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Everything posted by applepicker
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It would make sense to be a reward for highest bh lvl but i think making an advanced rebel or a rebel faction above regular rebel should be able to obtain silencers either through prestige/blood money/or crafting but make the item to craft silencers more rare than golden nuggets. This may increase farming
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ok good. and yeah, alot of ppl log in drunk/high and wanna play asylum but cant cuz theyll get banned. why not add best of both worlds? theres so many towns that are great for fighting, like a constant turf but has unique rewards to attract players. ppl play arma3 to fight and will roleplay on their own terms. im trying to help you guys cuz ik cartels are for the better players and other than that its just doing runs. why not add something ppl can do after their runs instead of a bank/cartel.. like in my other posts, it will rack up bounties and cops/bh will have more players to chase around the map. what about this...if u have 100k+ bounty, you take less of a cut from processing drugs so ppl are more willing to run drugs with bountys instead of clearing them before they do a run?
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+1 admins are the problem, but again they do follow silly rules that also in fact over the years are the sole reason asylum has no players. its time to loosen up on the rules and give hourly bans not daily. making other towns combat log free/kos and make it a koth/cqc or domination within asylum would not only give players means to farm to fight these areas to collect blood money within would also strengthen roleplay in other parts of the map since they have the option to go fight constantly might increase quality of roleplay when caught. this type of mode will rack peoples bountys up so cops/bh have bigger fish to catch.
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CIV bans shouldnt translate to cop points
applepicker replied to Project0417's topic in General Feedback
its like giving a drug dealer a bounty hunter license. cops should have a distinct difference than rebels. no way does it make sense to roll in an ifrit. makes more sense to take a van and all pop out like irl squat. hunters are much more cop like. u guys might as well make an advanced rebel and let us pull ghosthawks if thats the case. -
CIV bans shouldnt translate to cop points
applepicker replied to Project0417's topic in General Feedback
+1 why the hell do cops get ifrits???? its literally meant for rebels. cops get hunters. not ifrits. ew -
they shot at me first
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then why did my friend get banned for not 'properly' initiating when he blew up cops to save me while in same gang?
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Month and a half Wipe Reflection
applepicker replied to Farmer Steve's topic in Altis Life Discussion
at this point, make kavala rdm/cl free zone for ppl to log on get drunk and fsu....if they get downed and cl, body bag gg ... admins literally killed asylum over the years. ppl get banned for pussy shit like saying someone can light me up in a car and i cant swurve into them and drive off to value my time/life? change that. so we can run ppl over once to get away. if they keep doing running you over and over that can result in a 2 hour ban. not 2 days your admins killed asylum. you had active players in small gangs and you literally destroyed all of them due to childish emotion. you never deserved admin the first place. and thats exactly what went wrong. banning people for things that had no effect on anything. imo, mass unban unless they script or go god mode like china . bring back dirty money cuz cartel money straight to bank kills economy. money is supposed to be harder to make, not cap a cartel log off and get millions. dirty money kept ppl doing runs which is interaction/rp. adding a second meth lab or black market near cartels. not a green zone to spam cartels and die 500 times/hour then just expecting ppl to buy more gold. requiring 5 gang members to be online for cartel money to enter the account if u dont add dirty money in fridges can help promote gang life cuz youll recruit 20 ppl so you have 5 on often. if money is harder to make, youll see more runs. new players are fucked doing any run and cant get ahead cuz ur cops are heavily op and dont require shit for loadouts. rubber bullets are op and cops dont deserve ifrits wtf is up w/ that? choose a side and nerf cops so they use tactics not pray and spray cuz they suck at aiming. yall literally saw what ppl enjoyed doing in the server and intentionally killed it, strip it away and think thats making it better. after all these years open your eyes youre doing it WRONG. then you wipe server and dont even wipe the houses lol making a sheds base price 750k/1mil so ppl do alot of runs...not have 5 ppl toss 1 guy 25k so he can buy it rq. yall need to do something and add another black market near cartels so ppl can fill houses up all down in that area north of cartels, east of neochori where theres like 5 towns and a ton of houses with zero use. this will give ppl a completely different way to play the game > going to a green zone and spamming cartels is stupid an literally promotes the buying and selling of gold. adding stuff olympus has as quest rewards or achievements to motivate ppl > a money reward -
having to initiate a sui vest. if imma allah ahkbar this bitch i dont care to value my life to the point of telling others hands up or die. the consequences are irrelevant when im about to blow up
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old school runescape. no time or care to go outside and corrupt my soul for your earthly pleasures that come and go like a gust of wind. saving my treasure for heaven not this pathetic construct so called life you all think is important rofl id rather live inside of the fantasty land in video games than be a normie ass bot of your abyssal world
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Rewarding those who been here with a glowing veteran title or cool skin would keep ppl who been here happy and show asylums deep history while continuing new things to make the server full is to not change the game to favor roleplay but like in my other posts suggestion to make a cqc/koth mode in ghost towns that are good for fighting and rest of map is roleplay to offer best of both worlds attracts ppl that just want constant combat instead of regearing at rebel/house to find combat have an alternative than cartels offers for all skill groups and ppl will make blood money from this new mode I suggest making a second meth lab or type of drug on west sode of map so ppl can fill houses with guns on their own time. Having everyone go to one meth lab but having a new method can open doors for alot of players that dont wanna or cant do it in current meth lab
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did asylum need a wipe? its back to how it was.
applepicker replied to Rockso the Clown's topic in Denied
Making a town thats like a cqc server having a respawn place people can always get combat in and do runs later. Gaining prestige or blood money while inside maybe add killstreak bonuses while having rebel loadouts costing money instead of domination which makes ppl log off the server just implement domination into asylum 1 in a king of the hill/cqc and then maybe cartels will be more active in the long run Thought a wipe came with this new start. support armed helis and kajmans for dogfights. If a missle accidentally strikes kavala square, who cares. Its a video game Tank wars in salt flats -
We’re Not Finished: Rebuilding Asylum for the Community
applepicker replied to Mitch's topic in Announcements
The areas to gather/process drugs should be in an area where rebels would have advantage > cops since rebel territory. Coke pro/field is great spots, but you need a 3 way traffic of other money making methods to overlap coke field which is north rebel and cops checking. I think another valid option to make cocaine more active having a legal mineral mine or a turtle poaching spot in a nearby lake. I think adding a way to fish in land inside of ponds or lakes with a garage and houses nearby coke lab can look like friendly miners that come back with rifles ready to attack, creating active fights throughout the days. Clans forming i suggest another option is to have warlord flags that can be placed in the npcs hands which increase gang crafting speed on time it takes to make a brick/meth/lsd. And if anyone else uses our flag and doesn't replace it with theirs gives that flag a cut and a member of gang has to get the flag to rebel or gang hideout so you can take the drugs out of the flags sack then either craft or sell it for $$ Keep in mind once you take the flag anyone can kill you and take the drugs from your flag. This will make the trips to flag not always a smooth ride so you would want to go with a few homies. Been saying it for a minute now but if arma is meant to shoot and see how far we can get shots. You limit potential only allowing 300m in kos zone. Compete bogus it should be based off the terrain in said area. This is where the mature way of thinking comes in instead of playing like a baby. theirs plenty of spots just outside the circle that would allow us to play inside towns at gang hideouts more efficiently. Instead of the same way every time. A circle shouldn't dictate where you can fight. If your in a small town with windows and balconys to jump off for a better shot that should be allowed and the concept of keeping it a circle needs to be updated so it moves along the radius of flag and let us move in from 300m or even more if it's on a 500M hill and we can kill people capping. Someone will just get people behind those guys and combat fights will extend further out to kill those sniping into at cap. I think making gang fortresses more tactically fought. And you can process drugs and use black market here. So when people stock their houses up with guns thryll have a gang garage close by so you can move in and set up recon for.nackup. You do that by making a black market near neachori if not at gang fortess and all south near cartels and then once more gangs are in place stocking their hideouts and houses you'll see more people gearing at houses in cities their gangs own. That can introduce spraying your tag in their territory and create gangconflicts which lead to war so onto of war points you'll always be on the look out for red names lurking around and the conflict won't end until one side wins by either spraying tags on ur houses or until 500 of each side dies will the war automatically end.. gang conflicts can bring new titles for example if your gang does more tags and hits you can enter gangwar 2 and the kc goes up to 1250 tags or kills so now you getting more kills for new title or skins maybe a nice chain or car or something for your gangrelated duties can be a very constant place fighters would come to start violence. Torching down. Enemy gang houses so they can run it for cartels or get robed. Doing tactical stuff like this will make gear matter and people won't lose it so easily becoming better shooters by be stealthy knowing these streets in towns are swarming with red gang names ur moving as a unit and throwing smokes and grenades captain rolls up on the .50 and starts shredding houses shut starts going crazy. Cars blowing up maybe stealing cop cars I think letting civilians use sirens would be a normal thing to do especially coz we can play the crazy card. In any case, a set up like this. Gang gangs owning entire towns can put their colors on map so ppl know what colors own where. And other GANGS can take over their houses and burn em down rip to shreds. It would be allowed out war and yous see alot of combat this way. Maybe your gang can be rewarded a new car skin deeper down the road to show your vengeance -
CIV bans shouldnt translate to cop points
applepicker replied to Project0417's topic in General Feedback
they make it so strict the servers unplayable lol i once said its almost scary to play asylu cuz if u try to have fun itll get u in trouble but no ur right were all wrong admins are right thats why the servers still alive -
horses? dirtbikes?? arma3 needs a wild wild west map
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+1 cartel idea. the mountain east of kavala has good terrain up the mountain and has alot of good sniper spots to fight and gives ability to push along rocks, flank, ect..having teammates come up from the other side of hill to slay nerds hiding from someone, ect.. better to hide when ifrits push and what not.. provides different type of fights that will suit different play styles and no more tower lag....
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We’re Not Finished: Rebuilding Asylum for the Community
applepicker replied to Mitch's topic in Announcements
good luck. hope you can figure it out. I tried to help yall over the years and you see what i happens when you don't listen to the guy with 12k hours lol.. updated aesthetic of player roles like mitch's owner tag can make the forums look more alive. all the gaming forums i see with names having certain colors/effects makes the active users at bottom of page and posts always made the forums look better. adding new colors for x posts can help make forums active cuz ppl will wanna get cooler looking name tags. -
+1 Like the idea knowing people can process drugs without the cut sucks when you full your houses and know that you can't get the cartel because Im solo and unless you're in like an actual cartel gang good luck holding the cartels. you know I would farm drugs so much more If I knew you can unlock skins for completing them, specially the black hatchback one of my favorites. I can defiantly see these areas having good fights but there should be some other locations the dev team can just add some structures to instead of the military base. I like the first and second location but third seems decent but is a little big. don't listen to the haters, i can see where you're coming from and the points you made would allow the average players a chance to have some fun fighting at these areas. its not like gang fortress at all doing something like this would open up plenty of real estate and i would search for a house/garage around the stronghold to run meth when the current meth lab is too hot to go to. having other areas and more to do is always a good thing because sometimes people get bored of the same grind over and over unless you're rich in a gang always fighting this will help people get there
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yes, i agree. having the option to respawn if you accept medic request but also, pausing the bleed out timer because its a video game and supposed to be fun. you want to talk about real life? since when are cop restraints in real life stopping bullets from killing people? exactly, its a video game so some things are meant to be altered to make it more fun. you cant even bring up the real life card cuz in real life, if someone is shooting me with a gun I am driving in circles until theyre on the ground so I can value my life. In real life, im going to rolling barricade a car if he stole my diamonds.
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yeah cuz we all love bleeding out while a medic is en route losing a 20k kit im sure the medic loves knowing he has to beat the bleed out timer. im just trying to help make your medic system more concrete cuz rn its flakey.
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ok i didnt kno waking up in hospital was a built in mechanic. requesting medic doesn't pause the bleed out timer
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I just died and a medic was on his way to revive me ended up bleeding out cuz he took too long kinda pointless for a medic to approve my revive request and I bleedout before he gets here... wastes his time and wastes a players loadout makes it a pain to have to drive back to your truck if ur in the middle of nowhere why not give the option to respawn after a few minutes if the medic is taking to long, while removing the bleedout timer for when he accepts the revive request so I can actually get revived and save a kit/time/energy (ik u removed the talent tree but knowing their might be a chance to wake up in hospital would be cool) edited^NVM I was informed it exists. sorry
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add dirty money back to fridges gg increase kos ranges for some areas the logic of 300m is grade school remove god mode cop restraints increase timer for cops to come to illegal zones attract a mature player base your rules are made for kids and its toxic
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Capped a dead server. Grats
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Nobody wants to not make the full cut. you can come up with all the excuses you want Im just telling you why your servers population is so low. literally just trying to help Im good playing other games cuz asylum just doesn’t have it.