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Volunteer281

Retired Staff
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  1. Buck liked a post in a topic by Volunteer281 in King Identities   
    What if I told you nobody cares?
    Locked.
  2. George liked a post in a topic by Volunteer281 in King Identities   
    What if I told you nobody cares?
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  3. Shark liked a post in a topic by Volunteer281 in King Identities   
    What if I told you nobody cares?
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  4. Roberino liked a post in a topic by Volunteer281 in King Identities   
    What if I told you nobody cares?
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  5. Soviet Toaster liked a post in a topic by Volunteer281 in King Identities   
    What if I told you nobody cares?
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  6. Reavantos liked a post in a topic by Volunteer281 in King Identities   
    What if I told you nobody cares?
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  7. vazybot liked a post in a topic by Volunteer281 in King Identities   
    What if I told you nobody cares?
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  8. Haych liked a post in a topic by Volunteer281 in Strengthen Orcas Again   
    Really? I mean honestly are you being serious? Would you prefer Paratus just implement a  button  for when you are being shot at while flying in the Orca? Or are you trying to recreate an old GI Joe cartoon where nobody actually dies?
    That is 100% incorrect. Asylum Altis Life was not built for rebels. It was in fact built as an Altis Life RPG where the rules on RP were much more relaxed compared to other Altis life mods. It's a place where people are free to play as hard working honest civs, criminals, cops, rebels, etc. In fact it wasn't until 5 months after the servers went up that cartels and gang tags were even introduced. Is the rebel side a big part of the community now? Sure, but they are no bigger or more important that any other "faction" in the game. This is not Altis Rebel Life. Nor is this Altis Cop Life. The sooner you realize this community is bigger than just what "role" you like to play, the happier and better off you will be.     
  9. Goldberg Attorney at Law liked a post in a topic by Volunteer281 in Strengthen Orcas Again   
    Really? I mean honestly are you being serious? Would you prefer Paratus just implement a  button  for when you are being shot at while flying in the Orca? Or are you trying to recreate an old GI Joe cartoon where nobody actually dies?
    That is 100% incorrect. Asylum Altis Life was not built for rebels. It was in fact built as an Altis Life RPG where the rules on RP were much more relaxed compared to other Altis life mods. It's a place where people are free to play as hard working honest civs, criminals, cops, rebels, etc. In fact it wasn't until 5 months after the servers went up that cartels and gang tags were even introduced. Is the rebel side a big part of the community now? Sure, but they are no bigger or more important that any other "faction" in the game. This is not Altis Rebel Life. Nor is this Altis Cop Life. The sooner you realize this community is bigger than just what "role" you like to play, the happier and better off you will be.     
  10. Spank liked a post in a topic by Volunteer281 in Strengthen Orcas Again   
    Really? I mean honestly are you being serious? Would you prefer Paratus just implement a  button  for when you are being shot at while flying in the Orca? Or are you trying to recreate an old GI Joe cartoon where nobody actually dies?
    That is 100% incorrect. Asylum Altis Life was not built for rebels. It was in fact built as an Altis Life RPG where the rules on RP were much more relaxed compared to other Altis life mods. It's a place where people are free to play as hard working honest civs, criminals, cops, rebels, etc. In fact it wasn't until 5 months after the servers went up that cartels and gang tags were even introduced. Is the rebel side a big part of the community now? Sure, but they are no bigger or more important that any other "faction" in the game. This is not Altis Rebel Life. Nor is this Altis Cop Life. The sooner you realize this community is bigger than just what "role" you like to play, the happier and better off you will be.     
  11. Volunteer281 liked a post in a topic by Capt Pepper in Strengthen Orcas Again   
    Furthermore, to quell this debate about the orca. The PO-30 orca is based off the MH-65 Dolphin, a helicopter commonly used by the United States Coast Guard for search and rescue missions. Ive done a bit of research on the helicopter and there is nothing about that airframe that constitutes it being able to take such a beating.
    Granted, the rebels loved it for its resilience. I know what I'm about to say is gonna make me a hated man. Y'all need to get out of your comfort zone and develop some new tactics. I'd personally recommend the Mohawk as you can actually fire out the back ramp mid transit. That only could prove quite useful in a multitude of scenarios.
  12. Volunteer281 liked a post in a topic by Reformed epTic in Strengthen Orcas Again   
    Rebels shouldn't be able to exploit game mechanics to gain an unfair advantage over the cops. 

    Can't have everything we want. 
  13. Windmere liked a post in a topic by Volunteer281 in Strengthen Orcas Again   
    Really? I mean honestly are you being serious? Would you prefer Paratus just implement a  button  for when you are being shot at while flying in the Orca? Or are you trying to recreate an old GI Joe cartoon where nobody actually dies?
    That is 100% incorrect. Asylum Altis Life was not built for rebels. It was in fact built as an Altis Life RPG where the rules on RP were much more relaxed compared to other Altis life mods. It's a place where people are free to play as hard working honest civs, criminals, cops, rebels, etc. In fact it wasn't until 5 months after the servers went up that cartels and gang tags were even introduced. Is the rebel side a big part of the community now? Sure, but they are no bigger or more important that any other "faction" in the game. This is not Altis Rebel Life. Nor is this Altis Cop Life. The sooner you realize this community is bigger than just what "role" you like to play, the happier and better off you will be.     
  14. Volunteer281 liked a post in a topic by Sheriff Rick Grimes in Strengthen Orcas Again   
     
    There's always been people who thought the flying tank was a stupid idea.  Plenty of 'true rebels' believe that.
  15. Volunteer281 liked a post in a topic by Sheriff Rick Grimes in Strengthen Orcas Again   
    I can't say i'm a fan of the flying tank.  It is a helicopter, people shouldn't be using them in such unrealistic ways, this includes both sides.
  16. Spank liked a post in a topic by Volunteer281 in So you wanne know how paratus got hacked ?   
    We've been trying to get Paratus to change that password for over a year now. Hopefully this will make him actually change it! Thanks! lol
  17. BioHazard liked a post in a topic by Volunteer281 in Rebel VS APD Team Objective Status + Suggestions   
    Most of you probably won't remember but I was always a fan of the original Federal Reserve which was where the current prison is located. It was great. I have attached pictures of what it looked like from both sides.  
    HOW IT WORKED: It worked very similar to the way the bank and prison breaks are done now. You would go inside the building and in the middle was a vault. Scroll wheel and start the robbery which would start a 10 minute timer. After 10 minutes the person who activated the robbery received the cash on hand. Anywhere from around $100,000 to $3,000,000 (old money system). The amount was based on a few things like how much time has passed since it was last successfully robbed, how many cops where online and how many civilians did not purchase bank insurance (that was a thing. If you had not purchased insurance in game and the bank was robbed you would personally loose about $30,000 from your bank account). Then you had to escape from the island and wait an additional ten minutes before the person who received the money could give it to other people or deposit it in an ATM. 
    WHY I LIKED IT:  It was simple. Just one building. But it's that simplicity that made it amazing. Some of you who just want to play "peek and shoot" from a tower or deer stand might not appreciate it's simplicity but ask any cop or veteran gang member from the time (innovative, BIONIC, TBC, Paradox, M3RC, SC, TRS, FSA) and they would agree it was a massive amount of fun and it had a fairly even 50/50 success and failure rate. It really all depended on how organized the cops and robbers were to determine who would win. I can personally remember many times for example when innovative with only 6-7 members robbing the fed would hold off and repel 10-15 cops and make their escape with the money. Also bear in mind, this was a time when there was no revive system. If you were killed, that was it. You had to respawn fresh. Some of you may be wondering, "How were they so successful without deer stands or towers to hide and shoot from?" Simple, you made use of the land around you. Low-lying brick walls, trees, rocks, the topography of the land on the island, people with wet suits and SDARS in the water, shooters staged in different locations on the main island, etc.
    The reason I'm saying all this is for one, I'm feeling nostalgic. And two, less is more. Not every firefight, cartel fight, bank robbery, fed robbery, prison break, etc needs to involve attacking or defending a well fortified fixed position that a small group of people could sit in and theoretically fight there forever until they either run out of ammo or get bored and leave (see Fed Reserve when the deer-stands were still in place). Adding more towers or building to some of these locations is not the answer. Some of the absolute best firefights I've been a part of  in my two years here didn't involve ARMA III military installations. But this is just one man's opinion.               


  18. Reavantos liked a post in a topic by Volunteer281 in Change Log 6.6.5   
    It takes time. Proper placement of all the NPC's, shops, spawn locations, drug locations, rebel locations, mining locations, etc on a new map. Choosing/implementing/pricing all potential new weapons, vehicles, clothing and items. Then of course making sure everything works as intended. Paratus wouldn't want to rush out a new modded server that's broken and bugged to hell.
    Your patience will be rewarded.  
  19. MaverickSanders liked a post in a topic by Volunteer281 in Change Log 6.6.5   
    It takes time. Proper placement of all the NPC's, shops, spawn locations, drug locations, rebel locations, mining locations, etc on a new map. Choosing/implementing/pricing all potential new weapons, vehicles, clothing and items. Then of course making sure everything works as intended. Paratus wouldn't want to rush out a new modded server that's broken and bugged to hell.
    Your patience will be rewarded.  
  20. MaverickSanders liked a post in a topic by Volunteer281 in Change Log 6.6.5   
    #SoonTM
  21. Will liked a post in a topic by Volunteer281 in Change Log 6.6.5   
    It takes time. Proper placement of all the NPC's, shops, spawn locations, drug locations, rebel locations, mining locations, etc on a new map. Choosing/implementing/pricing all potential new weapons, vehicles, clothing and items. Then of course making sure everything works as intended. Paratus wouldn't want to rush out a new modded server that's broken and bugged to hell.
    Your patience will be rewarded.  
  22. HenryHoover liked a post in a topic by Volunteer281 in Change Log 6.6.5   
    #SoonTM
  23. Monster liked a post in a topic by Volunteer281 in Change Log 6.6.5   
    It takes time. Proper placement of all the NPC's, shops, spawn locations, drug locations, rebel locations, mining locations, etc on a new map. Choosing/implementing/pricing all potential new weapons, vehicles, clothing and items. Then of course making sure everything works as intended. Paratus wouldn't want to rush out a new modded server that's broken and bugged to hell.
    Your patience will be rewarded.  
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