A small note regarding the upcoming patch:
As many of you know, we've recently undergone a transfer of ownership which involved moving stuff and setting up all the necessary systems. This process took more time than anticipated and unfortunately did cut into our development schedule for this patch.
We decided to still move forward and release a smaller patch to prevent an extended time without updates and use this as an example of the more open communication we want to strive for.
We appreciate your patience and ongoing support as we work hard to bring the server back to its full potential. Your dedication keeps Asylum strong, and we're excited for what's to come.
You can expect the patch to be released by the end of this week or early next week. An exact date will be added here in a couple days Patch will release on Sunday the 8th of September Added:
Tri-Weekly Domination Event
Tuesdays @ 5:00PM EST, Thursdays @6:00PM EST, Saturday 3:00PM
At the above times Domination will pop on the island. One of four zones will be randomly selected to be contested. (Sofia, Panagia, Arms Island, Drug Peninsula)
For 90 minutes players will be able to spawn at the Domination Rebels and participate at the event, they will be fighting over a pot of the Governors money, and a tax of all weapons and vehicles bought during the event.
Players will be paid if they have at least 250 points with a bonus for placing top 5.
There is a random chance when a flag moves that one of the flags will spawn a:
Hotzone: Points gather twice as fast
Hardpoint: Control of the hardpoint goes to the gang with the most players within the flag zone
Defuse the Bomb: A bomb is placed at the point, the gang who defuses it when the time expires gains 250 extra points to their score
During the event a myriad of optimization features are enabled within the area to delete vehicles, suitcases and corpses within the zone.
Players during the event receive 2x blood money for all kills in the zone
Hit "J" to see all the gangs and their points
Pot counter above the top three on the side of your screen
Cartels in the area are disabled during the event, Arms Cartel does not take a cut from the rebels
Random Event Additions
During the restart we have added a number of random events that will spawn in different locations. They are able to be contested by APD and Rebels although the APD is not required to attend. If they are not secured within the time limit they will self-destruct
Disabled Vehicles
One of the following 3 vehicles are randomly selected to spawn [Ghosthawk (Armed), Prowler HMG, Minigun Boat]
Players scroll on the option "Secure Vehicle"
If the players gang is securing the vehicle when the 15 minute timer expires they will be able to use the vehicle for the restart
If the APD secures it the vehicle will be seized by the officers
Rebel Weapons Cache
A weapons crate will spawn randomly on the island, the loot table is the following:
[Suicide vests, grenades, flashbangs, Katiba, Type 115, Mk200, LIM, RPG-7, Ak12, MXC, MX, ADR-97 Both variants]
Players scroll "Secure Vehicle" to set their gang as the securing group
Players will have access to the loot after 15 minutes
APD Cache
A disabled Huron full of APD loot will spawn on the island, loot table is the following:
[Mk200, Suicide Vests, Grenades, LIM, RPG-32, CMR-76, Zafirs, MK1, Spr-17, MXC,MX]
[Lockpicks, redgull, speedbombs, element 115, remote explosives, arsonist kits, bank notes, meth, goldbars, etc]
Players scroll "Secure Vehicle" to set their gang as the securing group
Players will be able to secure the evidence shipment and the Huron by securing it for 15 minutes
Hotzone Event
At random a cartel point will be selected as a Hotzone.
During the event kills within the capture zone receives 2x blood money
The gang holding the cartel when the event completes receives a 300k bonus.
Cartel Bonuses
Gangs will now receive a cash bonus when they fully capture a cartel.
This bonus is tied to the percentage that the gang has captured and the number of players online. If you capture from 60% up to 100% you will receive less than if you captured from 100% down to 0% and back to 100%.
National HQ Admin Event
The APD Commissioner has requested the return of the APD National HQ as a base of operations for the APD.
Cops can spawn here and do all of the things that they would normally do in any other HQ, except this one is better
The Anti-Air turret/security fense is only active during the admin event though...... unless? No jk its only enabled during the event
Event:
An admin can activate a raid of the National HQ.
Players will be prompted to join via a "9" popup on their screen, they are then put into the raiding group and teleported nearby to gear-up and supply.
APD officers are able to spawn in the HQ until the perimeter has been breached to defend their headquarters.
Civilians must breach all layers of the HQ security to successfully secure the APD intelligence and receive their payment.
APD Weapon locker
Can be found at every HQ (cabinet hanging on the wall next to the store npc), allows you to store some guns/clothes to swap between them (CBRN suit for uranium etc)
SWAT Rework V1
Please keep in mind this is an early iteration of a reworked SWAT system, there are more changes coming to how exactly this system works but we wanted to move forward with this early version to see how exactly it would affect federal events and the community. We will be keeping a close eye on the system and apply balancing when needed.
Loadouts
Non SWAT whitelisted officers now receive a scaling amount of "upgraded" loadouts when a federal event pops based on a few criteria, We will be tweaking these values to maintain a proper balance.
Amount of opposing players
opposing players gear
a few other factors
The "upgraded" loadouts are NOT SWAT (MK1, helmet, etc) kits. but are bound by the same rules (no dropping gear etc, an updated APD policy will be available before the actual patch)
The loadout contains a weapon slightly above that officers rank, therefor increasing APD effectiveness overall vs only buffing a few select SWAT officers
Cadet: MXC
Constable: Type 115
Corporal: Type 115 / Spar 17
Sergeant+: MK-1
SWAT Garage
Based on the same factors as described above the amount of available SWAT vehicles will scale accordingly.
Ability to repair vehicles at fuel stations for a small fee coming soon
Vehicle garage at storage facilities
Loadout option at turfs (these will be separate loadouts due to the different availability of weapons/items)
MX Smoke Launcher and Ammo to Skiptracers
Gang skins (Want your own?)
Crimson
MSK
BBNB
Changed:
Asylum+ loadout slots increased to 10
SGTs can now open house doors
They are still unable to seize house inventory
MobileHQ cooldown reduced to 15mins
A drivers license is now required to purchase a vehicle
Hunger reduced by 10%
Thirst reduced by 15%
Getting out of vehicles will automatically turn off your engine (and save your ears)
Vans are now available to constable+
Fixed:
Restrain Check
Gold bars now consistently affect the weight of the vehicle they are in
Drug runner waypoints
Lockpicking not setting off vehicle alarms when installed