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Jesse

Developer
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Everything posted by Jesse

  1. I mean I did PM Bamf & Paratus the solution as soon as the complaints rolled in this late monring/afternoon when he was posting on the forums. Bohemia changed str, now it actually quotes properly. Maybe they should read their pms... lmao.
  2. https://community.bistudio.com/wiki/Code_Optimisation Now you can know something about optimization/optimisation(cringe). Also, just looked at the v7.5.4 code for your addAction "Dictionary" You guys use very little lazy eval... Might wanna throw some in, could help potentially. Not sure as to the extent of "how much" it would help though... Maybe even @TheRealLethal would do it for you since ya know it's a large concern of his ^^ per the optimization link posted above (near the "Fewer statements => faster code")
  3. You have never done this? Yet in 2014 you said you had this setup for Asylum? http://www.altisliferpg.com/topic/56-headless-client-development/?do=findComment&comment=1214
  4. While doing that you've apparently also claimed things as your own. Unless of course Bohemia just modeled some of their content after something you made... For example... this sure looks to be the exact same thing... but of course you two just formatted your content the exact same and he probably modeled the feature after you. Nice job on giving credit to authors of content! Or i guess your subtle changes made it then your code right?
  5. Yep. This is the correct way. Hard to believe that this SIMPLE addition is "too much trouble for not enough of a problem"
  6. Haha. Yeah you're right dude. I don't know shit about AL Development. And i have no desire to contribute code and such. Don't have time or really even care about asylum anymore. Simply try helping out where i can and prove that these silly comments people feed others isn't the truth 9 times out of ten.
  7. My apologies for posting the VTOL one... Jesus. Maybe I should've gave an example of others? Sorry for trying to be potentially helpful to others.
  8. Not hard at all to get the new textures..
  9. I recall this one SGT in the early morning hours, responding to gas station robbery after gas station robbery. Only to be downed each time. Short story short... I miss yew.
  10. Wait so the 108+ (assuming more now) addActions for civilians alone is taxing on one's CPU? lol....
  11. I got a 06' CBR 600. Love it. Never really have the urge to upgrade to a 1000 either, feels fine and rides fine. Paid off and what not, so figure I'll just run it til' it dies or I do. lol.
  12. Network logs, or never happened.
  13. KOTH has different gun mechanics?
  14. - people need to stop asking me things. lol... Long story short, I'm not here to argue it. Just saying that letting vehicles say for an extra 10 minutes shouldn't have any noticeable performance issues.
  15. Think so? Do you have something to verify the claim you're making? So you're telling me if 100 players each pull a single car and let it sit that it will affect performance? Exile and Wasteland both save vehicles for up to 3 days on the map actively while you're offline... I suggest you checkup on your claims. Most Exile servers on startup spawn upwards of over 100 vehicles randomly across the map that are unlocked and free to use. This is not including player owned vehicles.
  16. No, Paratus is using Tonic's framework, which he has obviously modified over the now years. Hence why a lot of files still say Author: Bryan "Tonic" Boardwhatever... Also, tons of people run it on other missions anyways, since the Arma 3 community is full of scrubs. So whatever really I guess. It'll just be another group using Tonic's work how they please. It's not like Tonic will do anything and doubt Paratus cares. The Arma 3 development community has turned into every "developer" just ripping code from somewhere...
  17. Correct! 100% intentional that you are thrown out when downed. It's scripted in. Not an "Arma bug/phsyic issue" simply intended via the sqf code.
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