kryptonthegamer Posted March 13, 2016 Report Share Posted March 13, 2016 Go to steam settings in game and enable fps Counter. Note fps. Now go to a door/hatch and scroll wheel, note how hard the fps drops. No our scroll wheel isn't superior to an action menu. Sorry @Paratus Buddy™, Tiger and JIMBO like this Link to comment
rngr Posted March 13, 2016 Report Share Posted March 13, 2016 I actually vastly prefer the scroll wheel to a key-press to interact with shit. DreamC and Rodrigo like this Link to comment
KBW Posted March 13, 2016 Report Share Posted March 13, 2016 It's because, when you start scrolling, the game begins evaluating hundreds of sets of conditions to determine which options you should have available to you at the given moment. Some seconds later, it ceases evaluating and waits for you to start scrolling again before computing the conditions again. The reason interaction menus are so popular vs. addAction is/was that addAction conditions are evaluated each frame, action menu conditions are evaluated once. Trying to evaluate hundreds of sets of conditions every frame, is obviously going to decrease FPS due to massive strain on the CPU. kryptonthegamer and Dextrix like this Link to comment
Jesse Posted March 13, 2016 Report Share Posted March 13, 2016 1 hour ago, KBW said: It's because, when you start scrolling, the game begins evaluating hundreds of sets of conditions to determine which options you should have available to you at the given moment. Some seconds later, it ceases evaluating and waits for you to start scrolling again before computing the conditions again. The reason interaction menus are so popular vs. addAction is/was that addAction conditions are evaluated each frame, action menu conditions are evaluated once. Trying to evaluate hundreds of sets of conditions every frame, is obviously going to decrease FPS due to massive strain on the CPU. Wait so the 108+ (assuming more now) addActions for civilians alone is taxing on one's CPU? lol.... Link to comment
kryptonthegamer Posted March 13, 2016 Author Report Share Posted March 13, 2016 4 hours ago, Jesse said: Wait so the 108+ (assuming more now) addActions for civilians alone is taxing on one's CPU? lol.... Yes it is Link to comment
KBW Posted March 13, 2016 Report Share Posted March 13, 2016 (edited) 4 hours ago, Jesse said: Wait so the 108+ (assuming more now) addActions for civilians alone is taxing on one's CPU? lol.... Well yeah, but perhaps I didn't elaborate enough on that point. In the context of ARMA, the resources which are available to it are historically not enough. It's not taxing to the CPU as a whole, no, but in reference to the total resources available to the arma game, I will again state that evaluating 100+ SETS of conditions every single frame is too much - as is evidenced by the noteworthy decrease in framerate. But uh, what can you do about it? addActions are garbage, but the Asylum is historically addAction based and isn't changing now so RIP. Edited March 13, 2016 by KBW Link to comment
Big Fred Posted March 14, 2016 Report Share Posted March 14, 2016 I'm having more FPS issues with the fog and these godamn insects flying around my screen than the scroll wheel menu actually. Link to comment
kryptonthegamer Posted March 14, 2016 Author Report Share Posted March 14, 2016 4 hours ago, Big Fred said: I'm having more FPS issues with the fog and these godamn insects flying around my screen than the scroll wheel menu actually. Yes remove fog please! Big Fred likes this Link to comment
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