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Steve

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  1. Time for you to get some liked a post in a topic by Steve in Why are gangs disbanding   
    I truly love the crafting system from 6.0. I think its really a good addition to the game. What I don't like and I'll say it again and again and again is the money cap and here's why.

    The gangs who played a lot and did the most end game stuff make a lot of money. So they end up being too rich and keep coming back to fight at cartels and feds, whatever else. They want to make it an even playing field for the new guy who most likely had less then 500k(pre 6.0). Let's be real here. To get all that money you had to work for it and it takes time, a lot of fucking time. The most I think I ever had was 4 mil. And I still believe in money cap removal. What I think is being forgotten is that the people who have all that money are your truly loyal, active players. They are many of times, the kind willing to reply and post suggestions on the forums to better the community in the long run. I think many people would agree that since 6.0 the game has gone down hill. I liked it a lot more pre 6.0, I felt cops rped a lot more. Now that they have to buy their gear if they want any kind of real fire power, they are the saltiest of all salt upon finally catching the criminal. So they robocop the hell out of him/her to make at least some of the money back from getting destroyed time after time. The whole situation is totally fucked. And in truth I think Asylum lost a lot of cool people after 6.0 came out.
  2. Steve liked a post in a topic by Chapo in Why are gangs disbanding   
    i made 200k last night or the other on cop. And I wasn't being a "scumbag cop". 
    You realize that if you search a vehicle, and it has say, 60,000 worth of drugs in it... the person who searched it gets 60k, right? 
    Just because most of you lazy pigs join a server with 30 other cops on and you guys sit around and do nothing except die, doesn't mean rebels should have to pay 5x what you pay for a loadout because you're bad and you die more often. 
     
  3. Steve liked a post in a topic by Churu in Why are gangs disbanding   
    Truth has been said!!! This would be the most amazing update ever on asylum, or if Paratus said he got another dev to help with bugs
  4. Will liked a post in a topic by Steve in Why are gangs disbanding   
    I truly love the crafting system from 6.0. I think its really a good addition to the game. What I don't like and I'll say it again and again and again is the money cap and here's why.

    The gangs who played a lot and did the most end game stuff make a lot of money. So they end up being too rich and keep coming back to fight at cartels and feds, whatever else. They want to make it an even playing field for the new guy who most likely had less then 500k(pre 6.0). Let's be real here. To get all that money you had to work for it and it takes time, a lot of fucking time. The most I think I ever had was 4 mil. And I still believe in money cap removal. What I think is being forgotten is that the people who have all that money are your truly loyal, active players. They are many of times, the kind willing to reply and post suggestions on the forums to better the community in the long run. I think many people would agree that since 6.0 the game has gone down hill. I liked it a lot more pre 6.0, I felt cops rped a lot more. Now that they have to buy their gear if they want any kind of real fire power, they are the saltiest of all salt upon finally catching the criminal. So they robocop the hell out of him/her to make at least some of the money back from getting destroyed time after time. The whole situation is totally fucked. And in truth I think Asylum lost a lot of cool people after 6.0 came out.
  5. Steve liked a post in a topic by Buck in Why are gangs disbanding   
    +1
  6. Steve liked a post in a topic by Jonah in Why are gangs disbanding   
    Also remove gov tax at rebel and replace it with arms tax plz
  7. Steve liked a post in a topic by Chase in Why are gangs disbanding   
    I agree 100% but atm it's not working out the best because people dont want to fight because it's too expensive for for little reward. Imo turfs are too rewarding for what the fight turns out to be it always ends up a gang that has house there full of rooks sit in buildings and random spots to watch flag yet it goves you a huge discount if you own 2. Since cartels are meant to be the bigger better fights shouldnt they be more rewarding? That is why no one is really fighting these new locations because believe me if the cartel gave a good enough reward people fought east arms just to be suicide vested.
  8. Steve liked a post in a topic by DaQuan in Why are gangs disbanding   
    It's really not complicated.  The percentage cut from Arms mechanic before was fine.  The percentage it gave was not.  If it's giving out too much money, adjust the percentage to a lower amount.  Don't complicate things when you have a system in place already that does the job just fine.  Anyone in a big gangs knows how great it was to have arms the entire time you are fighting other people.
    Cartel locations need to have some sort of cycle to them.  The only 2 cartel locations that everyone can agree are the best are Original Arms and Original Meth.  No one wants to see west Coke Cartel or East Arms ever again.  They are just bad, really bad.  Test new locations with people who fight.  We can sit here and go back and forth on what the best locations are.  The only way to decide if they are worth a shit or not is to actually fight competent people there.  Put a location in, let people fight over it for a month, and then decide if it's worth keeping.  If a majority are in favor, you keep it.  If a majority don't care for it, get rid of it and try more.  I bet you could muster up some interest in many gangs for help here.  Once you have enough locations, you can cycle them in and out every few months to keep things interesting. 
    But hey, what do I know?  I've only fought for cartels in big gangs since the beginning...
  9. Steve liked a post in a topic by Gatorade in Why are gangs disbanding   
    Everything he said ^^^
  10. Steve liked a post in a topic by Mc Duushe in Why are gangs disbanding   
    Server 4 and where it is located is kept under lock and key due to cops loving to camp my homes. 
     
     But let's just say when Purges happen my MK18 isn't too far away form my grasp.
  11. Steve liked a post in a topic by Volunteer281 in Why are gangs disbanding   
    While yes I agree that i could always improve my relations with players I normally don't interact with all that often and get more feedback from the community. I have a very good grasp of what is good or not good for the servers.
    I've been around since Asylum was on one server. I've been a LT for going on two years next month and I was and still am a member of one of the original mega gangs. There isn't a thing in the game that I haven't seen or done myself 100 times over. 
    Oh and I play everyday. You just don't know I play everyday because 95% of the time I play under an alias. Very rarely do I actually play as Volunteer. That goes with most of the admin team. 
  12. Steve liked a post in a topic by Eddie in Why are gangs disbanding   
    It's a shame :/ we need players like you to balance out the community.
  13. Steve liked a post in a topic by Bikstok in Why are gangs disbanding   
    Someone didn't read the latest patch notes. Buffed gang banks, cartel money and gold bars. Now he just needs a good argument for sending money directly to the gang account instead of the fridge. People can demand change as much as they like, but if no one argues the benefits then it's never going to happen.
  14. Professor Pericles liked a post in a topic by Steve in Why are gangs disbanding   
    I truly love the crafting system from 6.0. I think its really a good addition to the game. What I don't like and I'll say it again and again and again is the money cap and here's why.

    The gangs who played a lot and did the most end game stuff make a lot of money. So they end up being too rich and keep coming back to fight at cartels and feds, whatever else. They want to make it an even playing field for the new guy who most likely had less then 500k(pre 6.0). Let's be real here. To get all that money you had to work for it and it takes time, a lot of fucking time. The most I think I ever had was 4 mil. And I still believe in money cap removal. What I think is being forgotten is that the people who have all that money are your truly loyal, active players. They are many of times, the kind willing to reply and post suggestions on the forums to better the community in the long run. I think many people would agree that since 6.0 the game has gone down hill. I liked it a lot more pre 6.0, I felt cops rped a lot more. Now that they have to buy their gear if they want any kind of real fire power, they are the saltiest of all salt upon finally catching the criminal. So they robocop the hell out of him/her to make at least some of the money back from getting destroyed time after time. The whole situation is totally fucked. And in truth I think Asylum lost a lot of cool people after 6.0 came out.
  15. Steve liked a post in a topic by Buck in Why are gangs disbanding   
    Make like 5mil cap
  16. Steve liked a post in a topic by Buck in Why are gangs disbanding   
    At least paratus is trying to fix gang life
  17. Steve liked a post in a topic by kryptonthegamer in Section F, Number 5   
    One of my concerns is that ed has only a few hundred hours on arma. Can't say id vote to remove him but I'm kinda curious how the shit that happened?? Either way that being said he is pretty fair imo. I'm just curious looking back at Rangers removal how the captains thought letting Hypanius handle it in the way he did was ok. That seems a bit screwed up.
  18. Steve liked a post in a topic by Tiefman in Section F, Number 5   
    you cant speak your mind on asylum. its been like that for too long..the bullshit censorship came along with the 2nd wave of admins and just got worse and worse.... Asylum has gone from one of the best gaming communities that had the friendliest admins (minus cyberwasp, fuck that guy) to a cesspool of neckbearded drunkard admins who take this shit way too seriously.
     
    now watch me get points/ban for speaking my mind instead of bitching, when admins just encouraged it...
  19. Steve liked a post in a topic by Budbringer in Section F, Number 5   
    Because people like to bitch instead of actually take their issues up with a person
  20. Steve liked a post in a topic by Bikstok in Cartel Poll - No Insults!   
    A lot of people are misunderstanding the arguments for money going directly to the gang bank. There are basically two scenarios happening:
    1) A cross-server gang joins your server. You immediately send a guy to empty the crate, and thus all monetary incentive to fight for the cartel is gone.
    2) A gang starts capping your cartel while you're in the middle of a fed, drug run or fight with the cops. Attacking cartels is tough, and often you won't arrive in time to save the cap. That means you lose the cartel and crate money, and thus have no reason to recap it for the next couple of hours. Gangs used to fly around in orcas all day ready for a fight to happen, but that isn't the norm anymore. People are spread all across the map doing different things.
    The idea of having to "escort" crate money out of a cartel is beautiful in theory, but I can say from experience that it isn't realistic.
  21. Brutus liked a post in a topic by Steve in Why are gangs disbanding   
    I truly love the crafting system from 6.0. I think its really a good addition to the game. What I don't like and I'll say it again and again and again is the money cap and here's why.

    The gangs who played a lot and did the most end game stuff make a lot of money. So they end up being too rich and keep coming back to fight at cartels and feds, whatever else. They want to make it an even playing field for the new guy who most likely had less then 500k(pre 6.0). Let's be real here. To get all that money you had to work for it and it takes time, a lot of fucking time. The most I think I ever had was 4 mil. And I still believe in money cap removal. What I think is being forgotten is that the people who have all that money are your truly loyal, active players. They are many of times, the kind willing to reply and post suggestions on the forums to better the community in the long run. I think many people would agree that since 6.0 the game has gone down hill. I liked it a lot more pre 6.0, I felt cops rped a lot more. Now that they have to buy their gear if they want any kind of real fire power, they are the saltiest of all salt upon finally catching the criminal. So they robocop the hell out of him/her to make at least some of the money back from getting destroyed time after time. The whole situation is totally fucked. And in truth I think Asylum lost a lot of cool people after 6.0 came out.
  22. Olivia liked a post in a topic by Steve in Why are gangs disbanding   
    I truly love the crafting system from 6.0. I think its really a good addition to the game. What I don't like and I'll say it again and again and again is the money cap and here's why.

    The gangs who played a lot and did the most end game stuff make a lot of money. So they end up being too rich and keep coming back to fight at cartels and feds, whatever else. They want to make it an even playing field for the new guy who most likely had less then 500k(pre 6.0). Let's be real here. To get all that money you had to work for it and it takes time, a lot of fucking time. The most I think I ever had was 4 mil. And I still believe in money cap removal. What I think is being forgotten is that the people who have all that money are your truly loyal, active players. They are many of times, the kind willing to reply and post suggestions on the forums to better the community in the long run. I think many people would agree that since 6.0 the game has gone down hill. I liked it a lot more pre 6.0, I felt cops rped a lot more. Now that they have to buy their gear if they want any kind of real fire power, they are the saltiest of all salt upon finally catching the criminal. So they robocop the hell out of him/her to make at least some of the money back from getting destroyed time after time. The whole situation is totally fucked. And in truth I think Asylum lost a lot of cool people after 6.0 came out.
  23. Satan liked a post in a topic by Steve in Why are gangs disbanding   
    I truly love the crafting system from 6.0. I think its really a good addition to the game. What I don't like and I'll say it again and again and again is the money cap and here's why.

    The gangs who played a lot and did the most end game stuff make a lot of money. So they end up being too rich and keep coming back to fight at cartels and feds, whatever else. They want to make it an even playing field for the new guy who most likely had less then 500k(pre 6.0). Let's be real here. To get all that money you had to work for it and it takes time, a lot of fucking time. The most I think I ever had was 4 mil. And I still believe in money cap removal. What I think is being forgotten is that the people who have all that money are your truly loyal, active players. They are many of times, the kind willing to reply and post suggestions on the forums to better the community in the long run. I think many people would agree that since 6.0 the game has gone down hill. I liked it a lot more pre 6.0, I felt cops rped a lot more. Now that they have to buy their gear if they want any kind of real fire power, they are the saltiest of all salt upon finally catching the criminal. So they robocop the hell out of him/her to make at least some of the money back from getting destroyed time after time. The whole situation is totally fucked. And in truth I think Asylum lost a lot of cool people after 6.0 came out.
  24. Goldberg Attorney at Law liked a post in a topic by Steve in Why are gangs disbanding   
    I truly love the crafting system from 6.0. I think its really a good addition to the game. What I don't like and I'll say it again and again and again is the money cap and here's why.

    The gangs who played a lot and did the most end game stuff make a lot of money. So they end up being too rich and keep coming back to fight at cartels and feds, whatever else. They want to make it an even playing field for the new guy who most likely had less then 500k(pre 6.0). Let's be real here. To get all that money you had to work for it and it takes time, a lot of fucking time. The most I think I ever had was 4 mil. And I still believe in money cap removal. What I think is being forgotten is that the people who have all that money are your truly loyal, active players. They are many of times, the kind willing to reply and post suggestions on the forums to better the community in the long run. I think many people would agree that since 6.0 the game has gone down hill. I liked it a lot more pre 6.0, I felt cops rped a lot more. Now that they have to buy their gear if they want any kind of real fire power, they are the saltiest of all salt upon finally catching the criminal. So they robocop the hell out of him/her to make at least some of the money back from getting destroyed time after time. The whole situation is totally fucked. And in truth I think Asylum lost a lot of cool people after 6.0 came out.
  25. Steve liked a post in a topic by Budbringer in Why are gangs disbanding   
    Lack of things to do except fight cops at prison and bank
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