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Everything posted by Kernikov
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Very hard to digest all of that in one sitting, maybe break up your suggestions into more addressable individual segments or some better formatting and punctuation but to address a few of your points: I agree that housing is pretty overpriced for new players, and I personally would like to see the number of properties per player cut (maybe one house + one garage per, and then multiple gang houses?) but it's pretty hard to compensate people this late in the game's life cycle for multi million dollar homes. Splitting the player-base between multiple servers isn't something that's wanted and everyone would be happier on a server with 80 people (ranked between 8th and 20th Global Most Popular in the last 3 months) versus two with 40. The APD has recently shut down the training server for taking cops off of the main server (among other reasons) as well. >buffing gas station robberies Okay sure, but I'm not sure why you feel like you need new locations to set up and camp to shoot cops driving into you when that's what literally what all except maybe 3 events consist of. >new cartel spots Ok good, if you have any decent ones I'm sure they'd love to hear it. The contributors and designers are open to suggestions and do make changes and improvements, but it has to fit the design philosophy. You aren't going to see an Arms Dealer cap outside Sophia. "Leave server 1 how it is, and server 2 could be the more advanced server where ppl can't get away with the sht htey do on server 1." I don't know why you feel like we have to sort players by quality, and if any of the "shit people get away with" is against server rules then you should be reporting them. Weird also to believe that cheaters have some kind of respect and won't like, cheat near you. >improve the police force Ok let's hear it, pretty sure we all want to do that in some way. >should be more 'mature' not robo cop Robo copping is zero RP and giving you $0 deduction after a full explanation of every individual charge, not full ticketing you or being curt when you tried to murder them because you are "crazy" or that the drugs "weren't your's" >If they're unarmed you can simply get of your car and speak to them Easy enough to shoot cops as is and they don't know you're armed until you step out >much more heavy with the role play and not think bout the money. Except you I guess? >cops loadouts should cost more You bring one loadout to a fight you get to pick and choose, and they have to bring minimum two to every fight that they are forced to respond to. >work on teamwork/combat methods for entering areas. (not just slam and spray, die get a new loadout and come back) Every rebel can bring a LMG with 200 rnds, RPG and/or 7.62mm marksman rifle, while cadets don't even get a scope. Speed and numbers are the advantages the APD has, but if you think Cadet Carl should get a carrier light and MK1 to fight you fair I'm all here for it. >adding a 5-7 min solid NLR to give newer guys a chance and make it more realistic/roleplay Cops get two lives per illegal field unless there are less than 5, in what world do you live where more cops don't show up when one is shot and killed? >make a room in the HQ a green zone lol >bring back the fridge Actually a good suggestion, I'm here for listening to people getting roached at rebel while running money. >revamp to the talent points/infamy because right now infamy is way to expensive for how dead the server is Okay so split the pop between servers but buff infamy gain because the server is dead. You're delusional if you think we will gain a consistent 30 new/returning players with a magic second server. If you're getting robbed, run with a gang or friends. If you're getting "robo cop"'ed, report it so we can remove them.
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There's a custom chat channel limit, I believe 3?
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I prefer "legitimate antagonist activities"
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Maybe medics would be able to buy them like fuel cans, and replace them in the field.
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Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts. This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold. I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch. If you get chopped, your vehicle's max speed is permanently lowered.
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rip boombox no more grooving on poor people
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Pretty sure the majority of the Asylum community is minors, and people who are not permitted within 100m of minors...
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Air BnBs are ruining Asylum. No man needs 4 houses.
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Keep the APD stock titles in mind. APD Constable Trooper tachophobia the Hand of Justice
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Bro that's literally the first sentence in my post, I'm aware it exists. I think having AI anything is cringe, and having a physical pod instead of a magic box is a lot better quality wise. I'd assume that the Mohawk could as well, but I feel like that heavy cargo lift restriction is a pro in regards to stopping it from being yoinked. I think "this faction is whitelisted griefing and not worth adding content to" is a hilarious argument. Thoughts @JimJim?
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Advanced EMTs gain the ability to purchase a virtual "medical drop" item that, when used, spawns an AI Taru to fly-by and "paradrop" an ammo crate that has the same options as a hospital/medical shop. My suggestion is to replace or supplement this item by adding the Taru Medical logistics pod (the one thats attached to the medical Taru) and the bare cargo-lift Taru to transport it, with the medical pod being purchase-able and pull-able from a ground vehicle garage and able to be sling loaded and brought to a location to provide the same medical/hospital options. Perhaps to prevent it from being stolen, allow a medic to lock/deploy it and have it be a valid "hospital" location for the civ respawn talent with gear if deployed. Just some late night theory crafting.
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Add an option to toggle on the water hose effect from the strider's commander seat turret, in the direction that it faces. This should contribute to putting out fires and maybe even outside fires for roleplay purposes. 😀 I believe this would usher in a new area of high quality AFD roleplay.
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45k prestige talent not usable until you spend another 50k for ground and 75k for air garage? Would be like having a talent to buy magazines and another after it to buy a gun. I'm not sure what your point is, I could pull it for a mental and you'd still have no vehicle 1.5km out. You read the entire title, post and replied only to the last sentence. 90,000 prestige to be usable is a lot.
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Imperium Recruitment [Server 1] [CLOSED]
Kernikov replied to Defragments's topic in Gang Recruitment
Maybe 1k are pre-Asylum -
Imperium Recruitment [Server 1] [CLOSED]
Kernikov replied to Defragments's topic in Gang Recruitment
In-game name: Kernikov / Cardinal Timezone: Central Age: Adult Bank balance: under 1m after I tried the lottery last night Arma 3 hours: Asylum hours: -
Pulling it a minimum 1.5km from Federal Events is actually toxic, whether youre forcing spawned/redeployed cops to walk, or civs to walk after being processed. Failing this, I guess my next bank mobile is going at DMV
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You can put it on your APD application and be promoted to Constable First Class after your Cadet week.
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Kind of off topic, but my hot take is that Athira would be better if it had a closer Jail Intake / Bounty Hunter. Bounty Hunters wouldn't have to drive/fly to Pyrgos or Kavala to turn someone one in after pistol banging them.
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0-4 after giving every man, woman and cadet an MK 1. 10000 dead cops 2000 stolen hunters 600 blown up ifrits Last night was peak "you don't make money on cop"
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QoL, reward for playing, content, why not, etc. Use your brain buddy, I'm sure you can think of more.
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Unlockable expensive ability that allows a bounty hunter (or rebels, if there's interest) to "buttstock"/knock-out a restrained target and apply a temporary blindfold effect that functions the same as the existing blindfold, but only lasts for about as long as being downed by non-lethal ammo stuns you. This could be a whole skill tree for predator bounty hunters or "abductor" rebels, with stun duration and cooldown between uses being affected by talents. I am fully aware that I will experience consequences if this suggestion passes.
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+1 Cadets in white only, also give them hazard vests