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IFKNLOVEFARMING

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    Horny Acres
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    Tractors, Combines, Horse-drawn plows, lifted trucks, wine

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  1. Don't worry, shotguns are a staple of farmer society they should stay!
  2. ..... Closing words As demonstrated in the previous two years worth of findings by the Altis Department of Agriculture, Fisheries and Forestry (DAFF) the loss of Altis cultural heritage will only persist if we, the 17.9% of the employed population, are not provisioned our birthright mandras and associated lands. Additionally, we poise to face a heavy loss of our agricultural trade economy in the form of barley, corn, thyme, and livestock goods. [email protected] replied: Dear A.F.U representative, We, here at the Governor's Office of Pygros sympathise heavily with our traditional farmers, the issues you've highlighted have been of great concern to the current Governor-in-Office and you can rest assured that the issue of the repurposed mandras and assoc. land has been at the forefront of our Governor's policy. We will be redistributing the mandras between the few historical farming families left and auctioning off the remainder. We appreciate your correspondence and concerns, Thank you, Governor's Office of Pygros. ----------------------------------------------------------------------------------------------------------------------------------------------- Farming A supplement to current money makers and a standalone money maker TABLE OF CONTENTS 1. Conception 1.1. Conception pt.2 2. Potential Balancing 2.1. Product Specifics 3. Epilogue ----------------------------------------------------------------------------------------------------------------------------------------------- Conception Farming is a supplementary and standalone money-maker to already established systems in Asylum. Farming would be a long-process system requiring tending the entire restart cycle. Farming would require the purchasing of temporary plots of land all facilitated within the abandoned Hunting Grounds. Farming would allow you to produce many different already established plants in Asylum such as: Barley, Corn and Rye. On top of this, Farming can stand on its own with a livestock system utilising the ambient life already present on the server. Farming plots will be purchased by a new NPC, 'Mitch'. After failing to produce many crops on his own land and going on to create a lucrative RV modification and pre-owned Tractor shop he turned to furthering his investments. The Hunting Grounds, in days past had been the site of many Mandras (traditional farming homes/land) and so the purchase was made. The NPC, 'Mitch', now resides in the old Hunting Cabin selling temporary subdivisions of his prime farmland for crop production. So now you've purchased your first plot of land... YIPEEE. Now what? Well first you must till the soil. Conveniently Mitch sells unique tractor equipment (modifcations) at his cabin such as a Tiller and Cultivator. Evidently, you also require a tractor for this portion of the process. After pulling your tractor, use the 'Tiller' on your tractor to attach the new attachment (consumable 1x use) then drive across your plot to your heart's content! Secondly, you must purchase some seeds. Mitch conveniently owns a hefty stock of seeds so you can buy these from him too. You also need to purchase the seed drill attachment from Mitch (consumable 1x use) to put on your tractor. With the seeds in your tractor, drive over your tilled soil to plant. Thirdly, purchase the fertilizer spreader attachment from Mitch (consumable 1x use) and use it on your tractor. With fertilizer in your tractor, drive over your tilled soil to fertilize. Fourthly, watering. With 'X' amount of water in your inventory go up to your farm plot and using the scroll-wheel menu interact with 'Water soil'. This should take around 3-5 minutes, representing the lengthy finalisation of the preparation stages. Okay, awesome, I now have a prepared and planted plot of land. Now what? Throughout the restart cycle your farm will require tender love and care. This comes in the form of periodic watering cycles. Missing a couple of watering cycles represents a reduction in total final crop output from your farm plot, however, missing many watering cycles may destroy your planted seeds! Now your plot will be ready to harvest after 20 minutes, however, the longer you leave it the more you produce so it is advised to leave it as long as possible! ----------------------------------------------------------------------------------------------------------------------------------------------- Conception pt.2 Farming can also be used as a standalone - separate from Barley, Corn and Rye. I envision this as a utilisation of the ambient life feature originally used for Hunting Ground. Using the farm plots purchasable by Mitch you could farm seeds... or alternatively you could opt to purchase livestock from another new NPC the Stockman. The Stockman sells cows, goats and sheep. Okay, I have my plot and I have purchased some livestock. What now? Similar to farming crops, livestock is a grown product. Your purchased animal is small, representing a calf, kid, and/or lamb. Livestock requires the same periodic watering cycles but now also requires periodic feeding cycles (animal feed purchased at the Stockman). However, unlike farming, missing cycles on livestock can potentially kill your livestock straight away so you must be more attentive to your stock. Your livestock will visibly grow in size, until they reach a point where they are full-sized and ready for harvest. At this stage you will get the scroll-wheel menu option to 'Prepare stock'. This converts your livestock into useful products. For cows: - You get beef chunks; and - Leather For sheep: - Lamb chunks; and - Wool For goats: - Goat chunks; and - Goat horn However, you're not quite at the sellable stage just yet. Instead, you need to further refine these items. For the meat chunks, you need to process them at the Abbatoir (a new building representing a butchery) and then to the market. Horn, wool and leather is sellable immediately. ----------------------------------------------------------------------------------------------------------------------------------------------- Potential balancing Quick side note: I am not in anyway shape or form a developer or have prior experience with such, as thus, everything suggested is that - a suggestion. The Asylum development team is more than capable of balancing and ensuring everything runs smoothly and earnestly deserve a little more respect in this regard. Product Specifics - Crop products I feel most balancing will come primarily from the developer's chosen growth/production rates. However, there is potential for adding some other failure state outside of missing water cycles (maybe making it stringent where you can't even miss one?) -Livestock Animal products could be made illegal to carry and/or the Abbatoir being a KOS zone (something something unlicensed meat production?) Livestock should be capped per farm plot Should not be able to be done alongside crop products. Even over multiple plots - one in all in. -Farm Plots The plots should be treated like housing. You can have multiple, however, they're capped. Additionally, maybe they can receive the 'House Menu' treatment and have a selection of upgrades (perhaps making an upgrade a requirement to begin livestock). Additionally, they could have a capped storage per plot. Examples of some farm upgrades: Hydroponics - Increased output per production cycle Livestock fencing - Allows livestock production in farm plot Irrigation - Decreases total watering cycle for farm plot (or increases time in between manual watering cycle) Auto-trough - Decreases total feeding cycle for livestock farm plot (or increases time in between feeding cycles) ----------------------------------------------------------------------------------------------------------------------------------------------- Epilogue You've reached the end... congrats! Look, evident by my name I love farming - I'm a hobbyist, a backyard vegeman and all around farming guy. I believe this may increase activity to areas of the map that have since fallen to the wayside such as Spirit and especially find a use for Hunting Ground that to be fair, barely works as is. -IFKNLOVEFARMING
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