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About Sleeper Don

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Sleeper Don liked a post in a topic: Bring back parole
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I play it all the time, brother. I figured with Code 4's steady player base of over 200, we could learn from their approach. This could attract more players by providing something familiar, fun, profitable and easy to join low-risk fights.
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Original Issue: Tired of all the same, repetitive "NEW" money-making methods where you just stand around to make cash? Sure, making meth sounds cool, but most of these "NEW" methods boil down to collecting, processing, and selling. The only other way to make money is through end-game events like cartels or the fed events, which most players don’t even get to participate or experience. These end game events can even become repetitive with people just camping a POI, ripping anyone who tries to push into a small, heavily defended areas. As someone who’s went out of my way to make the server exciting and teach new players, I’ve found it difficult. Even when I teach them how to make money, the only thing that gets them pumped is combat, but a lot of the time it was hard to find "winnable" fights for their level. After a long day at work, who wants to grind even more in a video game? There’s a reason KOTH is always packed. Its easy and little to no risk to jump into a fight. Suggestion: Last I checked, this is a milsim game and not Farmville. Why not add a KOTH event that randomly pops in one of the main cities (Kavala, Athira, Pyrgos, Sofia) at least once per server restart? Set it up like a gang fort event where there are Rebel Outpost spawns near the event. Allow players to auto-spawn with basic gear (SPARs, vests, or something suitable) at these Rebel outpost, so even beginners or broke players can jump in, fight, and still make money without major risk. If players want better guns, they can hit up the rebel shop. Block off regular city spawns and house spawns, but have rebel outpost spawns to the north, south, east, and west of the city to allow more areas of approach and make the fight more dynamic. Then, create a big KOTH-style circle around the city. Players earn points for their gang inside the circle. Rewards: Players get cash for every X seconds just for being inside the city’s capture zone and extra cash for holding the MOVING priority zone. They also earn money for kills. At the end of the event, all participants get a big cash bonus based on their time in the zone, along with prizes for 1st, 2nd, and 3rd place gang. The winning team gets a large reward, plus passive income in the form of tax dollars from that citiy activities (drug sales, legal money-making, garage fees, general store purchases, etc.) deposited into their gang bank. Unresolved Details: How do we make this enjoyable for solo players or those without gangs? They could still earn event rewards, but I’m unsure if they’d have a real shot at the city’s passive rewards. Maybe we can tweak the system to include them better, but that part is up for discussion. This is a general idea so feel free to add input and improve down below.
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Sleeper Don liked a post in a topic: We’re Not Finished: Rebuilding Asylum for the Community
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We’re Not Finished: Rebuilding Asylum for the Community
Sleeper Don replied to Mitch's topic in Announcements
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Sleeper Don liked a post in a topic: We’re Not Finished: Rebuilding Asylum for the Community
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We’re Not Finished: Rebuilding Asylum for the Community
Sleeper Don replied to Mitch's topic in Announcements
I think we should wipe again... That'll bring everyone back.👍 -
Sleeper Don liked a post in a topic: cadet count 1 not .5
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Sleeper Don liked a post in a topic: Craftable type 115
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IMO type 115 is meta for 6.5 cal and would love to be able to craft it for fighting. All 6.5 cal require opium so would make sense to have this cost opium and iron ore as usual but IDK what the recipe should be... Base mk 1 recipe requires 59 virt space. katiba requires 30 virtual space. Type is somewhere in the middle of these two so make it worth 50-45 virtual space. My rough recipe would be about 12 opium and 3 iron ore.
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Sleeper Don liked a post in a topic: Changelog January
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Bob Danaloo liked a post in a topic: Changelog December
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This event is intended to be civilian vs civilian because sometimes cops are not online / or too many cops are online to do events for newer players. Roleplay: With the new shipments of pixie dust coming into Altis Hugo and Ivan sought discreet stash houses for smuggling their shipments onto the island. Rebel players have devised a plan to infiltrate and rob these stash houses, aiming to capitalize on this lucrative contraband. Due to stash houses containing illegal contraband the Brothers can't rely on the APD to defend their stash houses like GasMart. Instead the Russian mafia hires players throughout the island as muscle to fortify and secure their valuable goods against their new rivals. Concept: Rebel Raiders Side: Players will need to disable an exterior security systems similar to fed reserve before entering the brothers' stash house compound or they will be tazed or killed similar to gunboat or fed. (Don't want rebel players getting into stash house area early and spawn killing defenders) After this is disabled they may now enter and a message will be broadcasted across the server "Ivan's / Hugo's stash house is being robbed!". After this message rebel players have 5-10 mins to get inside and drill open the safe before the system comes back on and the event ends. Rebel Raiders will fight other "hired" defending players inside then finally drill the brothers drug safe room. Inside it will contain processed pixie dust and/or other illegal items. They will then leave the area and a high security cooldown will be given. Ivan/Hugo hired muscle side: Once Rebel players begin disabling the security system outside defending players will be hired. Similar to the jury system players will receive a message saying 'Ivan/Hugo needs help defending their stash house! Press 8 to accept and join!" This message will only go out to players not in raiding rebels group and/or gang. (Tbh not sure how many players to recruit to defend maybe 1.5x the size of the robbers group or just a set number of players idk you can decide how this works) Players will wait for enough players to join the queue similar to Jury and Once enough players have accepted they will all autojoin a group to get hexs. Defenders will then spawn with a random loadout similar to cops @ fed reserve and take position to defend. Defenders all have a Russian flag color jump suit or some bright color to help identify teammates and not team kill bcz idk if auto-joining a group feature can be implemented. If defenders die they may comeback and continue to defend but with their own gear. After 5-10 min timer if safe isnt broken into defenders get a large check idk how much but enough to where rebels cant bribe. If failed to defend they get a smaller check and blacklisted from defending the rest of the restart. If there are not enough players that signup or available (Blacklisted or to low of pop ) to defend the disabling of the security system in the beginning of the event will fail. Rebels can retry disabling after begging more people to join/defend. Just wanted to get the idea out there. The location of this event and what the compound looks like is this undetermined, but if approved I can help expand more into this area. If suggestion is going to be denied then there's not point in wasting time developing this part. TY for the read ❤️
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Sleeper Don liked a post in a topic: Changelog December
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Fried Rice liked a post in a topic: Changelog December
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Drill time for gas market robbery is too long. 😕 10 min timer just like bank makes no sense... I was able to make it to gas mart from Kav HQ in under 2 min in a hatch. That plus a 30 sec respawn timer = 3 to 4 cop pushes. Why would new players do gas mart when bank is easier to defend for the same amount of time and bank pays about double the money... Gas needs a smaller timer ( 5 min ~ 7.5 min) and/or some improvement that spawns a vehicle full of loot that will be tracked for X amount of time.
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@WitzIs medical/legal weed processor removed permanently?
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Sleeper Don liked a post in a topic: Remove overeating
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Sleeper Don liked a post in a topic: Smugglers Island Raid
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Sleeper Don liked a post in a topic: Smugglers Island Raid
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I have recently started a gang specifically to recruit new players. We'll do weed runs, but after that we find ourselves not sure what to do after earning a couple 100K. Can't fight cartels bcz they are new players/ potatoes and cant fight fed events bcz same reason. I came to the conclusion that we need some sort of player vs ai money making method to train combat for newer players while still having fun making money. 1st: Need to figure out somewhere new where players sit in respawn screen because this Idea involves using spawn island. Scenario Roleplay Overview: Atsalis Island (aka spawn island), situated off the coast of Altis, has become a notorious hub for illegal activities. Thánatos, a cunning and elusive figure, leads a formidable smuggling syndicate using the island as a refueling station and port to move contraband into Altis and to the rest of the EU nations. Players, have received intel suggesting massive weapons caches throughout the island and briefcases full of illegal goods are located on the island. The mission: to raid the island, collect the contraband, and exfil from the island. DIRECTIONS: VERSION 1 of raid system 1 Drive a boat to the island to begin raid. 2 Island loot resets every restart or can have it replenish over time and have guards respawn too. IDK... 3 Island is a no fly zone similar to gang boat. 4 Collect loot and fight 5 Once full of loot find one of the many new boat shops added to spawn island. Pull boat and return to altis 6 Smugglers island is a redzone. Players can also work together/ make groups. VERSION 2 of RAID SYSTEM: (I PREFER THIS BUT WILL BE MORE WORK ) 1. Players will find any boat shop on altis and click scroll wheel option (Raid Smugglers (Pay $10,000) ) 2. All players weapons/physical inventory will be stripped. (they keep Y inv) Then player will spawn with a random loadout at a random boat shop on smugglers island. Random Weapon can only be a legal firearm, random clothes and always get a carryall. Players will kill guards and use guard gear to complete raid of the island. Multiple benefits to this system: All players spawning in will be on equal terms. No juiced MK 1 squads wiping island before noobs have a chance. Limited ammo from guards results in players choosing fights carefully Players don't have to make a 10+min boat drive. Will increase the longevity of loot staying on the island allowing equal opportunity. 3. For this system players will find boat shop and scroll option "return to Altis" 4. Not too sure where players should be returned too. I'm thinking maybe the original boat shop they left from or a major port city (Kav or Pygros) 5. Island has a death area around it to prevent players from flying/boating/swimming in with unacceptable gear Map Layout: https://gyazo.com/55593eb042c21641c3a8e12f07d1ed18 This idea/map can be altered however you see fit. As you can see there is plenty of room left on island to add more objective points or just put more Lvl 1 guard shacks with weapon boxes/virtual inventory inside. Objectives: Fight guards and collect goods from high value areas such as: (Level 1 Guards) Random Shacks throughout island(easy): https://gyazo.com/5ba6cf119272cbdce7001971ec9a3214 (Level 1-2 Guards) Stilt house slums(Medium-Hard)https://gyazo.com/3792e5d201a1e8606a270bbe2fd0088d (Level 2 Guards) Shipyard(Hard)https://gyazo.com/67f16d761df068fa52e465f77f56d837 (Level 2 Guards) Training Grounds(Hard) https://gyazo.com/1b84f88a439a641499d7b1515b2eca15 (Level 2-3 Guards) Drug Farm(Hard) https://gyazo.com/67dfb543f8b2ef27625b573741ad0f90 (Level 3 Guards & Thánatos)Smuggler's HQ: Pt 1(Expert) https://gyazo.com/070070b7632d97b3e5b46a90bf84e8d8 Pt 2: https://gyazo.com/b1f63867386e2ad4041c97647d89f994 Guard Level List: Lvl 1(Pistol no armor): https://gyazo.com/36555833773f99323ce01981c1e82522 Lvl 2(Armor and weapons w/ no sights): https://gyazo.com/6733fbef8e6beb26c5ad95c11f1c8e0d Lvl 3(Armor and weapons w/ sights):https://gyazo.com/27c20527d64682f356acf2ccf498e3f6 Thánatos: https://gyazo.com/8665605002c1a8abc346c71aa49cae95 sidenote: if possible make Ai lootable but if its too much work nvm. WHAT TO LOOK FOR? Any crates or dead AI to loot (EX. rebel drop crate, small weapons crate, white briefcase) All types of weapons and Y inventory drugs will be found within these crates... Loot Crate examples: https://gyazo.com/6f524d9cb80589a03ec99ea893ae9ff0 LOOT FOR LOCATIONS: Random Shacks throughout island(easy): Mix between low caliber weapons and low tier drugs (9mm/ 45 acp guns and ammo and weed) Stilt house slums(Medium-Hard) Balance between mid caliber weapons with no optics& Tac Vest(5.45, 556, 762x39) and mid tier drugs (Opium/Pills) Shipyard(Hard) Balance between mid caliber weapons(5.45, 556, 762x39) and mid tier drugs (Opium/Pills) Double the amount of loot compared to slums. Training Grounds(Hard) Little to no drugs but large abundance of mid caliber weapons with optics and carryall armor rare grenades spawn ( 7.62x51 hunting rifle with arco, ak12 with arco, NO MK1 Or MK18) Drug Farm(Hard) Little to no guns spawn but large abundance of high grade drugs ( Puri Level drugs(Coke Bricks/PCP sheets etc. except for METH) Only Crystal meth will spawn at drug farm. Smuggler's HQ(Expert) Boss can drop his Mk200 and has a balance of training grounds and Drug farm loot. ATTENTION! Boss loot crate in smugglers HQ can have have 1 high value item such as Element 115, Patient remains, Gold Nugs (No gold bar bcz cant run), treasure, or HOPE DIAMOND!!!
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Junke liked a post in a topic: Crimson [OPEN STRICT RECRUITMENT]
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Tachophobia liked a post in a topic: Crimson [OPEN STRICT RECRUITMENT]
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william liked a post in a topic: Crimson [OPEN STRICT RECRUITMENT]
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Name - Sleeper Don Asylum hours - 1,180 Asylum cash - 41 mil Whats the gayest thing you've ever done?-Never told anyone this but I watch the channel "Hot guys fuck" on PH mainly for the guys they cast... I'm married and straight af but can't stand to watch a fat MF like @williamfuck a girl that's a 10/10.
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Can we add black market crafting for Car-95 100 rnd mags for like 5-6 opium? If not 5 or 6 opium make it however much you think is appropriate. Thanks
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Both posted for 250k each. Great for crafting and posting on asylum exchange. If no one buys pm or post offer here
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Farmersville [Kavala Trolls] - Recruitment
Sleeper Don replied to Farmer Steve's topic in Gang Recruitment
Sounds like the ILOVFCKINHONEY guy. Maybe he is AI. -
BlackShot liked a post in a topic: Changelog August
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https://my.gaming-asylum.com/altis This tells you what type of houses for sale.
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Junke liked a post in a topic: Changelog August
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UberGaming liked a post in a topic: Changelog August
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Cadets, and Constables (Majority of police force) did not benefit from checks. Corporals are only making an extra $1,800 an IRL hour.... All I can say is this.... SGTs = Extra $3,600 an IRL hour (Can't even pay for them buying armor or garage fee for mobile HQ for events with this amount) Lts and Capt = Extra $6000 an IRL hour ( Again can't even pay for one frit for events...) I honestly hope I'm wrong but I feel like cops will be losing money. I'm afraid cops won't have time to catch people with drugs if rebels are running events back to back because rebels only need to serve 10 mins or pay lower ticket prices now.