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Kas

APD Officer
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  1. Kas liked a post in a topic by Codie Alterman in ****APD Policy Update 2/4/19****   
    Effective Immediately
     
    Cartel Raiding Procedure (Lieutenant+)
    The Cartel raiding procedure has been simplified. The new procedure is as follows.
    Must be issued by Lieutenant+. Ensure no other raid has been conducted this server cycle (only one raid per restart). Only armored vehicles can be used, with lights and sirens being used on the initial push. If no armored vehicle is taken that Lieutenant is AWOL and will be demoted. All participating officers have one life. You may take a helicopter to the cartel, provided it arrives after the armor. The helicopter must return to base if all ground units are wiped. Once the raid has been conducted, a Lieutenant+ will mark the cartel with their name and the time. When raiding the oil cartel and it is at the oil rig, a marked Orca may be used in lieu of a Hunter/Strider to raid the cartel.
     
    Therisa (Donor Town) Policy
    Cartels have overrun Therisa and all civilians have been evacuated from the area. To prevent high loss of life of APD officers, police are no longer able to patrol this area without probable cause.
    To gain probable, cause you will need to have any of the following:
    Fugitive ping 911 ping Warrant tracking APB tracking Parole violator Active pursuit No officers should remain in the area for a prolonged period of time. 
    This also applies to undercover officers.
     
    Vehicle Seizing Policy (Lieutenant+)
    Lieutenant+ now have the ability to repair any illegal vehicle(s) and drive to the closest HQ for seizing.
    Vehicle seizing procedure (Lieutenant+)
    These vehicles may not be used for any armor on armor attacks.
    Only Lieutenants+ are allowed to drive these vehicles. You are allowed to defend yourself if you are disabled or flipped. No officers are allowed to man any of the vehicles’ weapons.  
    Fed/Bank/Prison Responding
    All officers are required to respond to the Fed, Bank, or Prison until either the security is elevated or the prison break has been quelled.
    If there is excessive fighting going on at either of these locations, a Sergeant+ can call off the officers if they feel it is necessary.
    Bank of Altis/Prison of Altis
    Officers must stay until the Bank of Altis is at elevated security, or the Prison of Altis has been quelled or successfully completed.
    Federal Reserve
    Officers must attempt to fight for at least 10 minutes from when the Federal Reserve is first being broken into.

    Police and Bounty Hunter relations
    Police are only allowed to hand over a suspect if the suspect has been given a chance to pay a ticket and has refused to pay the ticket (up to a maximum of 3 chances). Officers must attempt to process any suspect that they have downed. If a bounty hunter restrains someone that an officer has already downed, it is the officer’s responsibility to retrieve the suspect from the bounty hunter.
     
    If there are any questions or concerns, feel free to contact a Captain.
  2. Kas liked a post in a topic by Jamal in Change log 8.1.7   
    Summer is ending and people are beginning to lose interest in the game and begin starting their typical work and school schedules. I would hate to see amazing work from dedicated developers go to waste just because of the time it came out.
  3. Kas liked a post in a topic by Ba-KA in WoW players   
    so how many of you sweaty fucks will be playing battle for azeroth
  4. Kas liked a post in a topic by wollie35 in Captains new APD Policy update _ tldr stricter cartel rules   
    Effective Immediately -
     
    Cartel Raiding Policy:
    If a cartel is contested a Sgt + can raid a cartel but only if there is a fugitive ping, APB, or warrant.
    In the event that there is a Lt+ on then they will become the lead of the operation, unless they choose not to in which case it would refer back to the Sgt.
    Armor is still required as the lead vehicle for any cartel raid. Any officer that participates in the cartel raid are subject to a ONE life rule. All officers must meet up before entering a cartel raid. Once the initial push has been made no other officers can partake in the raid.
    There is to be only ONE raid per restart. Upon entering the cartel, if it is clear and no shots fired, then this will NOT count as a raid. However, if someone is apprehended with no shots fired than this will still count as a raid.
    Once the Raid is over the lead officer will mark the cartel with their name and time.
    Active pursuit rules will stay the same as well as APB/Warrant tracking if the Cartel is Uncontested.
     
    Rebel Outpost:
    Going forward the only probable cause reasons to enter a rebel outpost are,
    - Warrant tracking
    - APB
    - LT+ Raid
    - Parole Violations
    - Active Pursuit
    Fugitive Pings and 911 Pings no longer grant probable cause to enter a rebel outpost.
  5. Kas liked a post in a topic by Clockwerk in ****APD Policy Update 06/27/18****   
    Effective Immediately -
     
    Cartel Raiding Policy:
    If a cartel is contested a Sgt + can raid a cartel but only if there is a fugitive ping, APB, or warrant.
    In the event that there is a Lt+ on then they will become the lead of the operation, unless they choose not to in which case it would refer back to the Sgt.
    Armor is still required as the lead vehicle for any cartel raid. Any officer that participates in the cartel raid are subject to a ONE life rule. All officers must meet up before entering a cartel raid. Once the initial push has been made no other officers can partake in the raid.
    There is to be only ONE raid per restart. Upon entering the cartel, if it is clear and no shots fired, then this will NOT count as a raid. However, if someone is apprehended with no shots fired than this will still count as a raid.
    Once the Raid is over the lead officer will mark the cartel with their name and time.
    Active pursuit rules will stay the same as well as APB/Warrant tracking if the Cartel is Uncontested.
     
    Rebel Outpost:
    Going forward the only probable cause reasons to enter a rebel outpost are,
    - Warrant tracking
    - APB
    - LT+ Raid
    - Parole Violations
    - Active Pursuit
    Fugitive Pings, 911 Pings, hostage negotiations, and vehicle trackers will no longer grant probable cause to enter a rebel outpost.
  6. Kas liked a post in a topic by BananaGoatPC in Presige Glitch   
    Is anyone else not receiving their achievement when hitting the prestige mark? I have 1.2 mil prestige yet I dont have the Prominent achievement and I can still only hold 1.5 mil in my bank account is this happening to anyone else?
  7. Kas liked a post in a topic by Clint Beastwood in Problem With Jail?   
    Okay Corrupt Cop 
  8. Kas liked a post in a topic by Church in WTB SERVER 1 GARAGE   
    I got one man  

  9. Kas liked a post in a topic by Yung Kali-G in What’s the policy?...   
    What a fucking rat.
  10. Kas liked a post in a topic by BlackShot in APD   
    I remember this one time a cop pulled my RV truck over. He didn't have probable cause, but he knew I was probably full of drugs (and, yea, I was indeed). He noticed I was wearing a medic uniform, so he wanted to charge me the 2.5k charge for possession of "medic" equipment so we could get probable cause to search my truck, although I had given him a good RP story over why I was wearing it. But he didn't care, he was hungry.
    5 minutes later a cheater teleports everyone to Kavala and blows the server up. Perfect timing, he didn't have time to seize or charge me with anything. Server restarted, came back, picked up truck back up and finished delivering my shit. 
  11. Nubis liked a post in a topic by Kas in Random Shit Video #2   
    LMAO
  12. Kas liked a post in a topic by DosWolf in Donor tags   
    Years later lmao. Where is our special in-game donor title now? (If added make our names colorful)
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