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Roberino

APD Officer
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  1. Roberino liked a post in a topic by Paratus in Change Log 6.6.5   
    Hotfix
    Fixed bugs with dropping your virtual inventory on death. Scotch and sea turtles have been added to the dynamic market. Australian police officers can now purchase the offroad as intended. Fixed car spawn points in Brisbane. Added a salt trader to southern Australia. Fixed issues with jury duty on Australia. Fixed a bug with storage crates being added to new house types on Australia. Vehicles on Stratis and Australia will now come back to your garage properly.
  2. Roberino liked a post in a topic by Eli in Modded Server Bug List   
    Some of the clothes in server 6 are bugged. You can run people over if you just pass by them or they run towards you. Will put up a video tomorrow.
  3. Roberino liked a post in a topic by FireMelon in Server 6   
    I haven't had to time to explore the area to see what would be available to use but since the cops won't be patrolling the area, any cities within that area could be non-governed towns and whatever gang captures and controls that town makes profit as if people lived there and were taxed by the occupying gang. So if another gang wants to attack your town, once they come within a certain radius of the town with illegal weapons, it would be like a town invasion from wasteland servers so you would need to defend your town from the attackers but also could go attack other gang's towns. This would give rebels a way to pvp at different parts of the map away from cities populated with civilians and somewhere they can fight while not having to worry about running into cops patrolling. I think this would give little gangs the opportunity to make money while still having to work for it by defending from other small ones or going after the big gang's towns when they try to take yours. Also to balance the number of players fighting for each gang like turfs you could only have a certain number of gang members in the zone.
    TL;DR make gang turfs that cops won't patrol in but gangs can always constantly fight over while the gang holding it makes money over time for holding/defending it
  4. Roberino liked a post in a topic by Satan in Server 6   
    Once people get money, it can probably be a pretty cool PVP zone. It'd be cool if there was some kind of territorial capture in the area that gangs could fight over that generated revenue.
  5. Roberino liked a post in a topic by STON3COLDK1LL3R in Modded Server Bug List   
    Maybe by the time it takes me to finally download the mods the server will be stable. See you guys in a few days.
  6. Roberino liked a post in a topic by dennozZ in my awesome cadet week..   
     
  7. Roberino liked a post in a topic by cloud - 911 in Today in Kavala and Police Negotiation   
    Today at the entrance to the police station at Kavala, the our gang collective petition police station, adjusting the poor every day to eat a meal of rice, police and consultations, the police are very good, promised every day can eat delicious food and water. Today is a beautiful day!
                                                                                                                                                                                                                           Cloud  |-911-|

  8. Roberino liked a post in a topic by The Monopoly Man in Snatch leaves Precinct 4 for COP   
     
    I cri everytime
    1 like = 1 prayer 4 snatch
  9. Roberino liked a post in a topic by Trilligy in Alright Paratus, Formally asking.   
    Its not locked so I'm locking this because its pointless to have 2 threads on this keep that one going.
  10. Roberino liked a post in a topic by Painbringa112 in Painbringa's Ghost hawk has been found and destroyed.   
    I've just died a little on the inside.
  11. Roberino liked a post in a topic by Alec-I in A message to Encore   
     
  12. Roberino liked a post in a topic by Goldberg Attorney at Law in Pointless but cool program.   

    5 hours of pornhub for science of course.
     
  13. Roberino liked a post in a topic by Paratus in Change Log 6.6.5   
    This is a pretty sad patch. Granted, the couple features might be useful but it's a very small update. The reason for this is that we spent time this week exploring a modded server, now that Arma's launcher makes installing mods a bit easier.
    Next week you will most likely see our first modded server. To start, it's not going to be very different from regular Asylum servers in terms of gameplay, but it will feature new guns, new vehicles, and more. It may even be on a whole new landmass.
    6.6.5
    A new phone call option has been added for calling 911. This will initiate a phone call with the current 911 dispatcher. The police dispatcher can now assign waypoints to all police officers. This will add a marker on their map as well as on their HUD.  
    Hotfix
    Fixed bugs with dropping your virtual inventory on death. Scotch and sea turtles have been added to the dynamic market. Australian police officers can now purchase the offroad as intended. Fixed car spawn points in Brisbane. Added a salt trader to southern Australia. Fixed issues with jury duty on Australia. Fixed a bug with storage crates being added to new house types on Australia. Vehicles on Stratis and Australia will now come back to your garage properly.
  14. Roberino liked a post in a topic by Wubz in Cop Series Help   
    You seem to dislike any form of cover. If you weren't doing that Prison Break against the "God Tier" Asians that entire time you were moving the truck you would've died in a heartbeat. Maybe ask if anyone has a smoke to pop in front of the truck so you can move it with more cover. Once you crossed the bridge you got out of the Hatchback and you back up away from the walls and the sandbags. Again, if it was any other Gang they most likely would've killed you. Other than that lead your shots a little better. That all comes with practice though. Keep up the good work.
     
    Edit: I may be wrong but it looks like you have Motion Blur and Bloom on. It makes the game more realistic and beautiful but it's not the best for combat. If it is on I suggest you tweak your settings a little.
  15. Nathan Watkins liked a post in a topic by Roberino in Onyx Recruitment | Server 2 | Open   


    About Us
    We're a group of friends who have played Asylum together for over a year.
    We play Server 2/5.
    We will focus on having fun.
    We will also focus on cartels, Banks, PB, Feds, etc.
    We also play Counter-Strike: GO as another game.
    We're looking for people who are enjoyable to be around and are generally okay at the game.
    If accepted, We will give you the TS for an interview.
    You will be put on a 1-2 week trial so we get to know you and you get to know us.
    Requirements
    Have 500+ Hours on Arma.
    16 or Older (Exceptions can be made).
    Have Teamspeak and Mic.
    Be able to make money on your own.
    Have experience in doing Bank/Fed/Prison/Cartels.
    If you meet the requirements, feel free to apply!!
     
    -Application-
    Ingame Name:
    Age:
    Timezone:
    Previous Gangs:
    Arma 3 Playtime:
    Are you a whitelished player, If so what rank:
    What can you bring to the gang:
    Tell us about you, why should we bring you in?

    You will be denied if you can not follow the simple format.
  16. JacobHarr liked a post in a topic by Roberino in Training Server For Gangs   
    I recently bought a 40 slot arma server for gangs to Practice/Train on!! If anyone wants there gang to fight/train on it, send Me a message on the forums in advance to set a date and time!! If two gangs want to schedule a war/fight, send me a message at least an hour before.
    The server has a Asylum based mission with Bank, Fed, Prison, Rebels, Cartels, HQs, etc...
    We want the server to be as easy going as we can since it isn't a complete Asylum Script. There is not a Defib, or Bloodbag script yet. (Looking Into It)
    You pick your gear with an Arsenal when you spawn in.
    We are against the use of any gear not actually in Asylum. (Unless you guys discuss it and both parties are okay with just messing around)
    The server file is a little wonky at the moment so we will try to fix it. Bare with us as we edit the servers bugs.
    We limit Gear to Asylum like we said. But Nades are limited to 1 a Rebel. Smokes are allowed. No Caliber above 7.62 rifles. All pistols are allowed (Yes, the 4-5)
    The server will be free to use, but donations are appreciated.
    -Credit to TheBoss for making the map!
  17. The Boss liked a post in a topic by Roberino in Training Server For Gangs   
    The server is up, If you want to train on it, or have a gang war, just send me a PM on the forums.
  18. Skittles liked a post in a topic by Roberino in Training Server For Gangs   
    I recently bought a 40 slot arma server for gangs to Practice/Train on!! If anyone wants there gang to fight/train on it, send Me a message on the forums in advance to set a date and time!! If two gangs want to schedule a war/fight, send me a message at least an hour before.
    The server has a Asylum based mission with Bank, Fed, Prison, Rebels, Cartels, HQs, etc...
    We want the server to be as easy going as we can since it isn't a complete Asylum Script. There is not a Defib, or Bloodbag script yet. (Looking Into It)
    You pick your gear with an Arsenal when you spawn in.
    We are against the use of any gear not actually in Asylum. (Unless you guys discuss it and both parties are okay with just messing around)
    The server file is a little wonky at the moment so we will try to fix it. Bare with us as we edit the servers bugs.
    We limit Gear to Asylum like we said. But Nades are limited to 1 a Rebel. Smokes are allowed. No Caliber above 7.62 rifles. All pistols are allowed (Yes, the 4-5)
    The server will be free to use, but donations are appreciated.
    -Credit to TheBoss for making the map!
  19. Shepurd liked a post in a topic by Roberino in Training Server For Gangs   
    I recently bought a 40 slot arma server for gangs to Practice/Train on!! If anyone wants there gang to fight/train on it, send Me a message on the forums in advance to set a date and time!! If two gangs want to schedule a war/fight, send me a message at least an hour before.
    The server has a Asylum based mission with Bank, Fed, Prison, Rebels, Cartels, HQs, etc...
    We want the server to be as easy going as we can since it isn't a complete Asylum Script. There is not a Defib, or Bloodbag script yet. (Looking Into It)
    You pick your gear with an Arsenal when you spawn in.
    We are against the use of any gear not actually in Asylum. (Unless you guys discuss it and both parties are okay with just messing around)
    The server file is a little wonky at the moment so we will try to fix it. Bare with us as we edit the servers bugs.
    We limit Gear to Asylum like we said. But Nades are limited to 1 a Rebel. Smokes are allowed. No Caliber above 7.62 rifles. All pistols are allowed (Yes, the 4-5)
    The server will be free to use, but donations are appreciated.
    -Credit to TheBoss for making the map!
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