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ManWeKilledIt

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  1. ManWeKilledIt liked a post in a topic by Tyrone Darnell in Asylum X Oly   
    ratio nigga
  2. ManWeKilledIt liked a post in a topic by Mayhem in Changes to Asylum   
    Wiping everyone was brought up several times with the last community meeting and I personally think it would be a good idea. It would drive away a good part of the community especially those who worked countless hours to build what they have now. Some suggested wiping bank and housing inventories only but maintaining those properties.
    You may think “oh he doesnt care if its wiped , hes an admin and can spawn things in”
    while it may be true i could spawn things in, id mainly spawn in events for players to earn starting cash and to not benefit my own game but id still have unlimited supplies.
    I have always found restarting somewhat fun to an extent but at this time mitch said he has no interest in wiping the server.
     
    TLDR: Wiping the server may drive more long term players away from the community and we wouldn’t want that
  3. Swae liked a post in a topic by ManWeKilledIt in Cartel Income   
    Maybe add a "said amount" to gang account after every 5 minutes or something. Sometimes taking cartels doesn't payout the price especially if you were to lose an Ifrit (Rn there's more of an incentive to take the ifrit and chop it over staying and taking the cartel)
  4. Mithridates VI Eupator liked a post in a topic by ManWeKilledIt in Cartel Income   
    Its funny because half the people who commented on this thread are against the cartel buff and they actually don't take cartels themselves. You guys can keep saying the same shit of oh "Your a rat" or "the server is dead why bother" then what's the point of commenting on this thread or even keeping the server up? I'm here to make suggestions not ridicule the player base.
  5. Trioxide liked a post in a topic by ManWeKilledIt in Cartel Income   
    Maybe add a "said amount" to gang account after every 5 minutes or something. Sometimes taking cartels doesn't payout the price especially if you were to lose an Ifrit (Rn there's more of an incentive to take the ifrit and chop it over staying and taking the cartel)
  6. Mithridates VI Eupator liked a post in a topic by ManWeKilledIt in Cartel Income   
    Maybe add a "said amount" to gang account after every 5 minutes or something. Sometimes taking cartels doesn't payout the price especially if you were to lose an Ifrit (Rn there's more of an incentive to take the ifrit and chop it over staying and taking the cartel)
  7. ManWeKilledIt liked a post in a topic by Mithridates VI Eupator in Cartel Income   
    we have completely bogus cartel payouts, drugs getting nerfed made it worse, and now ifrits are twice the price they once were. I'm starting to see the negative effects of this imbalancing. full teams without any ifrits, especially lower skill gangs just get wiped. even when the skill ratio is a lot more balanced you're still at a significant disadvantage without ifrits.
  8. ManWeKilledIt liked a post in a topic by Trioxide in Cartel Income   
    I agree. I just think that cartels should be buffed and Ifrits should stay the same.
  9. ManWeKilledIt liked a post in a topic by Joe Sha in Crypto Mining Mechanics- Gaming consoles   
    Gaming consoles could use a little more work. My main gripe is that they break and can’t be fixed. I’ve been mining 2+ weeks and already had a console break.
    Gaming consoles are extremely expensive to purchase and run 350-500k normally. ROI is extremely slow and may not even be achievable if the console breaks.
    I recommend a few changes. Mainly if they break you have the option to repair them. If they break take the broken console to the black market to diagnose the problem. The black market will tell you what part broke and needs replacement. A new gpu, cpu, ram or *gasp* a new motherboard. That way you don’t have a total loss with a broken console just like real crypto miners.
    would also recommend adding the ability to downclock the miner so the risk of them breaking is much lower. If you overclock the risk of breaking may increase.
     
  10. ManWeKilledIt liked a post in a topic by HomeUser in Titles - Guide   
    With the new patch getting released [Changelog] we had a new titles app added to y-menu. All of the titles are unknown unless you have them unlocked. I figured some people will want titles and here we can talk about the titles and how to unlock them, so below are the the lists of titles with the blue ones being 'found' and the red titles being unknown and not yet discovered the red titles are still to be discovered.
     

    Cop & Medic Titles -
    Civilian Titles -
     
    thank you pizzaman for the list
     
  11. ManWeKilledIt liked a post in a topic by 王 rando 王 in buff the rpg   
    if i can shoot an rpg at my feet and live this shit needs a buff.
     
  12. ManWeKilledIt liked a post in a topic by FP Hans in Changelog - September   
    Could you double check the console breaking part?  I installed my first console and it took a crap and disappeared within 2 restarts. 
    I did upgrade the house to a level 3 miner after installing the console.  Maybe that could have something to do with it? 
    If consoles are going to break, maybe put a reasonable time limit before that can happen or set something up to where you can maintenance them or replace parts?
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