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BigPapaQ2

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  1. BigPapaQ2 liked a post in a topic by Reapered in mods these days   
    Don't think anybody is gonna beat painbringas record.
    Got BABs'd the first 5 minutes of being a mod
  2. BigPapaQ2 liked a post in a topic by Clint Beastwood in mods these days   
    >Be new moderator
    >Congrats on first month
    >Just got the ability to put his own bans in.
    >Already tests debug console
    >Gets BABs'd
     
    Ass...
  3. BigPapaQ2 liked a post in a topic by Reformed epTic in Remove protest signs   
    let's remove signs, surely that'll bring people back to our servers! 
  4. BigPapaQ2 liked a post in a topic by Paul Blart in Houses???   
    Didn't know a good title, If servers 2 and 3 are only up when there are an abundance of players online, how do I access my scotch houses and others on server 3? I tried to buy some houses in server 1 and 4 but it seems like every house is already owned. My scotch business isn't meant to be. 
  5. BigPapaQ2 liked a post in a topic by Tusken Raider in Change log 8.0.6   
    Let’s see what the excuse for gang life being dead in a week will be.
  6. BigPapaQ2 liked a post in a topic by Bherky in Change log 8.0.6   
    Wipe all servers, get one good server that can hold 250 people or some 
    This way kavala will be LIT
  7. BigPapaQ2 liked a post in a topic by bamf in Change log 8.0.6   
    Let's go point by point:  
    1.  I'm working on this in every patch - as well as outside of patches.  The BE kicks happen on multiple servers.  It's either something we all do in common, or it's BIS.  It's not obvious to any of the communities who have the issue (nor to BIS) what causes these issues.  
    2.  Targeted ban removals have happened.  I've also significantly altered the time periods for bans on the servers.  I've said in multiple places that I want bans to be a way to teach players rather than being punitive in nature.  This is work in progress.  But "mass unbanning" of some types of bans is not what we're going to do.  
    3. There are tons and tons of ways to make money.  Prices on things have been brought down.  This is a lever I'm tweaking, albeit slowly.  
    4.  We are working on new content.  New things take longer though.  
    5.  Civ reps is something we can consider.  I'm open to talking to the community.  You guys have a back end line to me right now (which I'm sure you all know anyway).  Use that for now while I'm getting other things done, and then we can talk about a dedicated rep system of some sort.  
    6.  Donor goals is something that is going to happen.  Paratus and I have already discussed adding this to our current monetization methods.  Look for a post soon regarding this.  
    7.  Increasing the dev team is tricky.  When we asked for SQF contributors I got a lot of people who said they would be willing to learn SQF and help out.  What I really need is a group of contributors who already know SQF, know how to create code in SQF from scratch, and have time they would like to give back to the community to enhance things within the vision that the dev team has for the direction of the game.  
  8. BigPapaQ2 liked a post in a topic by bamf in Change log 8.0.6   
    The point of the change to the bank money was to allow more people access to that content.  You can get drills at a turf (and likely other spots soon).  I don't know why there is such hostility for something that makes doing a bank easier for the community.  You guys just can't seem to take good news and move on at times...  
    Also, now when you're holding the money you don't run slow as crap.  Again, think of the upside here.  
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