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Mahdizzle

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  1. RexProcer liked a post in a topic by Mahdizzle in Somone want to play rainbow six sige?   
    Its uplay that is fucked aint your PC @Goku @RexProcer
  2. massi liked a post in a topic by Mahdizzle in Somone want to play rainbow six sige?   
    Its uplay that is fucked aint your PC @Goku @RexProcer
  3. they took the name eazy liked a post in a topic by Mahdizzle in We Need Change   
    @bamf m8 you lads really need to fix it, it's soooo bad wasting 47 min of trying to fight off the cops for nothing, you can't hack the Doors and break ppl out and you can't even escape it since it TPs you back into the PB and it never ends... It's a nice location and a good ide but it does not work yet so please convert it back to a previous location while you guys try and fix it on a dev server or something cuz right now you just can't do it it's next to impossible, and dont even get me started on the 5 fps  Haf nice day comrad
  4. Mahdizzle liked a post in a topic by Ewephoric in Pain's fantasy   
    Enjoy my dudes
    @Austin @AyoItsThalia @Painbringa112 @Quattro
     
  5. Mahdizzle liked a post in a topic by Hydro in imma beast   
    <3
  6. Hydro liked a post in a topic by Mahdizzle in imma beast   
    hahahahahahaha wtf snackar du om pojk hahahahaha, detta gjorde min dag ooh dör.. hahahah 
  7. Mahdizzle liked a post in a topic by Bishop in imma beast   
    Bara två gånger? Jävla invandrare säkret!
  8. Mahdizzle liked a post in a topic by Hydro in imma beast   
    Hahahahahahah RC MOTHERFUCKASS!!! 

    okej bara för du starta igång mig, ska skriva en diss till dig här

    Dizzle du slickar bagges lilla rumpa, bara för att stanna och inte bli demotad
    jag hörde du skicka dic pics till skittles från din lur?
    dumpa hon sin kille framför en teamspeak filur?
    du kommer alltid till mig för och lära dig och aima ey
    cadet hydro glider in klickar hela asylum
    denied är en fitta, han ville starta krig
    Han ringde mamma bilal, för han visste jag skulle ta hans liv
    jag är permad härifrån, MEN KUNDE INTE BRY MIG NEJ!
    Jag har fått ligga TVÅ GÅNGER NU SEN JAG LÄMNA DENNA SKITEN EY
  9. Hydro liked a post in a topic by Mahdizzle in imma beast   
    @Hydro tyckte väl jag kände igen din låt https://www.youtube.com/watch?v=7xsNT_a_IHI
  10. Nate liked a post in a topic by Mahdizzle in imma beast   
    @Hydro tyckte väl jag kände igen din låt https://www.youtube.com/watch?v=7xsNT_a_IHI
  11. Mahdizzle liked a post in a topic by Hydro in imma beast   
    https://www.youtube.com/watch?v=ltJ-LAxHc7M&t=3s
  12. Mahdizzle liked a post in a topic by Bishop in imma beast   
    @Mahdizzle @Sjuol@Tiger
  13. FudgeR liked a post in a topic by Mahdizzle in Let's talk about the BE kicks   
    Good very good now next step is to get the CMs to do this and ofc inform them so they can 
    One small step for @bamf one giant leap for @Paratus 
  14. Goku liked a post in a topic by Mahdizzle in Goodbye everyone!   
    https://youtu.be/yTAFRdv9cHI?t=6m21s, well i've said it before RD was the best thing that happend to me on asylum <3 
  15. Mahdizzle liked a post in a topic by Sjuol in What does the APD actually NEED?   
    More things to do, I have been thinking about making like DP missions for cops. You go to the HQ and get a mission, it tells you to go to mineral processing and you go there to complete it. Don't have to be alot of money or even any money at all, just to give you something to do and to take cops to legal areas too.
  16. Steve liked a post in a topic by Mahdizzle in Donor Town APD HQ   
    meh that's not the point, it will open up a door for scumbags to patrol donor town wich it should not, might not have been build for rebels but it is now used for rebels and has been for a very long time and by putting a HQ close to donor town (1km) will open up that door for the scums of asylum to camp donor town when a cartel is contesded and boy will that be fun... I can understand that you want to add something new and fun to the servers but im sorry to tell you in my asshole ways but this is stupid.. 


    Last i checked as a SGT i have the power to order lower ranks to change town if needed? And if there is any LTs that would like to slap me on the ass for doing so please speak up if you encourge ppl to camp donor town ! 
  17. Foamy liked a post in a topic by Mahdizzle in Donor Town APD HQ   
    Are you just plain stupid or what?  You know what you have fun with this im out and have fun camping donor town to bring rebels to "justice" 


  18. George liked a post in a topic by Mahdizzle in Donor Town APD HQ   
    So what you are trying to say in "troll way" is that i ofc should defend the APD at all times by letting scums be scums? I don't know how it's done on your server there big boy but we don't like scums were im from. 
  19. Foamy liked a post in a topic by Mahdizzle in Donor Town APD HQ   
    meh that's not the point, it will open up a door for scumbags to patrol donor town wich it should not, might not have been build for rebels but it is now used for rebels and has been for a very long time and by putting a HQ close to donor town (1km) will open up that door for the scums of asylum to camp donor town when a cartel is contesded and boy will that be fun... I can understand that you want to add something new and fun to the servers but im sorry to tell you in my asshole ways but this is stupid.. 


    Last i checked as a SGT i have the power to order lower ranks to change town if needed? And if there is any LTs that would like to slap me on the ass for doing so please speak up if you encourge ppl to camp donor town ! 
  20. Beef... liked a post in a topic by Mahdizzle in Cop payouts   
    I would love to see a change to the APD were it's alot harder to become a cop, 1 week of cadet? bruh, sure there are ppl that fail but then again they have the option to try again wich is fine but it's the exakt same thing again. Unfortunately I do not have an ide for this yet but think about it, if the APD becomes harder to join then more deserving ppl would join (you'll never get rid off the black sheep) deserving ppl has a reason to join and I really don't think that reason is money but hey i could be wrong aswell. 
  21. Bishop liked a post in a topic by Mahdizzle in Let's talk about the BE kicks   
    Good very good now next step is to get the CMs to do this and ofc inform them so they can 
    One small step for @bamf one giant leap for @Paratus 
  22. Furnie Mack liked a post in a topic by Mahdizzle in Let's talk about the BE kicks   
    Good very good now next step is to get the CMs to do this and ofc inform them so they can 
    One small step for @bamf one giant leap for @Paratus 
  23. Mahdizzle liked a post in a topic by bamf in Let's talk about the BE kicks   
    There has been much discussion around the fact that there isn't a dedicated post to this topic, so I thought I would go ahead and start one to let the community know what is going on - as well as to begin a dialog on the subject.  
    First and foremost let me say this:  no number of BE "mass kicks" is acceptable to @Paratus or myself.  We consider one in a day to be too many.  Also, I define something to a be a "mass kick" when 20 or more players are kicked from a single server in a 30 second interval with the dreaded "client not responding" message.  With that out of the way, let me give you a little background on the number and scope of the kicks (as I'll call them from here on).  
    Here are the number of kicks we have had since 12/9/16 (with the count per server 1-4 in parenthesis to the side):  
    9th:  9 (5, 2, 2, 0)
    10th: 10 (3, 2, 1, 4)
    11th: 11 (4, 1, 2, 4)
    12th: 1 (S4)
    13th: 1 (S1)
    14th: 1 (S1)
    The 9th-11th are the weekend, and I think we can all agree that the weekends are where we see more kicks.  I have a theory as to why that is the case, and I'll get to that in a minute, but let's take a look at the numbers.  I hear all the time that the mass kicks happen constantly, and while they are certainly prevalent on the weekends I do tend to think that the perception on the number of kicks greatly outweights the reality.  Now three weeks ago I would agree with you that there were more occurences of the kicks since I can look at just S4 and see that there were 16 kicks in a single Saturday for just that one server.  We have made incremental improvements though, so let's talk about what we have done and what we are continuing to do.  
    First of all, we implemented kicks based on network activity.  One thing that we have noticed is that a single lagging player has the ability to affect network connectivity to all players in the game.  The kicks we implemented based on ping have been very helpful in ensuring that player is removed from the server faster - thus allowing network connectivity to continue for the rest of the players on the server.  There are additional network kicks that we can put in place (desync and packet loss for instance), but at this time we are only logging those items so that we can try to find a good balance before implementing new kicks based on those items.  
    Second, we have been more aggressively monitoring the memory utilization of the Arma server process.  There is a disconnect in what the in game #monitor command reports as utilized memory and what the OS sees as utilized by Arma.  I've seen this discrepency at times be more than 30%, which can tend to point to a memory leak somewhere in the server executable.  That's not something we can fix, but we can try to minimize the leaks by using various memory allocators (mallocs).  We changed the malloc on S1 on Monday, but we are still seeing memory that does not appear to be released to the OS.  Perhaps that's how Arma is coded (to hold onto the memory that it allocates as it goes), but once you pass ~3GB the game gets desynced for everyone and the BE kicks start to happen.  
    Third, we are looking at how we access the database from inside the game.  Those of you familiar with how the backend for a Life server works will likely have heard of extDB before.  That's the layer that sits between Arma and the database.  Typically this role is filled by an Open Database Connectivity (ODBC) driver, and I guess you could call extDB (a makeshift) one for Arma.  Since Arma does not work directly with the ODBC driver provided by the database software manufacturer, you are then left with extDB (or Arma2Net) to connect to the database and keep all your houses, vehicles, items, player data, etc all in order.  This layer also has a malloc that uses memory inside the Arma application.  There is a chance that the memory we are seeing as not used inside the game, but used according to the OS could be leaked from the malloc for extDB.  We are investigating this, as well as looking to update extDB to more recent version.  We have a customized version of extDB, so we will need to redo those customizations as we upgrade that as well.  
    Finally, we continue to analyze the logs we have to see what correlations we can find inside them.  Here is a summary of those findings:  
    The kicks are more frequent when the servers are full, but the servers being full does not indicate that a kick is about to (or even likely) to happen.   The kicks tend to happen more when the OS sees ~3GB of RAM being used by the Arma server application.  Some of this is anecdotal since I need to be made aware of the kick and then check the RAM utilization inside of the OS.  I will say this though, this last weekend I checked the RAM on the server processes when I could, and once it got high I asked the admins to hard restart the server.  I think that did make a difference in the overall number of kicks for the weekend, but that's not a tenable solution to go forward.   The kicks tend to happen more on the weekend, which is when the servers are not only full - but also have higher turnover resulting in more unique users (UUs as @Gnashes likes to say) on the servers throughout those days.  As more players come and go to the server, more RAM is utilized by the game.  The servers are full during prime time on weeknights, but we just don't see the same number of kicks during the week.  We do have have fewer UUs during the week as well.   Given all of that, I believe the Arma server process starts to lag once the RAM utilization gets above some unknown threshold.  The game and OS allocate memory as players come and go, as well as during the normal course of a server session.  As the server begins to lag, the network communication begins to lag as well - and at some point we get players receiving "client not responding" kicks.  
    Some of you may have seen that 64-bit versions of the game hit the development branch of Arma today.  I am hopeful that a 64-bit server version will alleviate the issues of RAM constraints and allow the server to not lag (and therefor not kick players).  Of course, all of this is still in development and could be subject to other bugs and issues.  Further, we will have to make sure that all the external DLLs we use with the Arma server are updated to 64-bit and free of bugs as well, but having a 64-bit server will finally allow us to utilize more of the horsepower we have on each and every server that we have in the data center.  
    I'll talk to Paratus in the morning, but perhaps we can be a tad more aggressive with the hard restarts we do.  Currently we do a hard restart after 3 server sessions, but perhaps we should move that to after 2 server sessions.  We will also continue to monitor the logs, RAM utilization, and player counts to see if we can try to really narrow down when we get into situations where the kicks begin to happen.  
    I hope this was informative for you all, and I'm happy to hear your feedback and suggestions.  
    Bamf
    P.S.  I'm going to ask that everyone stay on topic and not turn this into a flaming or finger pointing thread.  Posts that are off topic or just generally unhelpful will be heavily moderated so that we can keep this as an open discussion with the community.  
    Edit:  One final thing of note is that this does happen in other communities as well, so it is not isolated to just Asylum.  
  24. Norwegianviking liked a post in a topic by Mahdizzle in G1ANT // MONTAGE 5   
    woooooooooow !!!! wtf, @Chau Vi ska aldrig till Norge fuck that, och jag tycker synd om er Norskar men ni är välkomna över gränsen för och stor handla när ni vill xD 
     
  25. Chau liked a post in a topic by Mahdizzle in G1ANT // MONTAGE 5   
    @Chau Vill hälsa dig att du är en fett PERKER
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