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Sail

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Everything posted by Sail

  1. Yes, I’d so what a scotch house that’s a “close” 10+ kilometers away from the actual distillery and good Barley fields. Bro who ever sold you this, or if you bought it for market, you scammed yourself. First mistake is that you’re in Sofia.
  2. Shit my bad I didn’t look 6 months back.
  3. Please fill out the proper report in the IA section.
  4. Sail

    Sea of thieves

    yo hit me up if u need a new crew member.
  5. Sail

    Sea of thieves

    So can someone teach me?
  6. Sail

    Sea of thieves

    Anyone thats not younger than 16 want to play/teach me the game sometime?
  7. New training: Fashion Training We'll be covering common clothing articles, vests, hats, common rebel clothing, how to identify terrorists, and how to separate criminals from civs using fashion sense.
  8. I guess we can tell whose going for Lt.
  9. Although this is true on the constables side of things, a majority of kidnappers if they’re looking for gear, will target corporals and higher, load outs for us are expensive, and a civ has less things to worry about to. I didn’t want to use money as an argument in this but it came up. Cop isn’t meant to be played for profit, but at the same time money is a factor. This is even true for constables, flashbangs, spiked, mx’s, helicopters, etc, and when doing events that happen a lot where cops die a lot, those 2-3k constables loadouts that help constables be effective, can turn into 30k down the drain. Scenarios that apply can be feds, banks, and prisons mainly. So the point is, kidnapping is still costly to cops as is dying to rebels. My point is to just be mindful that cops do a lot of costly shit, money adds up. And kidnapping them over and over again is costly for them if they were to always drop their gear. And there is people that find civ to toxic and focus on cop life.
  10. You’re not catching the point here, We’re cops, we don’t have the same weapons as you can access, well at least most weapons. Not civs, and when we’re constantly responding to feds, banks, prisons, being kidnapped, rdmd, and firefights. It takes a toll on our bank, as we die a lot due to such events. If anything civs have the advantage over cops in many things. Yes we get money, but that money isn’t garunteed and is completely dependent on factors such as player population, crime, and the number of cops on. When you’re with 10 other cops that are working to hunt down a 100k bounty for 30 minutes, only to get 10k. A civ can do 3 drug runner missions and get 40-50k, cocaine for 60k, heroin, etc. Being a cop a lot of the times isn’t as profitable as it seems and money isn’t garunteed. Civs can utilize time to make money while our source of income is strictly dependent on the health of crime, the server, and cop count.
  11. For one, as a corporal that thoroughly enjoys using the mxm, csats, carrier lites, flashbangs, and having a spair rifle on undercover. Load outs can get expensive, people target higher ranking officers, may common UC loadout is 12k. I don’t particularly enjoy dropping 48k worth of gear per day.
  12. This went from a simple post describing a cops perspective to a shit post. Rip
  13. This actually happens a lot in athira, most recently in pygros too
  14. Although I understand the frustrations, bounty hunters are making money, maybe to avoid losing gear, when sent to prison by a bounty hunter the devs could make it so you don’t lose liscense or legal gea. Because yes, bounty hunters don’t care about story, etc, they send you to prison, cops can let you keep gear when processed, go to feedback and suggestions btw. Other than that, tough luck.
  15. I know I was the guy a month ago complaining about fail RP with cops. A couple of things civs get wrong about kidnapping cops. 1) Not dropping gear when you tell us too isn’t fail RP 2) Kidnapping us and just telling us to drop gear for 30 minutes doesn’t get you anywhere, in order for gear I like role play. 3) when you complain about cops being salty, remember in the current cop climate, people kidnap cops 3-4 times a day at least. And when it happens consecutively in a short period of time (sometimes by the same people) it isn’t fun for the cop anymore and it almost feels, to the cop that is, that he/she is being harassed 4) When cops say “let’s negotiate” they mean it. There is a misconception that cops don’t like to lose, although for some cops it may be true, cops can and do accept defeat, which is why they offer to negotiate, if a cop doesn’t complete his side of negotiation (unless the civ is the one changing shit) then it can be considered fail rp (this is my opinion, not set rule) 5. Cops have lives to! Have you ever been in cop restraints and have to get off and can’t explain charges, will it sucks doesn’t it, at least for me I like to reduce ticket or even pardon the person if he is being truthful about him/she leaving. Well cops do need to go at random times to, so if a cop is trying to communicate he has to go and log out, don’t be a dick, would you want to be in prison because we ignored your plea to leave? Let him leave, even if you’re scared when he is un blindfolded he’ll expose location while logging, well Kill him, don’t torture him and make his time miserable by keeping him there when he has to go, rude. I just wanted to point things out because it seems civs are getting more and more toxic when it comes to kidnapping cops, although the civs can make the same argument about cops it is important to remember that it can be frustrating being kidnapped everyday 3-4 times in a row just for gear. So make it fun for them. I just felt like making this so that civillians can understand the cops perspective when kidnapped. Good luck with kidnapping
  16. Wow, everyone is breaking in those new Knee pads.
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