Not necessarily a Quest system but more so a Task RNG system where instead of boring deliveries we can change it up and add tasks that generate random set of jobs for "x" amount of money dependent on how much of something you collect and how long it takes to collect it. for example: Collect 100 Barley for $X,xxx Payout. Go and Collect 20 unprocessed cocaine and return it for $X,xxx amount of money. It would add more to the game then just deliveries and when you don't feel like grinding the money it could add a way for people to earn more money for the items you sell at the illegal or legal task shop, but would also add more Roleplay in the sense of Player Robberies.
Thoughts?