Too fast for police isn't really true. When I redeployed the other day I was in there in position before power was even offline. I don't think the hacking power should be the fighting place cause rebels will just get dicked in that position.
I agree the route to rebel is aids compared to cop spawn, but on the other end this stimulates cops to come in waves and think for once. I've only been playing cop again a couple days and if evidence locker is approached cleverly and communicated it's not to bad. I think this is way of fighting is way more interesting then a bank.
I agree with lowest event thing it should be :
fed - bank - evidence - prison
The timer I don't care about but here is what should be fixed :
fix it so u can't start evidence and then a bank right after eachother. Right now if u start the evidence u can still start banks leading to a free evidence lockup.
federal reserve :
nobody does them (seriously). I don't even bother respawning / softlogging because it's a smash and grab.
create rules regarding the paddy wagons and other vehicles relating entry towards the federal reserve (@apd captains).
for instance using the paddy wagon to acces the sandbag wall leads to instant removal of certain rank. Give them 1 ladder like the older times. Just make it spawn on the highest ranking officer on or something.
This could just be me but I would love to hear when the latest serious federal reserve was.
Can we see statistics on what succes is exactly. I am curious where this rate is gotten from.
If u mean they succeed when u start an evidence and then some1 starts a bank because it wasn't made well then yes I can see how the success rate is high.
Right now I see evidence as a fair fight. And I am saying this from a cop perspective