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Will

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Posts posted by Will

  1. I miss the old Fed days yes they maybe a little in balanced but at least the Fed was done and isn't just a useless line of code in the game at the moment.

    What I think needs doing.

    1) Reduce the timer back to how it used to be.

    2) The dome doors can only be cracked when 4 or more rebels are inside the Federal Reserve area and are in a gang. immediately stops quick feds whilst still not Nerfing the shit.

    3) Add in the code that gold bars will only spawn in the domes at the point at which the dome is cracked.

    4) Depending on how many people are robbing the Fed and home many cops are online will denote how many bars will spawn. 

    e.g if you have 10 rebels vs 8 cops you will have a higher gold bar spawn than you would I'd you were 4 rebels and 6 cops. Same like 10 rebels vs 4 cops you would get less bars spawn than 4 rebels vs 10 cops. Etc 

    5) Some Towers at the federal reserve should be re-implemented. However they should be classed as unreachable as downing someone in a a tower at the fed realistically we probably are not going to get to you to.

    This idea just came to me whilst writing this so havent thought it through that well yet so not sure how well this will work or what other people think.

    6) With abit of redesigning around the skiptracer base e.g removing some towers etc this should now be changed to the Bank of Altis and the skiptracer tracer base should be relocated to the bank of altis current location.

    Let me know what you guys think good ideas? bad ideas? or any other suggestions.

    /|/|0T4RD likes this
  2. I've never heard of a rule against it. So I see no reason why not but if your fighting cops at a bank for example and you have a medic with you then there's a chance they will be lethaled 

     

    As per APD Guidebook....

    When engaged with targets, and medics are present, inform them that they are not to revive/assist the rebels in any way, unless requested to by the police.   
    Medics are allowed on the scene of a battle. They are combat life savers, and it is their job. They are allowed to revive rebels, and assist police at their own risk. After sufficient warning to the medics, and they refuse to leave the area, or stop assisting the rebels, you are within your rights to neutralize them.                
    Any medic caught assisting rebels after the police have told them not to are sent to jail. They are considered enemies of the state.                

  3. 6 minutes ago, Cassettes said:

    really depends on the size of the nuke, Altis is what 270 square miles? A nukes range isn't that large it could def take out the cities in Altis like Kavala and Pygros np, but the entire map? Def not.

     

    Abombdamage1945.svg

     

    From the table you can see that the only absolute destruction is the area of impact, this is also a diagram of an atomic bomb, modern nukes have a bigger impact radius but not by much the main difference now is that they use hydrogen bombs which are much more destructive as they use fission instead of fusion and higher grade uranium(plutonium) 

    The image you've linked the type of destruction caused by the Nukes used on Hiroshima and Nagasaki these were 16 - 22 Kt nukes. The largest nuke testing was 50,000 Kt trust me if that goes off you will be fucked far further than 2km

  4. 11 minutes ago, Cassettes said:

    One nuke in reality wouldn't be able to kill everyone on an island like Altis, maybe Stratis.. so that's a bit too OP, and buildings wouldn't survive a blast if it's close enough. I'd say something like; everyone and everything within 2 km radius gets killed no matter in a building or not, anyone within a 4 km raidus that isn't in a building dies, anyone inside a building has a 50% chance of dying. Everyone within a 6km radius that isn't in a building gets seriously injured and has a 50% chance of dying if they're in the building.

     

    But yea no -1 on the nuke. Nothing says roleplay like blowing up an entire city, what are you gonna say? "Hands up or I'll nuke you"?

    In reality a nuke would decimate an island like Altis. Just saying 

    But yeah naa would rather not have it featured doesn't really feel like it would "fit" with asylum. 

  5. If you find any of the values to be incorrect let me know I probably screwed up with the formulas that calculate the required shots lol. I tested around 75% of them in the training server so most of them should be good and that was at around 50-100m

     

  6. Quick Guide/Spreadsheet of how many shots it takes to disable some of the most common Vehicles on Asylum. Added this to the Links documents I done as well so it can be accessed there. 

    https://docs.google.com/spreadsheets/d/1eCvgmfFhOdPgomQVQHiYQ5YqkNMMxVg6lfoM3vgwnlM/edit?usp=sharing

    Regards

    Edit: As FozzyBear said these numbers are not taking into effect the air friction multiplayer, coefGravity Multiplyer etc. Therefore the further away you are the less reliable these number are. Also this increases your chance of deflection etc and brings a whole new host of mathematics and damage modelling. But If you interested in it these links are a good read.

    https://resources.bisimulations.com/w/index.php?title=Damage_Modeling:_Simulation

    https://resources.bisimulations.com/w/index.php?title=Damage

    https://resources.bisimulations.com/w/index.php?title=Damage_Modeling:_Objects

    BioHazard and RomanRunsCA like this
  7. I made this for myself just to organize all my bookmarked links from 50 to 1, and then just edited for other ranks. Feel free if you want to use them just either request access or pm me. I'll post them on the main Police forums later just wanted to see general response from you guys. All the links except for the Constable/Corporal/Cadet require you to request access. So if you want to take a quick look first of the layout check that one out.

    Sergeant/Training Officer Links || https://docs.google.com/spreadsheets/d/1wUgIZ7XjnaKCat6dVF-KmjtXla2ml9XSM134CcbYOrI/edit#gid=0           

    50 Documents/Links

    Sergeant Links || https://docs.google.com/spreadsheets/d/1MPKRADKDidsqwYZ3OJF54zidlDmuE3Gr_C_yUX_kmfk/edit#gid=0 

    42 Documents/Links

    Corporal/Training Officer Links || https://docs.google.com/spreadsheets/d/1e9uZ9kiEYcNL0YcP09m4z9xz1g-DJS2MtrWZNrE3egI/edit#gid=0

    32 Documents/Links

    Corporal/Constable MockRA Links || https://docs.google.com/spreadsheets/d/1QR9ddRWrQHVYC_p_nBrQnOt05HDt6Fr66itLww5-P7o/edit#gid=0 

    24 Documents/Links

    Constable/Corporal/Cadet Links || https://docs.google.com/spreadsheets/d/1IJFeIEmX9Y3fio4btlXno3ABfGrXgfvzo6wGo8S_6ls/edit?usp=sharing

    21 Documents/Links

    I haven't included a link to the corporal responses I am not sure if that can be shared cross precincts so left that blank for now. All documents are credit apologies if I missed one. And if anyone can find another useful links they want added that I might of missed let me know. 

    *Edit added Police Age Reviewing Guide by Norwegianviking to SGT+ Links and changed the formatting a bit to make it easier on the eyes. You can also see The Rig too to be added to the documents. If your TO you will still need to come see me. Regards                   

     

  8. If any of you loverly lot might know anything about Mech Principles relating to Dynamics of Rotating Systems . Would you be so kind to send us a quick PM It would be much appreciated If I could ask you for some help with something.

    Kind Regards

     

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