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Tusken Raider

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  1. william22 liked a post in a topic by Tusken Raider in CPU percentages confusing   
    What background processes are running that are taking 50%?
  2. william22 liked a post in a topic by Tusken Raider in Requesting information on bugs and broken things   
    Let's not forget here that police hellcat and hurons are 100 pull out but so are 50s. Why not change the price of ifrits pull out or change the cost for the other 3 .
  3. william22 liked a post in a topic by Tusken Raider in Add lawyers?   
    Why not add new talents so you could be a lawyer. The way I see it work is a player gets caught and request a lawyer, the police have an option looking at a sign that shows if any lawyer's are nearby or online like medics. Next the cop would select the option request lawyer and it would say the person's name you are requesting it for, now the lawyer would get a notification for the persons name, the charges they currently have, and a option to accept or deny it. Now the lawyer has 2-3 min to get to a courthouse that will teleport him to the hq so he can try to negotiate the charges of his client.
    If the cop reduces the criminals charges the lawyer gets 10% of the change in price. Also add an option so once teleported you can not do damage until you teleport back like jury's to prevent gang members doing this for an easy way to save a friend.
    *this just a thought and would probably be too much hard core rp, but just an idea if anyone wanted to be a lawyer. Constructive criticism would be nice to hear over the idea.
  4. william22 liked a post in a topic by Tusken Raider in real life-- questinons?   
    So you heated about irl in your other post with infamy, it gets locked and purposely post again here trying to stir it up in another thread?
  5. william22 liked a post in a topic by Tusken Raider in Requesting information on bugs and broken things   
    Fix tow ropes? Since my entire time here all I heard is they are broke.
  6. william22 liked a post in a topic by Tusken Raider in When s4 APD is watching a real life standoff in LA   
    So this is why my reports take so long to get a response. Didn't think about how many are posted a day that are like this.
  7. BlackShot liked a post in a topic by Tusken Raider in Add Gasoline   
    I think that a new legal way we could make money is by gasoline. It would go you get oil from the oil rig, take it to a refinery(new place on map). Here you would separate the oil, then you process the "new gasoline" to make it a complete product for cars or process it again like meth for helicopter grade fuel. Now this might take a lot of steps to do, but it would be cool depending on how much gas is made for cars or helicopters change the fuel prices when refueling. So if plenty of people are doing it just for the higher end fuel helicopter fuel would be dirt cheap but car fuel would be extremely expensive since no one is making the cheaper kind. 
    Just an idea I thought of and the supply and demand for changing fuel prices might be too realistic for this server not really sure.
  8. william22 liked a post in a topic by Tusken Raider in KM System   
    Why not add when your vehicle is in the garage and when you click on it. It shows how many km traveled in that vehicle,  so you could have contests with you friend who's traveled the farthest in a suv, orca, ect. I also think this would be a simple yet fun way to get new achievements for example travel 50 km in whatever vehicle class then 500, 5000. These achievements could give cool vehicles skins, but if possible you'd have to find a way that it all tracks the distance with wheels on the ground due to flying cars going 30km in 5 sec. Another factor to add is oncertainly your vehicle is destroyed you will still keep that distance for the achievement, but not be able to see how far it went since it is gone. 
    Just an idea off the top of my mind. Seems kinda useless but could be interesting. 
    *edit* would be really cool if you traveled some unbelievable distance in that vehicle you could unlock insurance just for that one vehicle maybe 50k or 100k or even 1m km. Just some crazy number that a select few would get like jets.
  9. william22 liked a post in a topic by Tusken Raider in Stock Market   
    Would be cool if the suggestion of player businesses you would have to name your business.  Then use that as the different companies you invest in and the results of your profit is from how many people buy from them.
  10. william22 liked a post in a topic by Tusken Raider in Altis the new police state   
    25+80 = 100
    I don't think that adds up.
  11. hank hall liked a post in a topic by Tusken Raider in Identity VR Support?   
    Well I had to crop out the name of who was using it, but I must say it was a reliable person playing it.
  12. hank hall liked a post in a topic by Tusken Raider in Make go carts loadable   
    bump @KBW this should be something easy you can do right?
  13. hank hall liked a post in a topic by Tusken Raider in Team Epiphany on Asylum   
     
     
  14. hank hall liked a post in a topic by Tusken Raider in Change log 6.8.5   
    Forgot to add to the list they removed voting for suggestions.
  15. hank hall liked a post in a topic by Tusken Raider in Change Log 6.8.3   
    First
  16. hank hall liked a post in a topic by Tusken Raider in S6 Prison Bus (event)   
    Why not add another option when you are sent to jail from cops for X amount of money. The first option is you go to normal jail can break out, pay bail, request trial, etc. The second option being another area (constructed by paratus) you select to go to this second location you could not get broken out, request trial or reduce time, but could pay bail and you time still goes down. 
         To activate this you would need 4-9 rebels that selected this option and 6+ cops that accept to participate (like going to swat). When activated it spawns in two police cars and either the current bus (reskinned) or a prison bus mod (not sure if exist). This event will also show up on the map like a fugitive but so anyone can see and has a red zone 200m around it that you have to be inside to attack the bus. You could make the bus indestructible but only the wheels can pop (not sure if possible) and once disabled possibly use a diamond tip drill to break into it (not sure if possible). If the bus successfully makes it to the prison the people inside the bus cannot request trial, pay bail, or break out so you have to wait out the entire time.
    When this event is activated you can only do it twice per restart and when active disabled prison break and fed at the time. This event would be optional for both cops and civs and allows action for both sides without being able to camp as the driver could change the route at any time and both sides have an objective.
    * just a rough idea doesn't sound very organized and looking for constructive suggestions*
  17. hank hall liked a post in a topic by Tusken Raider in S6 bank   
    *this is just a rough idea that I thought of while playing cop today*
    *edited with screen shots for examples*
    To start off with after seeing several smash and grabs it seems the fed is a little bland as its just 4 domes with a little fence around the perimeter. My confusion to this is to remove the fed entirely then the buildings that have the atms in them (bank building's ). These are not the giant white ones but the actual teller area and vault on the 2nd floor. So you could implement a couple of these throughout the map. Then require that you either have a drill (3 minutes) or demo charge to instantly blow open the door that will allow you to go upstairs. Depending if you used a drill it would be a chance that it would notify the cops that they have started, as if you used a demo charge it would notify the cops instantly.
     
     
     
    Then have to use a drill at the vault door (5-7 minutes ). This would instantly notify the police once you have started drilling this door.
    After this you can either drill (3 minutes ) or demo charge the metal cage door that let's you inside the safety deposit box room.
    Once inside in the middle of the room would be 80-150k dirty money but the chance to drill into the safety deposit (4-6) sets that take (1-2) each. This could allow you for a somewhat fast get away or take the risk trying to get some more money
    These deposit boxes could have a random amount of money (1500-5000) and also gems (ruby,diamond,etc ), but a very slim chance that a gold bar will spawn in these deposit boxes.
     
    With the safety deposit boxes this all could be optional as if you wanted to land a helicopter on the rough and go just for the money or take multiple cars and try to clean out the place it is up to you.
    Now for restrictions it could require 5 cops on and only one bank activated at a time, 30-45 min timer in between allowing cops to chase the rebels with the dirty money.
    *I am open to hearing constructive criticism to make this idea more polished.*
  18. hank hall liked a post in a topic by Tusken Raider in Goodbye [TS] Donald Trump   
    The fact you had 19 bans before this and the nail in the coffin was an admin watching you do this. Lol
  19. hank hall liked a post in a topic by Tusken Raider in Change Log 6.7.0   
    Mem leak still happens happened to me yesterday after the patch when my bus started getting towed
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