Jump to content

Future Enhancements and Community Feedback: Ideas for Asylum v3


Changes  

8 members have voted

  1. 1. Would you like to see any of these ideas come to asylum?



Recommended Posts

I have thought of a handful of ideas that could be implemented in the future and wanted to make one post. Asylum has had a good turnout for v3, but should not wait until there are only 30 active players to make changes. The changes I am suggesting could be tweaked depending on the community's opinion of them. Below you will see categories for each suggestion.

Asylum Development:

  • A roadmap of what is to come would be a great thing to show members that there is some type of future for the server. It also shows them that Asylum is being proactive, not reactive.
  • Polling system on new content that could be added. There is only so much time Devs have to create new things. The polling system would allow the community to vote on what will be added first, rather than putting tons of time into new content people won't use.

Gameplay:

  • Weekly events throughout the week, for example:
    • Thursday - Admin games: Winner gets Pay N Spray skins.
    • Wednesday - Seek N Kill (much like hide and seek with a twist): Winner gets 50k.
    • Tuesday - APD gear shipment (cops defend gear that has just been shipped to the island).
  • Asylum Casino - This part of the map is really cool, and I think it should be used in some way. Have it just be a Casino or make it some type of Federal event, like a casino heist.
  • Gang houses - Allow gang houses to be more customized. There could be a store that allows players to purchase objects that would be seen in a house (couches, chairs, desks, etc.). This would only be for gang houses since it would get to be a bit much with player houses.
  • Tuft flags - Have the flags move around; I think this was a thing before.
  • Monthly treasures - At the start of each month, a random treasure is put on the map. A clue will be posted on its location and players will need to work on solving it. If the treasure is unfound after a week, another clue will be given. This will continue until the treasure is found.
  • Fishing competition: At random times, a fishing competition event will start around the map. Players will need to grab wet suits and hand-catch fish in this location. After 30 minutes to an hour, the player with the biggest fish caught wins.

UI:

  • This one is not high on the list, but I thought I would throw it out there. The UI for storage/trunks is a bit clunky and does not look great. Also, it does not make Asylum unique from other servers. A relatively simple change that would make Asylum look clearer and set it apart from other servers.
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...