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rumrunner7777

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  1. rumrunner7777 liked a post in a topic by Kelly in Designers / Artist Wanted   
    Hello all, The Design Team is again on the hunt for new designers/artists!
    What you will be doing
    Creating skins (EX. Asylum+ skins, Faction skins, crate skins) Creating Icons Listening to the community Working closely with the developers Requirements
    You must be able to prove that you are capable of creating designs or illustrations digitally Willing to take and give constructive criticism No age requirements but handle the role maturely You do not need to know how to put the skin in the game but you must be willing to learn this process Must be able to handle a deadline Design Team Perks
     
    Asylum+ In game money as compensation for designs (this will vary) Further perks available  
    To Apply DM myself @Kelly or @goyney on the forums, or on discord and the Design team will review it. (Please include your work)
    Discord: @goyney @TheOgKelly
     
  2. rumrunner7777 liked a post in a topic by ObiWoki in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    I just got this in my youtube feed, I guess they are trying to tell me something
    p.s. looking into refining this to fit exactly into asylum with @Patato.
  3. rumrunner7777 liked a post in a topic by Blank in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    this is actually a good idea 
    for new players to get a income and a footing in the server
  4. rumrunner7777 liked a post in a topic by Kelly in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    How much time do you have on your hands XD this is amazing 
  5. rumrunner7777 liked a post in a topic by IFKNLOVEHONEY in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    Dear Governor, Great news! Your shipment of Efstratios Queen Bees (Apis mellifera cecropia) packed by our wonderful busy bees at Efstratios Honey is pending pick up by our courier at Agia Marina. As soon as it  is picked up and scanned by our courier we will send the air-tracking information including an estimated time of arrival at your office in Pygros.
    We at Efstratios Honey wish you the best of luck in your repopulation efforts!
    -----------------------------------------------------------------------------------------------------------------------------------------------
     

    Honey
    A beginner/intermediate money maker
     
     
    TABLE OF CONTENTS
    1. Conception
    1.1. Roleplay implications/story influences
    2. Potential balancing
    2.1. Product Specifics
    2.2. Pricing
    3. Epilogue
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Conception
    Honey, is an intermediate legal money maker with illegal implications. Honey would be a field-gatherable item (Raw Honey) able to be produced into three distinct products. 
    On the legal end of the spectrum we have Lemnos Honey. This functions as the beginner route - much like legal Weed Field into Dispensary. This would require the partitioning or introduction of an additional building (or NPC such as PCP) to operate as a processing facility. This would net the smallest profit out of the three but provide a new beginner money-maker alongside Weed Field.
    Illegally, we have two potential end products.
    1. Mad Honey; and
    2. Mead
    Mad Honey functions as our narcotic alternative utilising an already established drug field alongside the new Honey Field. Mad Honey is a mixture of Dark Fungi and our Raw Honey to make a potent psychoactive drug favoured for its easy consumption - a consequence of the rich honey farmed. In order to avoid the need to add more objects, this should be processable at the LSD Sheet Factory as another scroll-menu option (not unlike the multiple options offered at Spirit Distillery). I imagine this being the highest upfront profit product able to be produced. Unlike LSD however, being a 'food' item this should be sellable to Wong's keeping in line with his theme.
    Mead functions as our 'passive' money maker. This proposal would remove the long-forgotten Whiskey varieties offered in the game currently. Its unique identifiers being a two-component alcohol - being only Water and Honey and an extremely long aging time to balance the two-component nature of the alcohol. Obviously, Mead, not being a Spirit would not make much sense to be distilled at the Spirit Distillery, however, in line with being a replacement for Whiskey and not wanting to create more entities than needed should still be 'distilled' at the Spirit Distillery. Keeping in line with the theme of Spirit Distillery a name change to Fortified Mead or Honey Jack may be appropriate here.
    I see Mead (Fortified Mead/Honey Jack) aging as such (aging quantity same as Whiskey):
    Stage 1: Young Mead
    Stage 2: Developing Mead
    Stage 3: Drinkable Mead
    Stage 4: Maturing Mead
    Stage 5: Mature Mead
    Stage 6: Aged Mead
     
    Roleplay implications/Story influences
    The conception behind this money-maker came with a chance tasting of a peculiar honey varietal: Honey Hasapis, a monovarietal thyme honey, produced in Altis' real life counterpart Lemnos. At the time not knowing about Lemnos nor its connection to Arma 3 I investigated Honey Hasapis and learnt of its origin point's connection to the game we all hate. So, with that the cogs began to turn.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Potential Balancing
    Quick side note: I am not in anyway shape or form a developer or have prior experience with such, as thus, everything suggested is that - a suggestion. The Asylum development team is more than capable of balancing and ensuring everything runs smoothly and earnestly deserve a little more respect in this regard.
     
    Product Specifics
    - Raw Honey and Lemnos Honey
    In the vein of being beginner friendly I think risk here should be mitigated, however, potentially making this another field that can be made illegal by the Governor like Weed may add some much needed risky element Additionally, maybe making the Governor make a conscious decision between making Weed legal or Honey legal may add some interesting gameplay elements and action economy to becoming a governor - Mad Honey
    Outside of requiring two components, one being in an easily ambushable KOS zone, I think Mad Honey can be additionally balanced by requiring two process cycles at LSD Factory. The first cycle producing Unsafe Mad Honey (unable to be sold, representing an unrefined version of the final product) and a second process producing Mad Honey. - Mead (Fortified Mead/Honey Jack)
    I think Mead will be controversial in the sense that it is a two-component alcohol, meaning;  - 1: You can produce more of it due to weight; and  - 2: It will be cheaper to produce, no longer requiring the most expensive component to alcohol In an effort to combat the first option, we can make honey weigh 2 per item. Bringing the completed item weight to 3 per, bringing it back in line with other alcohol varieties. As for the second issue, I'm unsure of how to balance this without removing thematic and unique elements to the alcohol. Most notably, honey in an unrefined, unfiltered raw version can harbor wild yeasts which allow for the fermentation.
    However, we can potentially add another balancing factor in the form of bolstering the final product price to compete with or exceed 25 Year Scotch but implement a failure aspect like when you break a lockpick. During the distillation or during the aging, the wild yeasts could 'fail' causing the product to be lost or maybe de-aged to the previous stage.
     
    Pricing
    All prices are suggestions and may not represent an understanding of the economical ramifications to the money maker.
    Lemnos Honey:
    $300 (sold to Market)
    Justification
    Lemnos Honey is designed to be a more beginner friendly money-maker. Ideally to work alongside Weed but not overtake it. At $300 and a weight of 2, a carryall backpack (96 weight / 2 = 48 x 300) equals $14,400 per backpack - enough to get you on your feet and enough to scale out if sold in bulk.
    Mad  Honey
    $850 (sold to Wong's)
    Justification
    Mad Honey is quite literally the mixture of Dark Fungi and Raw Honey. Representing this by taking the current price of LSD Pills ($550) and Lemnos Honey ($300) and combining the two ($850) seems reasonable enough for a double-processed drug that requires you to delve into the Dark Fungi mine/pit.
    Mead (Fortified Mead/Honey Jack)
    $100 (Stage 1)
    $150 (Stage 2)
    $200 (Stage 3)
    $400 (Stage 4)
    $550 (Stage 5)
    $980 (Stage 6); or
    $1000 (Stage 6 alternative)
    Justification
    As explained above I believe Mead (Fortified Mead/Honey Jack) to be a fitting replacement to Whiskey and as such I don't see the prices needing to change much from that.
    However, as also mentioned, if a failure state was to be added prices should be bolstered to compete with 25 Year Scotch or to exceed to balance out the extra work requiring to be put in.
     
    Epilogue
    You've reached the end... congrats! Look, evident by my name I love honey - I'm an enthusiast, a homebrewer and all around bee guy. I think this gives the opportunity to explore some new ways we can use pre-existing money makers and give the opportunity to fill out some of the more undeveloped areas of the map (such as the North Eastern quarter containing Sofia). Plus, who doesn't love exploring a new money maker when they come around on Asylum?
     
    -IFKNLOVEHONEY.

  6. rumrunner7777 liked a post in a topic by Ruffian in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    fun idea. i'd love to become a honey farmer.
  7. rumrunner7777 liked a post in a topic by Mandalorian 2.0 in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    i want this to have new players to make money as its not as riskey as weed theses days
  8. rumrunner7777 liked a post in a topic by IFKNLOVEHONEY in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    No drugs! Only orange blossom honey and toast at the time of making this post!
  9. rumrunner7777 liked a post in a topic by Rogue in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    A thoroughly refined and explained suggestion...

  10. rumrunner7777 liked a post in a topic by Trioxide in Changelog September   
    so do y'all not care about the mood of the game at all? You don't think occasional weather is better than it being sunny all day every day?
     
    That isn't what it looks like, and you know it lol.
  11. rumrunner7777 liked a post in a topic by Gen. Henry Arnold in Changelog September   
    New rain in NVGs, in Kavala, 58 FPS
  12. rumrunner7777 liked a post in a topic by ObiWoki in Changelog September   
    Cause arma 3 has improved its weather and we want to see how it is. Its only light rain and not the shit we had 3 years ago that blurred your entire screen
    Ngl forgot those ill see what I can do with the guns (if we can remove them) and then add it for next hotfix
  13. rumrunner7777 liked a post in a topic by Patato in Changelog September   
    Arma almost been out a decade steve. time to upgrade the toaster
  14. rumrunner7777 liked a post in a topic by Mitch in Changelog July 2022   
    Added:
    Asylum+ Ifirit Skin @lukee Horn Crate 3 "WOO! I Love Asylum!" @Tyrone Darnell "Emotional Damage" "I Will Send You To Jesus" "Who The Hell Said That" "Do You Really Wanna Do This?" "You Disingenuous Dense Mother F@#ker" "Say No To Drugs" "God Please No" ADR to the rank of CPL Another Billboard Image On screen timer for civilian restraints breaking (similar to bank drill timer) Two new Quests "Shank'd" - Shank a fellow inmate (Restart Quest) "Premium Plates" - 20% more time reduced when pressing plates (Lifetime) Shipping Robbery Aesthetics @lukee Donor skins (Chrome, Iridescence & Gold) for the Caesar BTT A sickle is now purchasable at the hunting ground (20% chance at an extra barley/rye/corn) Kill notifications (enable them in your phone's settings) Changed/Tweaked:
     
    Sofia moved to the top of the spawn list (This was all @Mitch (IFRIT)) PM9 Returned to Gun Store (and undercover cpl+) Medical Revive system (Should be more stable) Removed countless repetitive lines Medic Travel bonus has been substantially increased. Medic Pay for responding then someone else reviving the player has been increased.  After blowing up with a suicide vest you will no longer be able to get revived BH license is no longer required to pull Hunters from garages Campfires can now be used in cities, they will turn into burning barrels Keychain, vehicle distance will now show up before the class Name Selling to chop shop now has a timer of 30 seconds Money obtained from chop shop stays traced for 3 minutes For cops -> money is labeled as illegal and displays as "Cash on hand with grease stains" Night Eyes -> Hawk Eyes Spawn with GPS, Binoculars and NVG's Pressing Plates Reduces time 25 -> 10 Weight Organ weight 20 -> 15 Cooked organ weight 18 -> 13 Patato's weight 80 -> 200 Obi Woki's weight 600 -> 400 Fixed:
    Corrected Wiki link in ESC menu to new URL. Image Optimization Backend - Errors Talent systems engineer referring to bank instead of evidence Typo in quest "Transfusion Delusion" Picture CHROME cannot be found Picture "\a3\soft_f_enoch\Quadbike_01\data\Tractor_01_2_red_co.paa" cannot be found (Tractors are not quadbikes @Mitch) Cop warrant tracking (You can no longer obtain the APB as your warrant target) Blindfolds not being able to be removed? Cop redeploy menu showing HQ which you died at and cannot spawn at Not being able to FAK when you have broken legs UFO crash happening too close to restart Doubled shipwreck spawns SWAP function re-enabled for certain vehicles DP11 gang garage is now actually a car garage instead of an air garage Removed:
    Democracy quest
      Hotfix #1
    Bounty hunter actually works Disabled burn barrels "Who Said That" Horn
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