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Mitch

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  1. Asylum Community, Just a quick update from the team here, we want to thank you all for your support in reopening, it’s been awesome to see so many people back online running around. Here is a quick update on where we are. Over the past few weeks, our updates have been focused on bug fixes, anti-cheat improvements, and quality-of-life enhancements. While we would have loved to dedicate more time to new content during this period, these efforts were absolutely necessary to strengthen the foundation of our platform. In addition to addressing key issues, we’ve made significant progress on much-needed backend infrastructure improvements and updates. These changes are essential for ensuring long-term stability and performance, providing us with a more solid base to build on as we move forward. Here is what we have planned for you all as we come into the new year and beyond. Localized Prison Cells at Police HQs: Each police HQ will be equipped with a small holding cell. If a gang member is caught (e.g., during a federal heist), they’ll be temporarily detained here. Breakout Opportunity: Gang members will have a limited window (X minutes) to attempt an easier prison break from the local holding cell. Failure Consequences: If the breakout attempt fails within the set timeframe (or once all gang members are processed and jailed, TBD), the detained player will be transferred to the main jail to serve the remainder of their sentence. Dispute system A lot of rule violations that currently end up as as reports and require admin intervention could be handled between the players themselves. This includes asking for compensation, explaining your side of the story etc, and if you can’t figure it out with the other player an admin will step in and take over. Implementing a system to handle these disputes between players will speed up the process for both parties and ensure people don’t get needlessly banned for minor infractions, while also ensuring compensation is properly logged and visible for admins. Admin warning system The new warning system provides admins with the ability to issue warnings to players for minor infractions, without resorting to more drastic actions like bans. This is especially useful when admins are not online or when the player is offline. Players will be required to read and accept the warning before being allowed to continue playing, ensuring they are aware of the issue. Now obviously there will be some people that will ignore the warning, thats why admins will be able to track of the amount and frequency of warnings a player receives and still issue bans accordingly for repeat offenders Note that this system will not replace the current ban system, this system is for minor rule violations and cases where the situation isn’t cut and dry, Clear and intentional violations will still get issues by the regular bans Interactive gathering with tractors, not driving in circles, harvesting bushes for cotton,tobacco,etc New and improved SRT dynamic, and additional opportunities for civ v specialize cop combat outside of federal events. New skins and crates coming soon @Kelly and @Iuke have made some awesome new skins for us to enjoy, including something we’ve never done before Tutorial town As part of our roadmap, we're thrilled to introduce Tutorial Town! This will be the perfect starting point for newcomers, designed to help players learn the ropes. Players will be able to experiment with core features in a low-pressure, guided environment. Guide NPC's in towns Navigating our towns is about to get easier than ever for new players! Each town will feature a Guide NPC, specifically designed to help new players find key locations and points of interest. Strife domination release (soon) Hireable gas stations for cool perks and passive income We’re introducing Hireable Gas Stations, an exciting new feature that offers players cool perks and opportunities for passive income. Here’s how it works: Own Your Spot: There are three gas stations available to hire, and they reset every server restart. Passive Earnings: Once hired, the gas station generates money over time, which is deposited into a secure safe. It’s up to you to empty the safe regularly—before someone else tries to take it! Raids and Risks: Other players can raid your gas station to steal the cash you’ve earned. Keep an eye out and defend your property! Time-Based Ownership: If you’re offline for more than 10 minutes, your gas station becomes available for someone else to hire. Stay active to maximize your income! Launder with a Bonus: Gas stations double as a laundering spot for banknotes, giving you a 1.5x payout on your cleaned money. Play More, Earn More: The longer you stay in-game, the higher your return on investment. Battle Pass The battle pass will consist of daily/weekly challenges that need to be completed to increase your rank, the further along you get the more rewards you get. There will be 2 tiers available for the battle pass The free tier will reward you with in-game items, Asylum gold, and some lower tier skins The paid tier (bought with Asylum gold) will contain premium skins, asylum gold and more rewards Gang house drug shipments Thank you @Kill Switch for the idea. As a token of appreciation, you have been awarded 500 gold for your contribution. Once a large amount of drugs is stashed at the gang house a shipment can be started, this shipment will lead to a hidden drug dealer that will pay you more for the convenience to buy large amounts of drugs at once. Be warned tho, once you start the shipment other players will get tipped off about your general starting location and direction of the dealer. Distress Beacon Thank you @K0Mat0s3 for the idea. As a token of appreciation, you have been awarded 500 gold for your contribution. An item that will alert police to your location, to which they will respond with high priority. Always usable(even while handcuffed/blindfolded) and only purchasable and usable while part of the Workers Union. We hope this will give newer players and players doing legal money making methods more of a fighting chance against. Leaving mail for house owners Thank you @moift for the idea, As a token of appreciation, you have been awarded 500 gold for your contribution. Leaving mail at a house will allow you to leave a message for an unknown home owner. Whether you've accidentally damaged their property, such as hitting a baseball through their window, or if you wish to make an offer to purchase the house. Simply leave a letter for the home owner to find next time they check their house’s mailbox, this will be as non intrusive as possible to not bother people with prime real estate while still allowing people to make contact. Obviously this is not all but it is an idea of what is to come, we are obviously open to any ideas you as a community might bring to us! You may have noticed that we’ve started awarding 500 gold to players whose suggestions have made meaningful contributions to Asylum. This is our way of saying thank you for helping us improve and grow together! Going forward, we’re excited to keep this initiative rolling—good suggestions deserve recognition. We hope this incentive motivates you to put effort into crafting thoughtful and impactful ideas. Your input is invaluable, and we can’t wait to see what you come up with next! We also want to increase the frequency of patches, no longer waiting and compiling changes but instead push changes as soon as they are completed and tested. more rapid iteration will allow us to react/adapt to community feedback and suggestions more effectively. We're grateful for your support and we can't wait to hear your feedback and suggestions. ---- Obi, Fitz, Mitch
  2. Hi everyone, Today was the first run of server 1 domination event after the relaunch. we obviously encountered a few hiccups: Bugged Capture Point Permanent bugged Hardpoint Circle Marker Hospital Respawns A few unexpected explosions Despite these issues the event ran smoothly for the most part and I hope you enjoyed it! I’d love to hear your thoughts. Whether it’s feedback on what you liked or didn't like, suggestions for improvements, or new ideas, everything is welcome. Looking forward to hear some feedback. Cheers, Mitch
  3. 🎉 Black Friday Sale Announcement: Double Your Gold! 🎉 Hello Asylum Community! We’re thrilled to kick off the holiday season with a Black Friday Sale! From now until midnight(EST) on Tuesday, December 3rd, any gold or VIP level purchase made on https://store.gaming-asylum.com will be doubled! 🎁 Here’s how it works: - Visit our store and make your purchase as usual. - You’ll immediately receive the gold / VIP level you purchased. - We’ll manually double your gold/VIP* purchase (please allow up to 24 hours). Gold store: https://store.gaming-asylum.com VIP levels: https://my.gaming-asylum.com/vip 💡 Exciting News Ahead: We’ve got something special in store for you soon. Keep an eye out in the coming weeks for the addition of two brand-new crates! Perfect timing to put that extra gold to good use. 👀 Keep an eye on the forums/discord in the coming weeks for more future content we are working on. Happy Thanksgiving and best of luck with your loot crate rolls! 🎲 The Asylum Team * Doubling the VIP purchase means if you spend $20 you get $40 towards your VIP level P.S. We'll also be running S1 domination tomorrow (friday) at 6PM EST!
  4. hotfix #1: - removed smokes from vehicles due to an arma bug causing lag - removed infinitely spawning trees on the map - removed the ability to repair sold vehicles
  5. probably temporarily have more vehicles thant normally possible until some get destroyed, but we're still figuring out all the exact details for the merge
  6. server will be locked and no houses will expire, correct
  7. Re-evaluating our staff team and staff responsibilities is definitely being discussed, Its not falling on deaf ears. its just a change we can't implement instantly and we would like to do it right. That is the idea with the updates we will be providing along the way, some of these will also contain polls etc on stuff we would like feedback on
  8. Not a replacement and not an additional faction, more a new system for more RP focused officers to be able to interect with civilians without constantly getting pulled away by shit
  9. Asylum Community, Its been a few weeks and we wanted to update everyone on where we are, and what the next steps are for Asylum. We have kept you all in the dark, a mistake that we will not make again. When we bought the server we had a plan, step one of which was to make a fully functioning S1 domination event, after having satisfied cartel fighters for a little bit we would turn to the civilian population to continue to develop for the RP side of asylum. That didn't happen, we patched on a Sunday night to get Domination and a few other events out to you guys. We proceeded to get DDOSed for a week straight. We ended up sidetracked trying to get the server to a more secure position. Every time we gained traction, we would be DDOSed. We then turned our focus back to Domination, fixing a number of bugs that were missed during testing. We then were faced with another problem. A series of now-former staff members(No not Vortex and Louie for all of you dm'ing them lmao) attempted to ruin the community and attempted to dox and harass more and more of our staff members in an effort to run them off. These are the same staff members who have volunteered their time and effort for years, and have stuck with us even through this administration change. This isn’t meant as an excuse, but rather an explanation as to why development has been slow, why communication has been lacking. We have been trying to stop the bleeding on the backend, which has caused us to fall short on the front end. This is our plan, to you our community members, of what we are going to do and when we are going to do it: Fundamental change in direction: Our focus is returning to where it has not been for years, at the civilian and RP population. We are working on ideas like vehicle insurance, a sheriff system, reworking drug fields and money making methods in general, refreshing dated and hard to use UI’s, a prestige system to unlock exclusive titles and rewards, a rework of the tutorial to better guide new players in the right direction, an in-game warning system for minor rule violations and more that centers around the roleplay and community aspect of Asylum. After careful deliberation and discussing it with the team we have also decided it is in the playerbases best interest to conduct a merge of the V2 and the V3 databases (not housing) to best suit our playerbase and respect the time they have spent on the server for the last 10+ years. While we will be primarily focusing on the roleplay and community aspect, combat will not be forgotten with the release of the improved S1 domination and a new federal event. We will also be releasing a special version of S1 domination with more details following soon. To bring this vision to life, we need time. We are not satisfied with the current state of the server and it doesn’t reflect the quality or experience we want to provide. Therefore, we’ve decided to temporarily lock the server to focus entirely on its overhaul. Our target for a big release that will finally be worthy of being called “V3” is November 22nd, and during this downtime, we will provide regular updates via Discord and the forums to keep everyone informed on our progress. We understand that asking for your trust now might feel like a tall order, especially after everything that’s happened and our failure to follow up on on certain commitments. We’re not asking for blind faith, but we are asking for a chance. We’re just people trying to make Asylum the place we all know it can be. This place is not done yet. -Fitz/Obi/Mitch
  10. I understand where you're coming from but the idea behind these changes is to allow more civ vs civ combat for the people that want it and that will in turn reduce the constant fed event load on cops allowing them to actually patrol and interact with people once again. the domination event will have no impact on you if you dont want to participate.
  11. A small note regarding the upcoming patch: As many of you know, we've recently undergone a transfer of ownership which involved moving stuff and setting up all the necessary systems. This process took more time than anticipated and unfortunately did cut into our development schedule for this patch. We decided to still move forward and release a smaller patch to prevent an extended time without updates and use this as an example of the more open communication we want to strive for. We appreciate your patience and ongoing support as we work hard to bring the server back to its full potential. Your dedication keeps Asylum strong, and we're excited for what's to come. You can expect the patch to be released by the end of this week or early next week. An exact date will be added here in a couple days Patch will release on Sunday the 8th of September Added: Tri-Weekly Domination Event Tuesdays @ 5:00PM EST, Thursdays @6:00PM EST, Saturday 3:00PM At the above times Domination will pop on the island. One of four zones will be randomly selected to be contested. (Sofia, Panagia, Arms Island, Drug Peninsula) For 90 minutes players will be able to spawn at the Domination Rebels and participate at the event, they will be fighting over a pot of the Governors money, and a tax of all weapons and vehicles bought during the event. Players will be paid if they have at least 250 points with a bonus for placing top 5. There is a random chance when a flag moves that one of the flags will spawn a: Hotzone: Points gather twice as fast Hardpoint: Control of the hardpoint goes to the gang with the most players within the flag zone Defuse the Bomb: A bomb is placed at the point, the gang who defuses it when the time expires gains 250 extra points to their score During the event a myriad of optimization features are enabled within the area to delete vehicles, suitcases and corpses within the zone. Players during the event receive 2x blood money for all kills in the zone Hit "J" to see all the gangs and their points Pot counter above the top three on the side of your screen Cartels in the area are disabled during the event, Arms Cartel does not take a cut from the rebels Random Event Additions During the restart we have added a number of random events that will spawn in different locations. They are able to be contested by APD and Rebels although the APD is not required to attend. If they are not secured within the time limit they will self-destruct Disabled Vehicles One of the following 3 vehicles are randomly selected to spawn [Ghosthawk (Armed), Prowler HMG, Minigun Boat] Players scroll on the option "Secure Vehicle" If the players gang is securing the vehicle when the 15 minute timer expires they will be able to use the vehicle for the restart If the APD secures it the vehicle will be seized by the officers Rebel Weapons Cache A weapons crate will spawn randomly on the island, the loot table is the following: [Suicide vests, grenades, flashbangs, Katiba, Type 115, Mk200, LIM, RPG-7, Ak12, MXC, MX, ADR-97 Both variants] Players scroll "Secure Vehicle" to set their gang as the securing group Players will have access to the loot after 15 minutes APD Cache A disabled Huron full of APD loot will spawn on the island, loot table is the following: [Mk200, Suicide Vests, Grenades, LIM, RPG-32, CMR-76, Zafirs, MK1, Spr-17, MXC,MX] [Lockpicks, redgull, speedbombs, element 115, remote explosives, arsonist kits, bank notes, meth, goldbars, etc] Players scroll "Secure Vehicle" to set their gang as the securing group Players will be able to secure the evidence shipment and the Huron by securing it for 15 minutes Hotzone Event At random a cartel point will be selected as a Hotzone. During the event kills within the capture zone receives 2x blood money The gang holding the cartel when the event completes receives a 300k bonus. Cartel Bonuses Gangs will now receive a cash bonus when they fully capture a cartel. This bonus is tied to the percentage that the gang has captured and the number of players online. If you capture from 60% up to 100% you will receive less than if you captured from 100% down to 0% and back to 100%. National HQ Admin Event The APD Commissioner has requested the return of the APD National HQ as a base of operations for the APD. Cops can spawn here and do all of the things that they would normally do in any other HQ, except this one is better The Anti-Air turret/security fense is only active during the admin event though...... unless? No jk its only enabled during the event Event: An admin can activate a raid of the National HQ. Players will be prompted to join via a "9" popup on their screen, they are then put into the raiding group and teleported nearby to gear-up and supply. APD officers are able to spawn in the HQ until the perimeter has been breached to defend their headquarters. Civilians must breach all layers of the HQ security to successfully secure the APD intelligence and receive their payment. APD Weapon locker Can be found at every HQ (cabinet hanging on the wall next to the store npc), allows you to store some guns/clothes to swap between them (CBRN suit for uranium etc) SWAT Rework V1 Please keep in mind this is an early iteration of a reworked SWAT system, there are more changes coming to how exactly this system works but we wanted to move forward with this early version to see how exactly it would affect federal events and the community. We will be keeping a close eye on the system and apply balancing when needed. Loadouts Non SWAT whitelisted officers now receive a scaling amount of "upgraded" loadouts when a federal event pops based on a few criteria, We will be tweaking these values to maintain a proper balance. Amount of opposing players opposing players gear a few other factors The "upgraded" loadouts are NOT SWAT (MK1, helmet, etc) kits. but are bound by the same rules (no dropping gear etc, an updated APD policy will be available before the actual patch) The loadout contains a weapon slightly above that officers rank, therefor increasing APD effectiveness overall vs only buffing a few select SWAT officers Cadet: MXC Constable: Type 115 Corporal: Type 115 / Spar 17 Sergeant+: MK-1 SWAT Garage Based on the same factors as described above the amount of available SWAT vehicles will scale accordingly. Ability to repair vehicles at fuel stations for a small fee coming soon Vehicle garage at storage facilities Loadout option at turfs (these will be separate loadouts due to the different availability of weapons/items) MX Smoke Launcher and Ammo to Skiptracers Gang skins (Want your own?) Crimson MSK BBNB Changed: Asylum+ loadout slots increased to 10 SGTs can now open house doors They are still unable to seize house inventory MobileHQ cooldown reduced to 15mins A drivers license is now required to purchase a vehicle Hunger reduced by 10% Thirst reduced by 15% Getting out of vehicles will automatically turn off your engine (and save your ears) Vans are now available to constable+ Fixed: Restrain Check Gold bars now consistently affect the weight of the vehicle they are in Drug runner waypoints Lockpicking not setting off vehicle alarms when installed
  12. To the Community, For the past decade, Asylum has been more than just a server; it’s been a home and a community where memories were made. We've seen countless players come and go, Asylum has stood resilient, standing the test of time and change. The past 12 months have been particularly tough. We’ve watched our daily population dwindle, slowly but surely, culminating in the difficult decision to wipe the server earlier this summer. It was the right call—after 10 years of different owners, developers, and their respective visions for the server’s economy and play style, it was time for a reset. In a very short time, an immense amount of work went into the V3-branded mission file, both on the front end and back end. For a moment, our population exploded, and it seemed like someone finally had a plan, that there was someone behind the wheel steering us forward. Unfortunately, that wasn’t the case. Decisions lingered for days and weeks, with no one able to rise and take the initiative. Changes on the development side rendered the team unable to make meaningful contributions to the community. Despite the best efforts of HunterB, Akula, DK, and others, without the authority to make impactful decisions, their initiatives fell short. In light of this, several members of the development team took action, forcing a change and taking ownership of the community. Gaming-Asylum is once again in the hands of the developers who have been making the server run. For the first time since Paratus founded this server, those shaping Asylum's future have both an emotional and financial stake in its success. Our goal now is to increase the frequency and quality of patches, drive interaction within the community, and breathe new life into Asylum. We’re going to drag this community kicking and screaming into the next iteration of online role-playing games. Whether it’s GTA 6, Arma Reforger, or Arma 4, we are committed to keeping the community going. We understand that trust is not given; it’s earned. Given the current state of the server, we completely understand if you’re hesitant to believe in promises alone. Frankly, if we were in your shoes, we’d probably feel the same way. That’s why we’re not asking for your trust right now—we’re asking for your patience. We weren’t sure we’d reach this point, but we’re here and ready to move forward. Transitioning ownership is more complex than flipping a switch. We’re currently finalizing the transfer of everything into our name, and during this time, you’ll start to see changes in staff, policies, and more. We’re also hard at work on a comprehensive roadmap that will guide not just development changes, but also updates to factions and administration. Once the paperwork is complete, we’ll dive headfirst into development. You can expect the patch notes for a minor update with some desperately needed changes/fixes tomorrow, with the patch itself releasing by the end of the week or early next week. We appreciate your patience and loyalty through the ups and downs. Your feedback and passion are what keep us going. Together, we’re entering a new era for Asylum, and we’re excited to share this journey with you. Thank you for standing by us. Fitz/Obi/Mitch
  13. Hotfix #2 Fixed drug runner height check Fixed interaction menu actions Fixed interaction menu showing up with no actions
  14. the scroll wheel options? those are still there
  15. denied, we will not be adding specific cornfields we will however be looking at changing the way the gardening truck works to make it easier to harvest specific plants
  16. approved, we will be implementing most of these changes strider water speed can/will not be changed
  17. lets keep it on topic What benefit would there be with ~3 fed events rotating vs just having all of them available at all times?
  18. approved we will be looking at adding more achievements, titles etc
  19. denied how often are you restraining people as rebels? Current we don't see the need to add this to rebels. you can do this while being a Bounty Hunter.
  20. approved, no reason not to
  21. approved, we will look into allowing cops to seize from cops vehicles to transfer illegal items between cop vehicles
  22. approved, nice QoL improvement
  23. Mitch

    Speed Bombs

    denied, we currently don't see the need for this
  24. approved, we will ook into adding it to the map//housing/keychain information
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