that are not as skillful with an RCO). Is now a real RP scenario. Also 2x -> 4x is not this game killing thing that we need to suggest Launchers/Tanks etc. An AA launcher completely kills the gameplay for any flying in the game. The only way to counter it is to add flares/counterattack (armed helis) in which we don't want to terrorize the server with RDM. And a Tank is just downright stupid to add, too powerful for the armory that is available.
  6. I mean there is 1st ATM then another ATM building of the same model (bank) so our team call's it 2nd ATM. Just different people call it different things, sometimes we say 2nd ATM sometimes we say bank. I don't understand how everyone on this forums gets so upset over the smallest things. It's kinda hilarious actually.
  7. I am. I'm not complaining, Also it's not skilled its the raw fact that you can hit consistent shots better with an 8x/4x than a 2x and its the right equipment for the job, You don't see recon units in the military scouting with a 2x cause of their "skill", they bring the right equipment for the job... and it was a simple question of "why" if you read the original thread. Also, this thread has been finished already, so please stop bringing up an already solved question:
  8. Obviously, you cannot read the category or the thread. Maybe this will clear it up for you when the thread ended but people like you still cannot read and are still replying nonsense.
  9. No one was answering, and servers are still getting annoying so I just went ahead and made the code: You can view it Here Here is the code if yall wanna use it, just install PHP (You shouldnt have to considering the forums is using PHP -- but dunno if your web server and game servers are on the same server). I was also thinking while making this all your servers are on different IP's soooo basically an alternative to what I made is we make the navbar on the left point to each hosted ip share of the same file that way when you use one of the buttons the directory is used locally for the server. Anyways heres the code if yall have any questions just ask.. Kinda doubt anyone cares considering this died but I thought if I wrote the code up you might think about using it instead of letting this die out. asylum.php: <html> <head> <title>Home</title> <link rel="icon" href="images/favicon.ico" type="image/ico"> <script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/semantic-ui/2.2.9/semantic.min.js"></script> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/semantic-ui/2.2.9/semantic.min.css"/> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.css"> <style> body { background: #232526; /* fallback for old browsers */ background: -webkit-linear-gradient(to right, #414345, #232526); /* Chrome 10-25, Safari 5.1-6 */ background: linear-gradient(to right, #414345, #232526); /* W3C, IE 10+/ Edge, Firefox 16+, Chrome 26+, Opera 12+, Safari 7+ */ overflow: auto; } .contentContainer { margin-top: 5rem; margin-left: 18rem; margin-right: 5rem; height: 80%; text-align: center; } .contentDiv { text-align: center; margin: 0 auto; color: white; } #nav { font-size: 1.2em; box-shadow: -1px 5px 10px 5px black; } #nav a.item:hover:not(.active) { background-color: black; color:white; opacity: .5; } .contentPoint { font-size: 1.2em; margin-bottom: 15px; display:block; } .dashContentPoint { font-weight: bolder; } .item h3 { margin: 0; } .active { background: #333 !important; opacity: .5; color: white !important; cursor: default !important; } .fa { margin-right: 10px; width: 20px; } .server { display: none; } .startFunction { width: 300px; } </style> </head> <body> <div id="nav" class="ui left fixed vertical menu"> <div class="item" style="background: #333;"> <h3 style="text-align: center; color: white;">Asylum Server Restarter</h3> </div> <a class="item active" data-container="one"><i class="fa fa-home" aria-hidden="true"></i>Server 1</a> <a class="item" data-container="two"><i class="fa fa-home" aria-hidden="true"></i>Server 2</a> <a class="item" data-container="three"><i class="fa fa-home" aria-hidden="true"></i>Server 3</a> </div> <div id="server_one" class="contentContainer activeServer"> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (1) restart 1 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (1) restart 5 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (1) restart 10 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (1) restart 15 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (1) restart 20 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (1) restart 30 min</button><br><br> </div> <div id="server_two" class="contentContainer server"> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (2) restart 1 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (2) restart 5 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (2) restart 10 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (2) restart 15 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (2) restart 20 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (2) restart 30 min</button><br><br> </div> <div id="server_three" class="contentContainer server"> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (3) restart 1 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (3) restart 5 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (3) restart 10 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (3) restart 15 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (3) restart 20 min</button><br><br> <button class="startFunction ui button blue" data-dir="./lul.exe">Server (3) restart 30 min</button><br><br> </div> </body> </html> <script> $(document).on('click', '.startFunction', function() { let dir = $(this).data('dir'); $.ajax({ url: './asylum_functions.php', data: { action: 'run', request: dir }, type: 'post', success: function(output) { alert(output); } }); }); $(document).on('click', '#nav .item', function() { let container = $(this).data('container'); $('#nav .item.active').removeClass('active'); $(this).addClass('active'); $('.activeServer').addClass('server'); $('.activeServer').removeClass('activeServer'); $('#server_'+container).removeClass('server'); $('#server_'+container).addClass('activeServer'); }); </script> asylum_functions.php: <?php if(isset($_POST['action']) && !empty($_POST['action'])) { $dir = $_POST['request']; switch($_POST['action']) { case 'run': run($dir); break; default: throw new Exception("Action not found: {$_POST['action']}"); break; } } function run($dir) { exec($dir); echo "Successfully executed the script."; } ?>
  10. I think it would be a much better option if jail time just saved.. That would be nice.
  11. I won't even act like I know about the SWAT team's procedures. But I do have a lot of firearm experience. I cant see the SWAT team increasing the distance and increasing the room for error with wind/distance. Maybe a building away is a bit of an understatement maybe a few buildings is more accurate. But some hill out east sounds like a 1,000M+ shot -- Not to say it cant be hit and cant be done consistently. But there is more room for error in which a civilian can be harmed. Also, you never know. Maybe the demand for brooms is very high
  12. Im not saying its impossible or anything. Just under armed. In real life a swat team will go a building away with something like a 4x to get accurate shots. Because a scope just means more accuracy.
  13. Explains why you dont care then. Also not saying you cant make the shot with a 2x. Just saying in a normal scenario someone wouldnt be on 2nd ATM building with a 2x they would use a 4x-8x to avoid the unavoidable breath sway (without holding your breath) that increases compared to 4x and 2x. Its not a matter of skill its a question of why are the rebels underarmed in the scenario. Another thing that I liked about the idea of scopes is “I have a sniper on you” is not dead RP if this was added.
  14. You must be the team that stacks their entire squad in the bank building instead of taking advantage of the rest of the area.
  15. I have an ROG from the same model but different number that runs a 1070, I use that for my work computer but also because I travel sometimes I use it for gaming. I also leave it hooked up to a race simulater with VR so considering I can play VR on a sim I think it should be able to handle Arma 3. HOWEVER under any gpu load this thing gets hot (80-90’s). I had to underclock the gpu and cpu to combat this
  16. Alright, well it looks like I got my answer. Everyone seems to think scopes/silencers kill RP. Thanks guys
  17. I think @Blocker 's suggestion with a DMS is perfect. It's just a plane 4x. However, I do think it should be an expensive attachment. 3-5k at rebel seems fair considering a RCO 2x is about 1200. The DMS if added would definitely need to be added for both rebel and cops though so it can be countered. However, if we still think the DMS is to OP the NVS does sound like a good second option. Might even force bank robbers to happen at night. The only thing that sucks about this is the night cycle lasts for like 1 min total.
  18. I don't know why you are offended or are even trying to motion players to another server. I am simply asking for why we don't have them here. I didnt ask for a 25x like Clint suggested, the 4x scope is perfectly fine and the reason is for the PVP scenarios (bank robbery, gang wars) not RP. I didn't ask for launchers I like not having launchers other than the RPG which is kept pretty much off limits at 30k a rocket. I feel like you are just completely disregarding we have red zones that basically kill sites to limit players from doing illegal things on top of the cops being against them too. Even if someone fails an RP scenario with a 4x at what 400m I guess that they are abusing it. Just report them for RDM what does it change if someone RDM"s you from 10m then 400m. Report them to get them off this server and move on.
  19. Yeah a DMS would be nice actually a pretty perfect range at 4x, also while we're on this subject why no suppressors as well?
  20. True, but I wasn't looking for a 25x more like an 8x maybe for bank heists and also territory/gang fights
  21. I could be missing it I guess in some shop, by how come there is nothing better than a 2x on the server? Edit: Added the question of suppressors as well. If you are going to rob people in the city and you could help it in an RP scenario you would use a suppressor to avoid people hearing the murder you just committed.
  22. Once again, I don't have experience with Arma servers but from the knowledge, I do have of them. Desync is really a registration issue with the servers current state. So if player 1 is at coordinate 123 - 123 and Player 2 is at coordinate 321 - 321 then Player 1 has to register player 2 is at that coordinate but it goes through the server as a middleman. The server should broadcast to Player 1 that Player 2 is at 321 - 321. But it seems like because of my experience so far with our desyncing issues it's not the normal desync latency that arma experiences (For example when you ram in front of a car to actually ram them client sided). Meaning its not a client sided desync (that's not confirmed -- with all the add-ons asylum has it could cause a client sided desync, but more than likely not because when the desync does happen it happens server wide for everyone), So if the server is having issues with Syncing the registrations then we could have one instance of the program (which I believe they said they hired someone to try an fix) that throws a wrench in player registration OR in most games they have something similar to streamline data connection to the server that could be breaking and re-establishing its self. Either way its on the server. As soon as that server restarts the original wrench that broke up those registrations/streamlined data will be gone AKA our desyncing issue. After that its fine and dandy until the program hits that wrench in the code again. Also if you read this far you are probably interested in this so my hypothesis also could be hit more than once causing MORE and MORE desync over time. So it could start off right away when the server restarts -- which another idea is lower the restart timer (however that kinda sucks considering the fields move every restart -- maybe we can configure them to move every 2 restarts and we break the timer in half?) None of my information is confirmed, just idea's from a career developer you can never tell with this stuff until you start debugging the code. TLDR: Yes a restart should fix it, temporarily until the server desyncs again
  23. Today I told an Admin server 3 has been up for -1 hour and 49 mins (Basically 1 hour and 49 mins after restart was suppose to happen because of lag/desync). I would like to propose we make a authenticated login for a admin server restarter as the message I got back when I told him is I messaged the dev's and that is all I can do. Because of the current state of the servers this seems like a good tool to have for the admins. As luckily on this server it seems like there is almost always an admin on one of the servers. I am a web developer by profession if you guys don't typically do web development I could create the script if you guys just told me what directory to use to execute on for the startup. For developers: I was thinking of this in PHP as its what I use at work so I have a lot of hours in it, but any back-end language would work: - Create a page, with some type of authentication. You may be able to Invisions forum software to embed a page and give it permissions based on a forum account so you don't have to make a new authentication. This would be ideal, we can even track users this way but the alternative is making new accounts for all the admins. - A selector for Server 1,2,3 - I was thinking of having a few buttons -- Hard restart: This would kill the current PID the server is running on and exec the startup/launch script again, which for PHP I am not sure about killing a process (would have to do some research, but I dont see why not) but I do know we can launch/execute a process. -- Increment restart: The message shown for 30/15/10/5/1 etc. Now I havent really done ALOT of Arma development and by that I mean I probably have only about 30mins-1hour in Arma 2 development so I don't know too much of how the server would work but I would assume you guys have a script to launch for each of those that we could target, If not then.... Maybe we could make em? -- I could come up with something I am sure. But just an idea. Thats my suggestion, if you guys would like me to do it I am requesting the donor perk where you spawn with an ATM card in return -- Also if any of the developers are curious about my background I have a portfolio site I can DM you, Thanks.
  24. I haven't read all the reply's mainly only the main thread, I am a new player. I think I joined about a week ago now. I played Asylum WAY back.. Like a few years ago I feel like it was. Atlis life was the "new" thing then. I didn't play long I think I had about 3 talent points when I joined a week ago again. To be fair most of my RP encounters have been pretty good. There are a few like one where a guy said "put your hands on your head or you die in 3" --- says 3--shoots me in the head while my hands are going up. Then says "Oh I couldn't see your hands going up"... let alone the fact that he shot me on 3. That really pissed me off but I kept playing another one is the whole squad coming to heroin field one time after we killed a police stop there. In a normal RP situation you don't re spawn and return instantly. I noticed the re spawn and return to your scenario thing has been a big issue and I am surprised there is no rule against it, for example if you kill someone at a drug dealer take there money at Athira they just respawn and try an kill you. They will pull another hands up or die and then shoot instantly type deal. Even though all of that I still kind of want to stay cause I do still have fun for the most part from playing with the cops in RP scenarios as a rebel/civ. But there is only one thing driving me away right now and its the admin bans. One of them is justifiable, Mitch showed me the video and I told him there was only one time I could think of VDM being the reason I was banned and it was when I first started playing -- it was a few days ago but still I did it so whatever thats fine. I got banned for an RDM scenario when our crew was cutting off a escaping bounty he rammed our truck and knew we were after him I road blocked him even when he rammed the truck. I down the bounty and then im banned for RDM. I at least THINK thats why I was banned for RDM on Saturday. I made a ban appeal it got denied without an explanation. I messaged Badabing and he never responded. Next was the Mitch ban which he did show me the video and its what I thought thats fine. Now today I was banned for an exploit reason or something. All I did was die during a desync and I killed a guy for 184k during the crash we had in desync a medic revived me and we took his money. If I am right OR wrong. The right way to handle the community when you are banning them is a simple request of "Hey austi, come in teamspeak for a min so we can talk" explain why I am being banned. Then ban me. Instead of: Saturday - Austi | RDM | 12 hour | Badabing ( I was online -- could of asked?) Sunday - Austi | VDM | 1 day | Mitch [Notably explained btw by Mitch, and also was banned while I was not on during the last ban I believe so I kinda exempt this one] Monday - Austi | Exploit | Leady (I was online -- could of asked) It's almost like the admins dont want me to play. I probably do the most RPing and rule abiding out of most of the people I have RPed with. And in no way am I trying to break any of these rules. The admins not even asking for my side of a story or an explanation is a bit unfair. Even in the game you let Police ask for a CIV/Rebel to explain their charges but you cant even do it for the actual administration of the game..? I mean I am no way salty if I did break the rules even with Mitch I told him oh yeah thats fine that was me I broke that rule and even put a message on the ban appeal to just close it as I was guilty. Thats my point of view from a new player atleast, Austi
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