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Everything posted by illegally recorded
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All Admins of the server are N words and corrupt
illegally recorded replied to Knight05's topic in General Feedback
What Ive been saying all along. Admins and shitty police force killed asylum -
Yet ur still here
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I was making fun of u. Guess ur rat brain cant think that way.
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I would if my entire lifes savings was wiped and left with nothing.
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Ur exactly whats wrong with this community. go suck ur dads cock
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Yeah ok bub cuz uk what the server needs. Ive done plenty of things involving large communties and ik what it takes to keep the player base active. If they listened to me years ago the server would still be poppin.
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I been saying for years, drunk and high ppl on drugs wanna kill, rdm, cl, vdm, so make kavala is rule break free zone so ppl can fsu w/o worry bout gettin a ban. Rest of the map can be "rp" Maybe actually make cop so ppl wanna rp instead of ur immature system of beep boop bop beep heres ur ticket reeee
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Decade old Asylum Screenshots I came across
illegally recorded replied to Durga's topic in Videos and Screenshots
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Why wont he sell it if he doesnt plan to try and fix it? I think asylums hanging on by a thread if done right. I dont think itll ever be fixed so gg have great memories sad to see it die
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It would make sense to be a reward for highest bh lvl but i think making an advanced rebel or a rebel faction above regular rebel should be able to obtain silencers either through prestige/blood money/or crafting but make the item to craft silencers more rare than golden nuggets. This may increase farming
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ok good. and yeah, alot of ppl log in drunk/high and wanna play asylum but cant cuz theyll get banned. why not add best of both worlds? theres so many towns that are great for fighting, like a constant turf but has unique rewards to attract players. ppl play arma3 to fight and will roleplay on their own terms. im trying to help you guys cuz ik cartels are for the better players and other than that its just doing runs. why not add something ppl can do after their runs instead of a bank/cartel.. like in my other posts, it will rack up bounties and cops/bh will have more players to chase around the map. what about this...if u have 100k+ bounty, you take less of a cut from processing drugs so ppl are more willing to run drugs with bountys instead of clearing them before they do a run?
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+1 admins are the problem, but again they do follow silly rules that also in fact over the years are the sole reason asylum has no players. its time to loosen up on the rules and give hourly bans not daily. making other towns combat log free/kos and make it a koth/cqc or domination within asylum would not only give players means to farm to fight these areas to collect blood money within would also strengthen roleplay in other parts of the map since they have the option to go fight constantly might increase quality of roleplay when caught. this type of mode will rack peoples bountys up so cops/bh have bigger fish to catch.
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CIV bans shouldnt translate to cop points
illegally recorded replied to Project0417's topic in General Feedback
its like giving a drug dealer a bounty hunter license. cops should have a distinct difference than rebels. no way does it make sense to roll in an ifrit. makes more sense to take a van and all pop out like irl squat. hunters are much more cop like. u guys might as well make an advanced rebel and let us pull ghosthawks if thats the case. -
CIV bans shouldnt translate to cop points
illegally recorded replied to Project0417's topic in General Feedback
+1 why the hell do cops get ifrits???? its literally meant for rebels. cops get hunters. not ifrits. ew -
they shot at me first
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thats why your server has no numbers. this logic is the most broken shit ever. you bring in irl logic to a video game is why you can't get any more new players to do runs. cuz they wipe cops and get fucked. irl cops will go in a squad of 6-8+ not 2 here, 1 die, more come, they die, 2-3 more come. its overkill. this might have worked 8 years ago when asylum had 4 servers and they were all hard to get into.. now, with 40max players youre cop force is like a massive foot stomping on the cockroaches(civs) go in once, full force. if you die gtfo for 25mins. let newbies make money and have fun seeing it through. you wanna bring irl logic? how the fuck are handcuffs irl stopping bullets from killing you? ohh but when it comes to cops, you altar how physics work cuz waaah i cant process anyone cuz their friends friendly fire. get good put em in a car around a corner, drive off, have cops guard the HQ so ppl cant run in and kill their friends. get good dont change it cuz ur ass. in what world does capping a flag have money automatically go into a bank account? when i sell my drugs to a drug dealer its straight cash, he aint taking debit card and taxing my ass. thats what drugs are on the black market for, not pharmcuticals. your logic makes it seem like drugs are coming from a federally owned pharmacy where you're allowed to tax since its the GOVERNMENT. rebels aint cops stop twisting it up. your fridge made alot more sense and created user interaction. specially when ppl will beat them to rebel for the money. if im being shot at irl, you goddam rite imma swurve into the hobag to save my life. nope, here ur getting a ban. killing server slowly. you have body bags, combat logging should be allowed. here? nope were gay and wanna robo cop and call it rp you wanna talk about rp and your cops are absolute shit at it. people will roleplay if they feel like it, and a cqc/koth mode will strengthen rp outside of it. beep boop bop beep you have the wrong people in charge and this is the outcome. gg in real life, the fbi/cia put bounty's on high value targets. not your average punk. it ruins the flow of the game having to turn myself into jail before i do a run. i dont think you should have ppl ping at drug dealers or get apb's unles 75k-100k bounty so people can play without worrying so much bout getting caught. olympus has a good method where u can pick up any bouty. asylum would also benefit from this so we aint always goint to jail before a run you have a ton of gear that can be added but you refuse to add it. if you have a koth/cqc/domination mode within asylum, they can be extremely active combat zones, especially if these are rewards you get from a certain rank or enough blood money. in this mode, you can unlock an armed helicopter if your gang captures enough points or w/e.. then you change the server up for ppl you dont like so increased jail time and you remove stuff for certain ppl lmao. your numbers are an outcome of your admin/dev team.. why do you hold community meetings, and then tell people to 'go make your own server' if you dont like their idea/suggestion? im not here to make friends but to tell you what would make an arma3 server gain players. you need another mode for newbies to get good and experienced players or a bigger gang of average players can have an end game to look forward to being 'new' gear/weapons and armed helicopters that can either be used across the map or only within. like jail, you can teleport people back into this zone if they leave with items only meant for this mode. this would probably strengthen roleplay when theyre running drugs cuz they were fighting for so long. lets be honest, your rules might have had structure to it when there was 4 active servers. now with how dead asylum is, its time to loosen up and change bans to a few hours and 3 day being max. over the years you banned people for some really stupid crap and this is the outcome. server rules need a serious revamp. if there was a black market to craft guns above cartels, people will buy more houses in that area to stock up for cartels. not buy 20mil from the few meth runners and spam gear sets from the green zone... but nope, you are still arrogant and need to feel like your right when the numbers prove you're wrong but you guys just can't seem to wrap your head around the fact you're doing it wrong and continue to think inside the box. you can get the best ideas in the world and youd deny them...for example. delete domination server and implement it or some type of koth/cqc in the smaller towns, that once capped you can drive a car to the next flag.. but have it like gta where you control certain territories/towns and spray paint your gang tag on walls. i think you need something else thats an active constant battleground other than cartels/turfs. when civs get high bounties in this area, this gives bounty hunters/cops more people to chase w/ high bounty's. extra points if you kill cops inside. giving new/average players something else to fight at instead of getting mopped at a cartel. cartels are for experienced fighters not newbies. they can get better if you had a new mode to help w/combat instead of logging out to go play koth you should try to think of something where u can purchase new gear once you get enough points or w/e mass unban everyone unless they script/cheat with godmode stop being so brutal with your rules and you wont get harshly criticized+youll get more ppl on the server not getting banned for shit that has zero effect on anything. example "i ram my car into a group of 6 ppl in athira and get out or drive off. dont ban him for a week dumbfuck, call the cops and charge the uy for 6 hit and runs. you see my point? its a video game you're servers dead cuz u use irl logic and its the gayest shit ever holy fuck get it through your fucking head already this map worked when arma3 was fairly new but most grew out of it... asylum has the potential to be active 24/7 if you do things like this... add a flag at meth lab so bigger gangs will fight at meth lab to process > having to cap drug cartel. this will give more incentive for new gangs to form up and take over meth lab. once flag is capped it cant be capped for 30mins. its to hard to cap drug cartel then start processing unless you're in a gang w/numbers where u can defend drug while ppl are running meth. you need something else to help new/less experienced players to go and fight so its not just cartels. with flag capped you can process hiesenberg/coke bricks/pure heroin/hash>only weed, without it capped you can only single process. giving players more of a reason to join a gang than try to run solo cuz once flag is cappe by 1 guy uk ppl will eat him alive and steal his drugs, helping gangs get bigger cuz ppl will wanna run drugs w/o getting robbed and then be able to run banks,fed cuz drugs built up their numbers. tl;dr wait for arma4 cuz asylum never going to get it right and olympus is ass
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then why did my friend get banned for not 'properly' initiating when he blew up cops to save me while in same gang?
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Month and a half Wipe Reflection
illegally recorded replied to Farmer Steve's topic in Altis Life Discussion
at this point, make kavala rdm/cl free zone for ppl to log on get drunk and fsu....if they get downed and cl, body bag gg ... admins literally killed asylum over the years. ppl get banned for pussy shit like saying someone can light me up in a car and i cant swurve into them and drive off to value my time/life? change that. so we can run ppl over once to get away. if they keep doing running you over and over that can result in a 2 hour ban. not 2 days your admins killed asylum. you had active players in small gangs and you literally destroyed all of them due to childish emotion. you never deserved admin the first place. and thats exactly what went wrong. banning people for things that had no effect on anything. imo, mass unban unless they script or go god mode like china . bring back dirty money cuz cartel money straight to bank kills economy. money is supposed to be harder to make, not cap a cartel log off and get millions. dirty money kept ppl doing runs which is interaction/rp. adding a second meth lab or black market near cartels. not a green zone to spam cartels and die 500 times/hour then just expecting ppl to buy more gold. requiring 5 gang members to be online for cartel money to enter the account if u dont add dirty money in fridges can help promote gang life cuz youll recruit 20 ppl so you have 5 on often. if money is harder to make, youll see more runs. new players are fucked doing any run and cant get ahead cuz ur cops are heavily op and dont require shit for loadouts. rubber bullets are op and cops dont deserve ifrits wtf is up w/ that? choose a side and nerf cops so they use tactics not pray and spray cuz they suck at aiming. yall literally saw what ppl enjoyed doing in the server and intentionally killed it, strip it away and think thats making it better. after all these years open your eyes youre doing it WRONG. then you wipe server and dont even wipe the houses lol making a sheds base price 750k/1mil so ppl do alot of runs...not have 5 ppl toss 1 guy 25k so he can buy it rq. yall need to do something and add another black market near cartels so ppl can fill houses up all down in that area north of cartels, east of neochori where theres like 5 towns and a ton of houses with zero use. this will give ppl a completely different way to play the game > going to a green zone and spamming cartels is stupid an literally promotes the buying and selling of gold. adding stuff olympus has as quest rewards or achievements to motivate ppl > a money reward -
having to initiate a sui vest. if imma allah ahkbar this bitch i dont care to value my life to the point of telling others hands up or die. the consequences are irrelevant when im about to blow up
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old school runescape. no time or care to go outside and corrupt my soul for your earthly pleasures that come and go like a gust of wind. saving my treasure for heaven not this pathetic construct so called life you all think is important rofl id rather live inside of the fantasty land in video games than be a normie ass bot of your abyssal world
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Rewarding those who been here with a glowing veteran title or cool skin would keep ppl who been here happy and show asylums deep history while continuing new things to make the server full is to not change the game to favor roleplay but like in my other posts suggestion to make a cqc/koth mode in ghost towns that are good for fighting and rest of map is roleplay to offer best of both worlds attracts ppl that just want constant combat instead of regearing at rebel/house to find combat have an alternative than cartels offers for all skill groups and ppl will make blood money from this new mode I suggest making a second meth lab or type of drug on west sode of map so ppl can fill houses with guns on their own time. Having everyone go to one meth lab but having a new method can open doors for alot of players that dont wanna or cant do it in current meth lab
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did asylum need a wipe? its back to how it was.
illegally recorded replied to Rockso the Clown's topic in Denied
Making a town thats like a cqc server having a respawn place people can always get combat in and do runs later. Gaining prestige or blood money while inside maybe add killstreak bonuses while having rebel loadouts costing money instead of domination which makes ppl log off the server just implement domination into asylum 1 in a king of the hill/cqc and then maybe cartels will be more active in the long run Thought a wipe came with this new start. support armed helis and kajmans for dogfights. If a missle accidentally strikes kavala square, who cares. Its a video game Tank wars in salt flats -
We’re Not Finished: Rebuilding Asylum for the Community
illegally recorded replied to Mitch's topic in Announcements
The areas to gather/process drugs should be in an area where rebels would have advantage > cops since rebel territory. Coke pro/field is great spots, but you need a 3 way traffic of other money making methods to overlap coke field which is north rebel and cops checking. I think another valid option to make cocaine more active having a legal mineral mine or a turtle poaching spot in a nearby lake. I think adding a way to fish in land inside of ponds or lakes with a garage and houses nearby coke lab can look like friendly miners that come back with rifles ready to attack, creating active fights throughout the days. Clans forming i suggest another option is to have warlord flags that can be placed in the npcs hands which increase gang crafting speed on time it takes to make a brick/meth/lsd. And if anyone else uses our flag and doesn't replace it with theirs gives that flag a cut and a member of gang has to get the flag to rebel or gang hideout so you can take the drugs out of the flags sack then either craft or sell it for $$ Keep in mind once you take the flag anyone can kill you and take the drugs from your flag. This will make the trips to flag not always a smooth ride so you would want to go with a few homies. Been saying it for a minute now but if arma is meant to shoot and see how far we can get shots. You limit potential only allowing 300m in kos zone. Compete bogus it should be based off the terrain in said area. This is where the mature way of thinking comes in instead of playing like a baby. theirs plenty of spots just outside the circle that would allow us to play inside towns at gang hideouts more efficiently. Instead of the same way every time. A circle shouldn't dictate where you can fight. If your in a small town with windows and balconys to jump off for a better shot that should be allowed and the concept of keeping it a circle needs to be updated so it moves along the radius of flag and let us move in from 300m or even more if it's on a 500M hill and we can kill people capping. Someone will just get people behind those guys and combat fights will extend further out to kill those sniping into at cap. I think making gang fortresses more tactically fought. And you can process drugs and use black market here. So when people stock their houses up with guns thryll have a gang garage close by so you can move in and set up recon for.nackup. You do that by making a black market near neachori if not at gang fortess and all south near cartels and then once more gangs are in place stocking their hideouts and houses you'll see more people gearing at houses in cities their gangs own. That can introduce spraying your tag in their territory and create gangconflicts which lead to war so onto of war points you'll always be on the look out for red names lurking around and the conflict won't end until one side wins by either spraying tags on ur houses or until 500 of each side dies will the war automatically end.. gang conflicts can bring new titles for example if your gang does more tags and hits you can enter gangwar 2 and the kc goes up to 1250 tags or kills so now you getting more kills for new title or skins maybe a nice chain or car or something for your gangrelated duties can be a very constant place fighters would come to start violence. Torching down. Enemy gang houses so they can run it for cartels or get robed. Doing tactical stuff like this will make gear matter and people won't lose it so easily becoming better shooters by be stealthy knowing these streets in towns are swarming with red gang names ur moving as a unit and throwing smokes and grenades captain rolls up on the .50 and starts shredding houses shut starts going crazy. Cars blowing up maybe stealing cop cars I think letting civilians use sirens would be a normal thing to do especially coz we can play the crazy card. In any case, a set up like this. Gang gangs owning entire towns can put their colors on map so ppl know what colors own where. And other GANGS can take over their houses and burn em down rip to shreds. It would be allowed out war and yous see alot of combat this way. Maybe your gang can be rewarded a new car skin deeper down the road to show your vengeance -
CIV bans shouldnt translate to cop points
illegally recorded replied to Project0417's topic in General Feedback
they make it so strict the servers unplayable lol i once said its almost scary to play asylu cuz if u try to have fun itll get u in trouble but no ur right were all wrong admins are right thats why the servers still alive -
horses? dirtbikes?? arma3 needs a wild wild west map
