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Walt

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  1. Walt liked a post in a topic by Carterr in Carter II   
  2. Aslan liked a post in a topic by Walt in - ? - Unknown Academy   
    +1, a great arma 3 skill up/ leadership academy.
  3. Oskarr liked a post in a topic by Walt in - ? - Unknown Academy   
    +1, a great arma 3 skill up/ leadership academy.
  4. Walt liked a post in a topic by Oskarr in - ? - Unknown Academy   
    At Unknown Academy, we believe that everyone has the potential to become a gaming master, regardless of their current skill level. Whether you're an semi experienced player looking to refine your strategy or someone who's been playing for years but still feels like there's room for improvement, you'll find a warm welcome and plenty of opportunities for growth within our community.
    REQUIREMENTS:
    Minimum 1000 hours.
    Relaxed.
    Willing to learn.
    Lion mentality.
    APPLICATION FORMAT:
    In game name:
    Player ID:
    Hours on Arma 3 (screenshot required):
    EU/NA:
    Past gangs:
     
     
     
  5. Walt liked a post in a topic by uc. in Walt | Asylum 4   
    my man, sick
  6. uc. liked a post in a topic by Walt in Walt | Asylum 4   
    Altis Only, Enjoy!
  7. Walt liked a post in a topic by Lucien in Lucien Montage   
  8. Walt liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  9. Walt liked a post in a topic by Oskarr in Issues With asylum from a new players perspective   
    Server needs a wipe or to remove alot of money and houses from players make dom money only usable on dom 
    group cap would be great to make more gangs and not have 1 mass gang with every shootable player in it
    moneycap would be great and would actually make people have to do runs so the server feels alive would also make cartels worth something
    cops needs limiting when it comes to pulling armor shouldnt be allowed to pull their own ifrit should have to have 1 or more in there with them, main server should not be played as dom
    Also think there is way to many different drugs to be made and how everything is based around athira (below pyrgos is completely unused)
    Ifrits needs to be expensive so less are pulled and more are stacked (only gonna matter if money gets removed) again main server should not be played as dom and shedding should not be allowed to make sure ur ifrit is somewhat savable and not able to be blown up in less than 2 min from losing it
    New players also need to understand that drugs are high risk and even higher with large trucks and should not be ran alone unless ur doing small runs
    just my opinion and i know most of u guys are not gonna agree
  10. Walt liked a post in a topic by ł S4M ł in Strider and Hunter   
    Please don’t, this makes it 10x harder for cops and civs, if you’re a cop (lower rank) you can’t pen the glass so you’re sat there waiting to be dropped on or you chase them until they crash…
     
    For rebels, cops already pull enough armour, swat always gets deployed and we will spend more time mag dumping hunters and striders which intern gets our heads shot off by the  mk1 camping monkey 500m out…
     
    sure change the medic hunter and strider who cares, but bounty hunter, cop and civ are fine, if you want ifrit glass buy an ifrit.
  11. Dreavey liked a post in a topic by Walt in Walt | Asylum 4   
    Altis Only, Enjoy!
  12. ParkerRadley liked a post in a topic by Walt in Parker | Oly/Asy   
    Insane stuff Parker ❤️
  13. Walt liked a post in a topic by Crunchedd in Walt | Asylum 4   
    n1
  14. Walt liked a post in a topic by Bobby River in Change nametags completely on dom   
    Remove all titles and achievement titles on dom nametags Change the base nametag colour from white to red This will make nametags less aids on dom where some people abuse nametag titles which are grey/white/green and make nametags more clear.
  15. .Shy liked a post in a topic by Walt in Walt | Asylum 4   
    Altis Only, Enjoy!
  16. Walt liked a post in a topic by Fried Rice in Shit-Tage   
  17. Walt liked a post in a topic by Knight05 in Walt | Asylum 4   
    Don't you EVER talk about Walt like that. This man is the kobe Bryant of arma and the living embodiment of pure skill and pure form carefully blended together in perfect harmony.
     
  18. Knight05 liked a post in a topic by Walt in Walt | Asylum 4   
    Altis Only, Enjoy!
  19. Walt liked a post in a topic by dammy in Walt | Asylum 4   
    good work
  20. Walt liked a post in a topic by Chester GoldPenis in Ifrits back to civ only   
    No one cares about this topic anymore, it ain't changing @kryptonthegamer.  Mass Ifrit pulling and MK1 dropping is happening way more often than 1-2 times per month, the frequency is much more than that and it will continue to happen. It's happened at 2-3 events in less than a week...
    To discuss this, if you don't think handing out downing MK-1s to multiple officers who wouldn't otherwise have them doesn't give you a significant advantage I really don't know what to say. Pretty sure with the current script you have to shoot someone below 75% HP to down them with an MK-1 which is 1-2 shots, in contrast obviously rebels have to kill you (-100%). Adding changes to the APD policy to govern the use of these kinds of things would be appropriate but instead, you are planning on having everyone, including yourself, arbitrarily decide how many Ifrits and MK1s you need to drop. Sounds like a great system 👍 
    "Just know, the fed you guys fought last night was not normal. I would love for you guys to stick around and try a few more. "
    This is an ironic quote because this entire thing has become the new normal. Gangs willing to do these events will continue to decrease. At least you'll still be able to do feds with your gang, probably will be the only gang doing them for the future! @DarkKnight
  21. Walt liked a post in a topic by Batcan in Ifrits back to civ only   
    Our ifrits aren't free. You guys have admin higher ups mass pulling for free, dropping free weapons as well, as far as I know, could be wrong about the mk1s being free. If we have to all pull ifrits the cost of the event at that point isn't even worth it compared to what we could make. The risk of cops vs civs is completely unbalanced. ATP it seems that the rules are catered towards a group that used to do feds with massive numbers and all mass pulled armor. Most likely also playing with admins that can pull free ifrits. At that point not only do you have better armor (pilots + tier 2), more numbers, and the ability to respawn and come back almost instantly, but you are barely losing anything when you do.
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