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Junke

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Everything posted by Junke

  1. Oh man, I thought that since @Akula and @NorthFlonkz was in the gang that there was some kind of pantry thing.
  2. In-game name: Junke Timezone: N/A Age: N/A Bank balance: Enough Arma 3 hours: 5,576.5 Asylum hours: 3798
  3. I think for most players who do the prison (also my opinion) they enjoy the prison the way it is. Its role as being the entry federal event and wanting quick fights is adequality fitted with its current simplistic layout. It can be started with only 4 cops on and only last 10 minutes as well as having the HQ very close allowing for the quick cqc fights that players primarily seek when starting the prison. From a cop and civ standpoint, I would argue that the prison is a balanced event. Civs have multiple ways of having adequate cover for the event. Cops have tons of tools that allow for a multitude of ways to push. I understand cops find it hard to push the prison due to the front deer stand, but those cops aren't typically using utility like flashbangs to combat this. Cops also have armored vehicles with smokes that make the prison way easier to push, and a minigun boat that can pen those deerstands. Not to mention the multiple van spots, heli drops, and peak spots that are at the prison that allow cops to infiltrate the compound. I think if you were to change prison at its current state it would be small touchups on the current compound. I don't think changing the dynamic of what the prion is would be something the community would enjoy (I may be wrong, just my take on the prison). Aesthetically though, I do like your prison and I think the idea of commissary is great.
  4. Hi guys! Any cool S1 gangs recruiting?
  5. Bro had "PLAGUE | Dobbler" in his montage The throwback
  6. Junke

    new gun

    This^ If people aren't complaining about the 7.62 100 rnd RPK that has a built in bipod, then there shouldn't be an issue with the CMR.
  7. didn't you already use some of these clips in another montage
  8. We should hear everyone out so that everyone can come to a common consensus and have a common understanding
  9. Quilins can be costly especially with upgrades. It becomes very costly and annoying when quilins are constantly being blown up by mag dumping.
  10. How many slots are there available?
  11. wont be a problem 😎 On a real note: curious to see how this turns out Do you have a ballpark of how many slots will be available? Im assuming the people who want their gang skins have to make their own design.
  12. You guys did it so much that you knew exactly where/how to set up
  13. That's really what it is is experience, even "really good" players struggle to do a Federal Reserve because some just don't know how to do it. Theres just a lot of moving parts that need to be coordinated. Thats how the evidence lockup goes as well. In fact, I would go as far to say that the Federal Reserve deserves a buff on the amount of gold bars you can receive from it, currently its 24 while the mental you get the same payout just sitting in a compound that has 2.5 entrances.
  14. It can be done and has been done on multiple occasions before. Not to sounds like a dick it is a little but of a skill thing though
  15. So you reworded what i said
  16. The event is meant to be hard The payout goes crazy
  17. Hey guys! lets get this suggestion back on track!
  18. Yeah i heard that @Ethan Darrell guy was pretty good
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