This patch contains the January, February, March and April Donation goal development list, as well as additional fixes and additions.
Limited Time Offerings:
Due to the lengthy amount of time this has taken to get released, the rewards will be active for more than 30 days. The rewards will be removed probably late May. We will update you when the time gets closer.
Seasonal Donation Goal Rewards
Increased sell prices of Processed Cocaine and Cut Diamonds by 30%.
Increased duration of RedGull effect to 6 minutes.
Increased the carry weight of a Carryall backpack to 120 from 96.
Permanent house keys.
Can only be given/revoked by the house owner.
Both players need to be nearby the house when giving the keys out
Will show these owners when cops search houses.
Cops can now search houses if the owner is offline and the house is being used by a permanent key holder
Max of 10 additional key holders per building.
Virtual and Physical Storage to Garages.
The maximum storage is 250 physical and 325 virtual.
Tractor Farming for drug, apple, and peach fields.
Tractors will auto gather items at a 3x speed when driven inside an these areas.
Tractor storage has been increased to 150.
Accessed via the y-menu.
Can only have 1 title active at a time.
There is a settings option to toggle on/off titles from displaying.
More titles to come once we get some more data tracking going on.
Added vehicle mod shop to vehicle garages
Vehicle must be in your garage to modify it.
Custom plates should not be of offensive nature, you may be held liable for the things you put on your plate just like you do in sidechat.
More customization options and values to come soon. This is a starting trial run for the stuff to see how it pans out.
Re-added virtual loot to rebel air drop.
Redeployment Menu for APD and AFD.
Go to any HQ to redeploy to a new one. Same rules apply as if you were soft logging.
Added subscriber vehicle skins to Undercover.
Added a "Let me out!" option for APD at the prison.
Cannot be used while a prison break is active.
Will teleport you to a different spot than the one civilians get teleported to.
Medical supply crates.
Act as a mobile medical shop for all factions with increased buy prices.
Can be purchased by AEMT+ at any AFD airshop.
Can be brought into fights via sling-loading and cargo loading.
Can be destroyed by any faction to prevent infinite use.
Impound option for AEMT+ (similar to the APD one, no seizing).
Red/white smokes to AEMT+.
Medical supply airdrops.
Called in via AFD actions.
Added a hint style notification for who restrained you.
4 new animations, usable with the !e command (e.g !e Hi).
"Hi" - Gives a Wave.
"NuhUh" - Waggles Finger like a teenager in a movie.
"Nod" - A Nod.
"Stop" - Holds hand out (Same as hi just a bit lower).
Animations on key binds for Advanced RP'ers.
Certain Animations/Emotes can now be bound via custom controls. We hope to see these used to enhance role-play. All the below require a gun in hand to work. All below emotes can be done while moving/running without slowing you down.
Custom 16 - Cease Fire (Subscriber Only).
Custom 17 - Nod Yes (Public).
Custom 18 - Nod No (Public).
Custom 19 - Point (Public).
Custom 20 - Halt/Stop (Public).
Note: Toggle Lethal's (APD Only) has been moved to custom control 7.
Re-added slingloaded cargo safety parachute with Airborne talent.
Talent needed for civilians, APD and AFD get this automatically.
Increased height to 100m to activate parachute.
Added personal parachutes to APD/AFD helicopters.
Re-added the use of Processed Cocaine and its effects.
Cop: finding cash with traces of narcotics will give prestige.
Client performance improvements.
LTs/Paramedics will now only open and close doors instead of unlock and lock them.
Heavily reduced radiation screen effect with gas masks equipped.
Limited the amount of parachutes inside the Hummingbird to 4 to allow them to be swapped with backpacks.
Prevented the Rebel Airdrop from being moved around with vehicles.
Updated APD Hunter skin credit to @bbgreg17
Changed AFD emergency lights to red and white.
Changed AFD map markers to be the same as civilian/cop.
The respawn button will now enable if the responding medic dies enroute.
Picking up illegal items (such as bank money) while on cop will put them into a nearby police car where they will have to be seized at an HQ.
Gang houses should appear faster after restart for most people.
Fixed some spelling mistakes.
Fixed vehicles with gold bars being sling-loadable.
Fixed being able to do certain actions while downed.
Fixed Rebel virtual shop purchase cut being sent to Drug instead of Arms Cartel.
Fixed group members being able to un-restrain you without a gun in hand.
Fixed some cool down issues with certain scripts.
Fixed instances of being being able to cook crank right up against a building.
Fixed being able to rob the Federal Reserve without triggering the robbery.
Fixed a few item dupe methods.
Fixed instances of Error: No Unit occurring.
Fixed instances where place-able cartel objects would ban you.
Fixed virtual items sometimes taking a long time to be cleaned up.
Fixed searching of drugrunner planes.
Fixed a script error with medics and weapons.
Fixed rare bug that could switch your side.
Fixed scotch not aging if joining too close to server restart.
Fixed boats being spawned under water in some locations when pulled from garages.
Fixed a notification not being displayed when bloodbagged by someone else.
Fixed a pricing issue with loadout equipping.
Fixed titles not appearing correctly.
Fixed permanent house keys. I hope.
Fixed Ifrit smokes.
Fixed updating of health on the HUD.
Fixed vehicle skin modding allowing you to choose skins you aren't meant to use.
Fixed placement of the "Mod vehicle" button for some people.
Fixed gather cap of Tempests if upgraded.
Fixed other players not being able to hear vehicle horns.
Fixed action for medic supply crates not showing if you logged in after the crate was dropped
Fixed inability to remove house keys from people
Fixed civilian restraints
Fixed vehicle mods not being set after server restart
Fixed ability to set the same title as you already have set
House keys now give garage access (if it's a garage/shed)
House keys can now unlock doors
The house owner can now list key holders through the house menu
Fixed tractor gathering cap
Custom vehicle horns are now played by clicking LMB rather than holding it