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Work camp - the solution to high demand items and rebel sided fights


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Rebels could kidnap civilians and maybe police officers and send them to a Labor camp for a short amount of time. The work camp would be similar to prison except that upon their arrival the prisoner would be randomly assigned a quota of weapons or vehicles to craft to gain their freedom. The resources would of course already be provided at the work camp, and the inmate would receive some money for each weapon or vehicle crafted. The weapons and vehicles would then be added to the market. To keep from being too annoying each player could only be sent to the work camp once per server restart. Cops could also conduct a raid on the camp which would be like a reverse prison break (since the cops are always saying they want an opportunity to defend). If the cops hold down the camp for a set amount of time all the inmates would then be released and the cops would each receive a bonus paycheck, lets say 25k or something good like that. 

 

This could be a feature that benefits all members of the server. Cops would have an objective based fight that they get to defend for once, kavala trolls and newer players who get kidnapped would gain money for their labor instead of having to grind wood or weed, civilians would have cheaper vehicles, and rebels would have cheaper guns. This could also promote more kidnapping which can be one of the most fun RP experiences available on asylum, and encourage the more widespread use of non-lethal weapons. Finally, this could also bring back a lot of the inactive cops who quit due to the lack of banks, feds, and pb's.

Edited by Treeherder
Voltage, g1ant, Google™ and 9 others like this
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46 minutes ago, Treeherder said:

This could also promote more kidnapping which can be one of the most fun RP experiences available on asylum, and encourage the more widespread use of non-lethal weapons. 

Kidnapping Fun ahahaha ................. You must be joking right ? 
As for non-lethal weapons bounty hunters are bad enough.

BioHazard likes this
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15 minutes ago, Sleepy said:

So i basically get jailed by cops and robbers just u can get an eady life?

It would be very quick and you would make money from it so what's the problem here? You would also be making stuff you buy cheaper so you benefit yourself as well as everyone else.

Edited by Treeherder
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45 minutes ago, Sleepy said:

I dont think this should be a thing. Anyone with a gun would be kidnapping everyone. 

Not really because there would be no monetary reward for imprisoning someone. The rewards would be passive and as such most people would choose to continue grinding money instead. 

Edited by Treeherder
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8 hours ago, Treeherder said:

It would be very quick and you would make money from it so what's the problem here? You would also be making stuff you buy cheaper so you benefit yourself as well as everyone else.

You just dont want high prices guns & therefore get people to do what u dont want to do. If u still dont get it, u ll ruin someone's gameplay just so u can get a better one, ye ye no.

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It is a good idea on paper.  I can see the arguement that there would be too much imprisonment on the server at that point though.  Your average civ would have his precious free time taken away by rebels, bounty hunters and cops.  That could really kill the game for players starting out, even once per restart could get ridiculous.  People want to have fun and not be the entertainment of others who put waaaay too much time into this game.

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It sounds nice but i think bigger gangs will continuously send people to the camp and waste their time. I know its only once per restart but people could troll and send gang members when they are fighting to prevent them from returning to the cartel, much as cops/bounty hunters are camping donor town.

 

Good idea but -1

 

Sheriff Rick Grimes likes this
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