V3n0M! Posted March 22, 2016 Report Share Posted March 22, 2016 (edited) Reduce the price of Turtle meat, But add the option to Process it and 2 new locations 1 somewhere near Pygros and 1 Somewhere near Kavala "Wong's Kitchen" Once Processed you receive "Turtle Soup" which will sell somewhere in the range of 20-40% more than the current turtle meat prices Turf/Cartel Flags will mechanically Lower/Raise every 10% So attacking team can see the cap progress Medics should be paid similar to the way delivery missions are paid out With a base price of $800, then recieve a bonus for EA km traveled.. Add hellcat for medics (remove option to lockpick) Increase respawn timer from 5min to 7.5min Add MRCO to bounty hunter shop Increase cops option to respawn to 1min Increase Violated Parole bounty to 4.5k / And give you permanent fatigue until you are cleared of your bounty Relocate OIL cartel, Add a Helipad. Automatically add RUBBER over a period of time (2 rubber every 30mins) (South of chopshop?) Keep the group limit 10, but make it a 1:1 ratio once more than 10 cops are on, for a max of 15 group/gang members Add Submarine SWAT for prison breaks Add a turf to DP11 Remove one of the Hydrogen Sulfates on the western side of map and replace it with a Coal Mine, take the Coal and Process it at a Coal crushing plant into Fine Coal, then sold to a power plant. Edited March 22, 2016 by V3N0M Feenix, scen7edcandle, bowly97 and 5 others like this Link to comment
FozzyBear Posted March 22, 2016 Report Share Posted March 22, 2016 5 minutes ago, V3N0M said: Reduce the price of Turtle meat, But add the option to Process it and 2 new locations 1 somewhere near Pygros and 1 Somewhere near Kavala "Wong's Kitchen" Once Processed you receive "Turtle Soup" which will sell somewhere in the range of 20-40% more than the current turtle meat prices Turf/Cartel Flags will mechanically Lower/Raise every 10% So attacking team can see the cap progress Medics should be paid similar to the way delivery missions are paid out With a base price of $800, then recieve a bonus for EA km traveled.. Add hellcat for medics (remove option to lockpick) Increase respawn timer to 7.5min Add MRCO to bounty hunter shop Increase cops option to respawn to 1min Increase Violated Parole bounty to 4.5k / And give you permanant fatigue until you are cleared Relocate OIL cartel, Add a Helipad. Automatically add RUBBER over a period of time (2 rubber every 30mins) Keep the group limit 10, but make it a 1:1 ratio once more than 10 cops are on, for a max of 15 group/gang members Add Submarine SWAT for prison breaks Add a turf to DP11 Add Submarine SWAT for prison breaks Keep the group limit 10, but make it a 1:1 ratio once more than 10 cops are on, for a max of 15 group/gang members Add MRCO to bounty hunter shop Add hellcat for medics (remove option to lockpick) Medics should be paid similar to the way delivery missions are paid out With a base price of $800, then recieve a bonus for EA km traveled.. Agreed with this ^ Link to comment
ImJustMaikey Posted March 22, 2016 Report Share Posted March 22, 2016 7 minutes ago, V3N0M said: Add MRCO to bounty hunter shop Increase Violated Parole bounty to 4.5k / And give you permanant fatigue until you are cleared Hell noh, Bounty hunters need to do some work to get a loadout aswel, Permanant fatique? Are u crazy? Oh look cops lets run away and take cover to have a fair firefight. Oww wait i can't run because i violated my parole The rest are not bad tho 10 minutes ago, V3N0M said: David Erling likes this Link to comment
Reformed epTic Posted March 22, 2016 Report Share Posted March 22, 2016 "Increase cops option to respawn to 1min" Shouldn't be fighting cops near HQs and this wouldn't be an issue... Once you kill a cop, it already takes him about a minute to get back into the field...gotta run to the shop, drop all your gear, rebuy gear, get a car, and head back out. It'd be different if cops still spawned with their full loadouts, but they don't. You can't add a turf to DP 11, it's too highly traveled...DP 13 is along the MSR, but it's pretty rare for people to go through there. Link to comment
Crossfade Posted March 22, 2016 Report Share Posted March 22, 2016 (edited) 22 minutes ago, V3N0M said: Reduce the price of Turtle meat, But add the option to Process it and 2 new locations 1 somewhere near Pygros and 1 Somewhere near Kavala "Wong's Kitchen" Once Processed you receive "Turtle Soup" which will sell somewhere in the range of 20-40% more than the current turtle meat prices Turf/Cartel Flags will mechanically Lower/Raise every 10% So attacking team can see the cap progress Medics should be paid similar to the way delivery missions are paid out With a base price of $800, then recieve a bonus for EA km traveled.. Add hellcat for medics (remove option to lockpick) Increase respawn timer from 5min to 7.5min Add MRCO to bounty hunter shop Increase cops option to respawn to 1min Increase Violated Parole bounty to 4.5k / And give you permanent fatigue until you are cleared of your bounty Relocate OIL cartel, Add a Helipad. Automatically add RUBBER over a period of time (2 rubber every 30mins) Keep the group limit 10, but make it a 1:1 ratio once more than 10 cops are on, for a max of 15 group/gang members Add Submarine SWAT for prison breaks Add a turf to DP11 +1 to the meat. +1 to medics getting paid for KM +1 to hellcat for medics +1 to oil being relocated -1 for the parole. i think it should be nerfed to the shit.. its too OP to have the location on the map. should be updated every 3-5mins. -1 group, should remove group cap. gone of the days with server wide meth runs.. you will be missed. Edited March 22, 2016 by CrossFade Link to comment
V3n0M! Posted March 22, 2016 Author Report Share Posted March 22, 2016 (edited) 21 minutes ago, epTic said: It's already been made clear the CAP will not be removed.. I think the 1:1 ratio between 10-15 is the next best thing Edited March 22, 2016 by V3N0M Link to comment
Reformed epTic Posted March 22, 2016 Report Share Posted March 22, 2016 Just now, V3N0M said: It's already been made clear the CAP will not be removed.. I think the 1:1 ratio between 10-15 is the next best thing I literally said nothing about the cap tho? lol Link to comment
V3n0M! Posted March 22, 2016 Author Report Share Posted March 22, 2016 1 minute ago, epTic said: I literally said nothing about the cap tho? lol lol i quoted wrong person Link to comment
Reformed epTic Posted March 22, 2016 Report Share Posted March 22, 2016 Just now, V3N0M said: lol i quoted wrong person Lol fair enough, I was confused af Link to comment
Seán That Irish Guy Posted March 22, 2016 Report Share Posted March 22, 2016 That group idea is spot on. Link to comment
Mayhem Posted March 24, 2016 Report Share Posted March 24, 2016 I like a lot of these ideas however with the medic idea for being paid per km, if not coded properly can easily be exploited, if a medic is in Sofia, and a guy dies in Kavala, what if he just suicides to get there , would that count towards the 20 km traveled. The 5 minute to 7.5 timer seems like a fantastic idea though, a lot of these are great Link to comment
bowly97 Posted March 24, 2016 Report Share Posted March 24, 2016 On March 22, 2016 at 8:47 AM, V3N0M said: Reduce the price of Turtle meat, But add the option to Process it and 2 new locations 1 somewhere near Pygros and 1 Somewhere near Kavala "Wong's Kitchen" Once Processed you receive "Turtle Soup" which will sell somewhere in the range of 20-40% more than the current turtle meat prices Turf/Cartel Flags will mechanically Lower/Raise every 10% So attacking team can see the cap progress Medics should be paid similar to the way delivery missions are paid out With a base price of $800, then recieve a bonus for EA km traveled.. Add hellcat for medics (remove option to lockpick) Increase respawn timer from 5min to 7.5min Add MRCO to bounty hunter shop Increase cops option to respawn to 1min Increase Violated Parole bounty to 4.5k / And give you permanent fatigue until you are cleared of your bounty Relocate OIL cartel, Add a Helipad. Automatically add RUBBER over a period of time (2 rubber every 30mins) (South of chopshop?) Keep the group limit 10, but make it a 1:1 ratio once more than 10 cops are on, for a max of 15 group/gang members Add Submarine SWAT for prison breaks Add a turf to DP11 Remove one of the Hydrogen Sulfates on the western side of map and replace it with a Coal Mine, take the Coal and Process it at a Coal crushing plant into Fine Coal, then sold to a power plant. Like it Link to comment
Will Posted March 24, 2016 Report Share Posted March 24, 2016 I like the ideas would add though the Submarine Swat for Bank as well=D and Server 6 C130 Swat Para drop over the fed :) Link to comment
Hank Storm Posted May 21, 2016 Report Share Posted May 21, 2016 Just want to get this tread seen again, love all of these ideas Link to comment
Gatorade Posted May 21, 2016 Report Share Posted May 21, 2016 Everything but the one minute cop thing, even as a rebell I know that's not fair Link to comment
Hank Storm Posted May 21, 2016 Report Share Posted May 21, 2016 1 minute ago, Sugarfoot said: Everything but the one minute cop thing, even as a rebell I know that's not fair yeah Link to comment
V3n0M! Posted July 23, 2016 Author Report Share Posted July 23, 2016 Quote Remove one of the Hydrogen Sulfates on the western side of map and replace it with a Coal Mine, take the Coal and Process it at a Coal crushing plant into Fine Coal, then sold to a power plant. PLZ Hank Storm likes this Link to comment
Mayhem Posted July 24, 2016 Report Share Posted July 24, 2016 On 3/22/2016 at 11:47 AM, V3N0M said: Remove one of the Hydrogen Sulfates on the western side of map and replace it with a Coal Mine, take the Coal and Process it at a Coal crushing plant into Fine Coal, then sold to a power plant. And if coal was added, could be used as an ingredient to craft grenades Link to comment
V3n0M! Posted August 22, 2016 Author Report Share Posted August 22, 2016 Coal please.. only because Fuckery Clinton wants to put it out of business Link to comment
Recommended Posts